/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
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#ifndef INCLUDED_SVX_SDR_ANIMATION_ANIMATIONSTATE_HXX
#define INCLUDED_SVX_SDR_ANIMATION_ANIMATIONSTATE_HXX

#include <sal/types.h>
#include <svx/sdr/animation/scheduler.hxx>
#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>

namespace sdr::contact { class ViewObjectContact; }

namespace sdr::animation
    {
        class PrimitiveAnimation final : public Event
        {
            // the animated VOC
            sdr::contact::ViewObjectContact&                    mrVOContact;

            // the vector of animated primitives
            drawinglayer::primitive2d::Primitive2DContainer      maAnimatedPrimitives;

            // local helpers
            double getSmallestNextTime(double fCurrentTime);
            void prepareNextEvent();

        public:
            // basic constructor.
            PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, drawinglayer::primitive2d::Primitive2DContainer&& rAnimatedPrimitives);

            // destructor
            virtual ~PrimitiveAnimation() override;

            void SetPrimitives(drawinglayer::primitive2d::Primitive2DContainer&&);

            // execute event, from base class Event
            virtual void Trigger(sal_uInt32 nTime) override;
        };

} // end of namespace sdr::animation

#endif // INCLUDED_SVX_SDR_ANIMATION_ANIMATIONSTATE_HXX

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