/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/

//
//  W A R N I N G
//  -------------
//
// This file is not part of the QtDataVisualization API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.

#ifndef ABSTRACTRENDERITEM_P_H
#define ABSTRACTRENDERITEM_P_H

#include "datavisualizationglobal_p.h"
#include "labelitem_p.h"

#include <QtGui/QVector3D>
#include <QtGui/QQuaternion>

QT_BEGIN_NAMESPACE_DATAVISUALIZATION

class AbstractRenderItem
{
public:
    AbstractRenderItem();
    AbstractRenderItem(const AbstractRenderItem &other);
    virtual ~AbstractRenderItem();

    // Position in 3D scene
    inline void setTranslation(const QVector3D &translation) { m_translation = translation; }
    inline const QVector3D &translation() const {return m_translation; }

    inline const QQuaternion &rotation() const { return m_rotation; }
    inline void setRotation(const QQuaternion &rotation)
    {
        if (rotation.isNull())
            m_rotation = identityQuaternion;
        else
            m_rotation = rotation;
    }

protected:
    QVector3D m_translation;
    QQuaternion m_rotation;

    friend class QAbstractDataItem;
};

QT_END_NAMESPACE_DATAVISUALIZATION

#endif
