/*
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Open Asset Import Library (assimp)
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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*/
/** @file vector3.h
 *  @brief 3D vector structure, including operators when compiling in C++
 */
#pragma once
#ifndef AI_VECTOR3D_H_INC
#define AI_VECTOR3D_H_INC

#ifdef __GNUC__
#   pragma GCC system_header
#endif

#ifdef __cplusplus
#   include <cmath>
#else
#   include <math.h>
#endif

#include <assimp/defs.h>

#ifdef __cplusplus

template<typename TReal> class aiMatrix3x3t;
template<typename TReal> class aiMatrix4x4t;

// ---------------------------------------------------------------------------
/// @brief  Represents a three-dimensional vector.
// ---------------------------------------------------------------------------
template <typename TReal>
class aiVector3t {
public:
    /// @brief  The default class constructor.
    aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}

    /// @brief  The class constructor with the components.
    /// @param  _x  The x-component for the vector.
    /// @param  _y  The y-component for the vector.
    /// @param  _z  The z-component for the vector.
    aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}

    /// @brief  The class constructor with a default value.
    /// @param  _xyz  The value for x, y and z.
    explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}

    /// @brief  The copy constructor.
    /// @param  o The instance to copy from.
    aiVector3t( const aiVector3t& o ) = default;

    /// @brief  The copy assignment operator.
    /// @param  o The instance to copy.
    aiVector3t& operator=(const aiVector3t& o) = default;

    /// @brief  combined operators
    /// @brief  The copy constructor.
    const aiVector3t& operator += (const aiVector3t& o);

    /// @brief  The copy constructor.
    const aiVector3t& operator -= (const aiVector3t& o);

    /// @brief  The copy constructor.
    const aiVector3t& operator *= (TReal f);

    /// @brief  The copy constructor.
    const aiVector3t& operator /= (TReal f);

    /// @brief  Transform vector by matrix
    aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
    aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);

    /// @brief  access a single element, const.
    TReal operator[](unsigned int i) const;

    /// @brief  access a single element, non-const.
    TReal& operator[](unsigned int i);

    // comparison
    bool operator== (const aiVector3t& other) const;
    bool operator!= (const aiVector3t& other) const;
    bool operator < (const aiVector3t& other) const;

    /// @brief
    bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;

    template <typename TOther>
    operator aiVector3t<TOther> () const;

    /** @brief Set the components of a vector
     *  @param pX X component
     *  @param pY Y component
     *  @param pZ Z component  */
    void Set( TReal pX, TReal pY, TReal pZ);

    /** @brief Get the squared length of the vector
     *  @return Square length */
    TReal SquareLength() const;

    /** @brief Get the length of the vector
     *  @return length */
    TReal Length() const;


    /** @brief Normalize the vector */
    aiVector3t& Normalize();

    /** @brief Normalize the vector with extra check for zero vectors */
    aiVector3t& NormalizeSafe();

    /** @brief Componentwise multiplication of two vectors
     *
     *  Note that vec*vec yields the dot product.
     *  @param o Second factor */
    const aiVector3t SymMul(const aiVector3t& o);

    TReal x, y, z;
};


typedef aiVector3t<ai_real> aiVector3D;
typedef aiVector3t<float> aiVector3f;
typedef aiVector3t<double> aiVector3d;

#else

struct aiVector3D {
    ai_real x, y, z;
};

#endif // __cplusplus

#ifdef __cplusplus

#endif // __cplusplus

#endif // AI_VECTOR3D_H_INC
