# The &ktuberling; Handbook

Éric Bischoff

    &Eric.Bischoff.mail;

Paul E.Ahlquist Jr.

    &Paul.E.Ahlquist.Jr.mail;

Eugene Trounev

    eugene.trounev@gmail.com

Lauri Watts Reviewer
2021-10-04
KDE Gear 21.08
1999 2000 2002 2006 &Eric.Bischoff;
2001 &Paul.E.Ahlquist.Jr;
&FDLNotice;

&i18n-ktuberling; is a game intended for small children.

KDE KTuberling game toy constructor doll decorating children tuberling potato train station one player

## Introduction

Gametype: Toy

Number of possible players: One

Pizzeria Playground

&i18n-ktuberling; is a simple constructor game suitable for children and adults alike. The idea of the game is based around a once popular doll making concept. A potato was decorated with various small artifacts to make it look more like a tiny person. &i18n-ktuberling; however, goes much further in terms of content and adds a surprising variety of different themes.

## How to Play

&i18n-ktuberling; is a game intended for small children. Of course, it may be suitable for adults who have remained young at heart.

It is a potato editor. That means that you can drag and drop eyes, mouths, mustache, and other parts of face and goodies onto a potato-like guy. Similarly, you have other playgrounds with different themes.

There is no winner for the game. The only purpose is to make the funniest faces you can.

&i18n-ktuberling; can also speak. It will spell out the name of the objects you drag and drop. It will speak in a language that you can choose. You can even use it to learn a bit of vocabulary in foreign languages.

## Rules and Tips

### Mouse Operation

There are two areas in the main window:

- Playground area.

- Objects area, where you select objects to place on your playground.

An actual look of the application screen may change depending on a playground selected.

Main Window of &i18n-ktuberling;
Main Window

#### Placing an Object

To drag an object, move the mouse pointer to the objects area and click on it. Then move it to the playground area and click again.

Size of the objects may change while dragging. Some of the oversized objects have been scaled down to feet into the objects area.

#### Moving an Object

Once dropped in the playground area, an object can be moved. Just click on the object to select it, move it to the new place and click again to drop it. When you drop it, it goes on top of other objects that were partially hiding it. This trick is useful for getting the glasses and eyes placed correctly.

#### Removing an Object

To remove an object that has been dropped in the playground area, drag it back from the playground area to the objects area.

## Interface Overview

### The Tool Bar

The toolbar provides buttons for the commonly used functions.

Toolbar Buttons

Button | Name | Menu Equivalent | Action
--- | --- | --- | ---
New Game Button | New | Game New | Resets the playground area. This cleans all parts of the playground so a new decoration may be created.
Load Button | Load… | Game Load… | Opens an existing `.tuberling` file from the disk.
Save Button | Save | Game Save | Saves your creation to your home folder, or to some other folder on your disk. The `.tuberling` is saved to a small file where only the position of objects are saved.
Print Button | Print… | Game Print… | Prints your picture.
Undo Button | Undo | Edit Undo | Undoes last operation.
Redo Button | Redo | Edit Redo | Re-does last operation.

### The Menu Items

#### The Game Menu

&Ctrl;N Game New

  Clears the playground area.

&Ctrl;O Game Load…

  Opens an existing `.tuberling` file from your disk.

&Ctrl;S Game Save

  Saves your creation. The tuberling is saved to a small file where only the position of objects are saved.

Game Save as Picture…

  Creates a graphics file containing a picture of your tuberling.

&Ctrl;P Game Print…

  Prints your tuberling picture.

&Ctrl;Q Game Quit

  Quit &i18n-ktuberling;.

#### The Edit Menu

&Ctrl;Z Edit Undo

  Undo the last object placement.

&Ctrl;&Shift;Z Edit Redo

  Re-does the last object placement. This menu option is active only if you have previously used Undo.

&Ctrl;C Edit Copy

  Copy the playground area to the clipboard.

#### The View Menu

&Ctrl;&Shift;F View Full Screen Mode

  Toggles the graphic interface to full screen mode.

#### The Playground Menu

Playground Lock Aspect Ratio

  This option preserves the playground aspect ratio when resizing the &i18n-ktuberling; window. When the playground aspect ratio does not match the one of the window the background is filled with the one specified in the theme.

Playground Playground Name

  Switches to the playground.

It will contain the playgrounds installed in your system.

&i18n-ktuberling; remembers the last chosen playground the next time it starts up.

#### The Speech Menu

Speech No Sound

  Toggles sound off.

Speech Language Name

  Toggles sound on and speaks the selected language.

&i18n-ktuberling; remembers of this option the next time it starts up.

#### The Settings and Help Menus

Additionally &i18n-ktuberling; has the common &kde; Settings and Help menu items, for more information read the sections about the Settings Menu and Help Menu of the &kde; Fundamentals.

## Frequently Asked Questions

I want to change the way this game looks. Can I?

Yes you can. Refer to this section of 'Interface Overview' for details.

Can I use the keyboard to play this game?

No. This game cannot be played using keyboard.

I have made a great picture and I want to share it with my friends. Can I save it as an image?

Yes. To save the current session as an image refer to this section of 'Interface Overview' for details.

&technical.reference;

## Credits and License

&ktuberling;

- Alex Fiestas alex@eyeos.org - current Maintainer

- John Calhoun - Original idea, original pictures and English sounds

- &Eric.Bischoff; &Eric.Bischoff.mail; - &kde; Programming

- François-Xavier Duranceau duranceau@free.fr - Tests, advice and help

- Peter Silva peter.silva@videotron.ca - Proofreading of the documentation

- &Paul.E.Ahlquist.Jr; &Paul.E.Ahlquist.Jr.mail; - Bettering of documentation

&underFDL; &underGPL;