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#ifndef INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX
#define INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <sal/config.h>
#include <o3tl/cow_wrapper.hxx>


// predefines

namespace drawinglayer::geometry {
    class ImpViewInformation3D;
}

namespace basegfx {
    class B3DHomMatrix;
}

namespace com::sun::star::beans { struct PropertyValue; }
namespace com::sun::star::uno { template <typename > class Sequence; }

namespace drawinglayer::geometry
    {
        /** ViewInformation3D class

            This class holds all view-relevant information for a 3d geometry. It works
            together with UNO API definitions and supports holding a sequence of PropertyValues.
            The most used data is for convenience offered directly using basegfx tooling classes.
            It is an implementation to support the sequence of PropertyValues used in a
            css::graphic::XPrimitive3D for C++ implementations working with those
        */
        class DRAWINGLAYER_DLLPUBLIC ViewInformation3D
        {
        public:
            typedef o3tl::cow_wrapper< ImpViewInformation3D, o3tl::ThreadSafeRefCountingPolicy > ImplType;

        private:
            /// pointer to private implementation class
            ImplType mpViewInformation3D;

        public:
            /** Constructor: Create a ViewInformation3D

                @param rObjectTransformation
                The Transformation from Object to World coordinates (normally logic coordinates).

                @param rOrientation
                A part of the 3D ViewTransformation, the World to Camera coordinates transformation
                which holds the camera coordinate system.

                @param rProjection
                A part of the 3D ViewTransformation, the Camera to Device transformation which
                transforms coordinates to a [0.0 .. 1.0] device range in X,Y and Z. Z may be used
                as source for Z-Buffers. This transformation may be e.g. a parallel projection,
                but also a perspective one and thus may use the last line of the matrix.

                @param rDeviceToView
                A part of the 3D ViewTransformation, the Device to View transformation which normally
                translates and scales from [0.0 .. 1.0] range in X,Y and Z to discrete position and
                size.

                rOrientation, rProjection and rDeviceToView define the 3D transformation pipeline
                and are normally used multiplied together to have a direct transformation from
                World to View coordinates

                @param fViewTime
                The time the view is defined for. Default is 0.0. This parameter is used e.g. for
                animated objects

                @param rExtendedParameters
                A sequence of property values which allows holding various other parameters besides
                the obvious and needed ones above. For this constructor none of the other parameters
                should be added as data. The constructor will parse the given parameters and if
                data for the other parameters is given, the value in rExtendedParameters will
                be preferred and overwrite the given parameter
            */
            ViewInformation3D(
                const basegfx::B3DHomMatrix& rObjectTransformation,
                const basegfx::B3DHomMatrix& rOrientation,
                const basegfx::B3DHomMatrix& rProjection,
                const basegfx::B3DHomMatrix& rDeviceToView,
                double fViewTime,
                const css::uno::Sequence< css::beans::PropertyValue >& rExtendedParameters);

            /** Constructor: Create a ViewInformation3D

                @param rViewParameters
                A sequence of property values which allows holding any combination of local and various
                other parameters. This constructor is fed completely with a sequence of PropertyValues
                which will be parsed to be able to offer the most used ones in a convenient way.
            */
            explicit ViewInformation3D(const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters);

            /// default (empty) constructor
            ViewInformation3D();

            /// copy constructor
            ViewInformation3D(const ViewInformation3D&);

            ViewInformation3D(ViewInformation3D&&);

            /// destructor
            ~ViewInformation3D();

            // checks if the incarnation is default constructed
            bool isDefault() const;

            /// assignment operator
            ViewInformation3D& operator=(const ViewInformation3D&);
            ViewInformation3D& operator=(ViewInformation3D&&);

            /// compare operators
            bool operator==(const ViewInformation3D& rCandidate) const;
            bool operator!=(const ViewInformation3D& rCandidate) const { return !operator==(rCandidate); }

            /// data access
            const basegfx::B3DHomMatrix& getObjectTransformation() const;
            const basegfx::B3DHomMatrix& getOrientation() const;
            const basegfx::B3DHomMatrix& getProjection() const;
            const basegfx::B3DHomMatrix& getDeviceToView() const;
            double getViewTime() const;

            /// for convenience, the linear combination of the above four transformations is offered
            const basegfx::B3DHomMatrix& getObjectToView() const;

            /** Get the uno::Sequence< beans::PropertyValue > which contains only ViewInformation
                not offered directly

                Use this call if You only need ViewInformation which is not offered conveniently,
                but only exists as PropertyValue. This is e.g. used to create partially updated
                incarnations of ViewInformation3D without losing the only with PropertyValues
                defined data. It does not contain a complete description.
            */
            const css::uno::Sequence< css::beans::PropertyValue >& getExtendedInformationSequence() const;
        };

} // end of namespace drawinglayer::geometry


#endif //INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX

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