/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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#pragma once

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmap.hxx>


// DiscreteBitmapPrimitive2D class

namespace drawinglayer::primitive2d
{
        /** DiscreteBitmapPrimitive2D class

            This class defines a view-dependent BitmapPrimitive which has a
            logic position for the top-left position and is always to be
            painted in 1:1 pixel resolution. It will never be sheared, rotated
            or scaled with the view.
         */
        class DRAWINGLAYER_DLLPUBLIC DiscreteBitmapPrimitive2D final : public ObjectAndViewTransformationDependentPrimitive2D
        {
        private:
            /// the RGBA Bitmap-data
            Bitmap                                    maBitmap;

            /** the top-left object position */
            basegfx::B2DPoint                           maTopLeft;

            /// local decomposition.
            virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;

        public:
            /// constructor
            DiscreteBitmapPrimitive2D(
                const Bitmap& rBitmap,
                const basegfx::B2DPoint& rTopLeft);

            /// data read access
            const Bitmap& getBitmap() const { return maBitmap; }
            const basegfx::B2DPoint& getTopLeft() const { return maTopLeft; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

            /// provide unique ID
            virtual sal_uInt32 getPrimitive2DID() const override;
        };
} // end of namespace drawinglayer::primitive2d


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