/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
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#ifndef INCLUDED_SVX_CAMERA3D_HXX
#define INCLUDED_SVX_CAMERA3D_HXX

#include <basegfx/point/b3dpoint.hxx>
#include <sal/types.h>
#include <svx/viewpt3d.hxx>
#include <svx/svxdllapi.h>

/*************************************************************************
|*
|* Camera derivative
|*
\************************************************************************/

class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D
{
    basegfx::B3DPoint m_aPosition;
    basegfx::B3DPoint m_aLookAt;
    double m_fFocalLength;
    double m_fBankAngle;

    bool m_bAutoAdjustProjection;

public:
    Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
             double fFocalLen = 35.0);
    Camera3D();

    void SetViewWindow(double fX, double fY, double fW, double fH);

    void SetPosition(const basegfx::B3DPoint& rNewPos);
    const basegfx::B3DPoint& GetPosition() const { return m_aPosition; }
    void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
    void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);

    // Focal length in mm
    void SetFocalLength(double fLen);
    double GetFocalLength() const { return m_fFocalLength; }

    // Bank angle left/right
    void SetBankAngle(double fAngle);

    void SetAutoAdjustProjection(bool bAdjust) { m_bAutoAdjustProjection = bAdjust; }
};

#endif // INCLUDED_SVX_CAMERA3D_HXX

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