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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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#pragma once

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive3d/baseprimitive3d.hxx>


namespace drawinglayer::primitive3d
    {
        /** GroupPrimitive3D class

            Baseclass for all grouping 3D primitives

            The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
            please see there for detailed information.

            Current Basic 3D StatePrimitives are:

            - ModifiedColorPrimitive3D (for a stack of color modifications)
            - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
              since the shadow of a 3D primitive is a 2D primitive set)
            - TexturePrimitive3D (with the following variations)
                - GradientTexturePrimitive3D (for 3D gradient fill)
                - BitmapTexturePrimitive3D (for 3D Bitmap fill)
                - TransparenceTexturePrimitive3D (for 3D transparence)
                - HatchTexturePrimitive3D (for 3D hatch fill)
            - TransformPrimitive3D (for a transformation stack)
         */
        class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
        {
        private:
            /// the children. Declared private since this shall never be changed at all after construction
            Primitive3DContainer                             maChildren;

        public:
            /// constructor
            explicit GroupPrimitive3D(Primitive3DContainer aChildren);

            /// data read access
            const Primitive3DContainer& getChildren() const { return maChildren; }

            /// compare operator
            virtual bool operator==( const BasePrimitive3D& rPrimitive ) const override;

            /// local decomposition. Implementation will just return children
            virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;

            /// provide unique ID
            DeclPrimitive3DIDBlock()
        };

} // end of namespace drawinglayer::primitive3d

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