/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>


namespace drawinglayer::processor3d
    {
        /** BaseProcessor3D class

            Baseclass for all C++ implementations of instances which process
            primitives.

            Please have a look at baseprocessor2d.hxx for more comments.
         */
        class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D
        {
        private:
            geometry::ViewInformation3D                     maViewInformation3D;

        protected:
            /*  as tooling, the process() implementation takes over API handling and calls this
                virtual render method when the primitive implementation is BasePrimitive3D-based.
                Default implementation does nothing
             */
            virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);

        public:
            explicit BaseProcessor3D(geometry::ViewInformation3D aViewInformation);
            virtual ~BaseProcessor3D();

            // the central processing method
            void process(const primitive3d::Primitive3DContainer& rSource);

            /// data read/write access to ViewInformation2D
            const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
            void setViewInformation3D(const geometry::ViewInformation3D& rNew);
        };

} // end of namespace drawinglayer::processor3d


#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX

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