<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE resources SYSTEM "graphism.dtd" []>
<resources>

<section name="main_menu">
  <surface name="bg_main" file="menu/background_main.jpg" />

  <sprite name="button">
    <image file="menu/button.png">
      <grid size="402,64" array="2,1" />
    </image>
  </sprite>
</section>

<section name="menu">

  <surface name="ico_warning" file="menu/warning.png" />

  <!-- backgrounds -->
  <surface name="bg_option" file="menu/background.jpg" />
  <surface name="bg_play" file="menu/background.jpg" />
  <surface name="bg_network" file="menu/background_network.jpg" />
  <surface name="bg_results" file="menu/background.jpg" />

  <!-- buttons to access menus -->
  <surface name="ico_back_to_battle" file="menu/i_backtobattle.png" />
  <surface name="ico_quit_battle" file="menu/i_quit.png" />

  <surface name="ico_play" file="menu/i_play.png" />
  <surface name="ico_network_menu" file="menu/i_network.png" />
  <surface name="ico_options_menu" file="menu/i_options.png" />
  <surface name="ico_benchmark_menu" file="menu/i_benchmark.png" />
  <surface name="ico_help" file="menu/i_help.png" />
  <surface name="ico_credits" file="menu/i_credits.png" />
  <surface name="ico_replay" file="menu/i_replay.png" />
  <surface name="ico_quit" file="menu/i_quit.png" />

  <surface name="ico_update" file="menu/i_update.png" />
  <surface name="ico_lefthanded_mouse" file="menu/left-right_mouse.png" />

  <surface name="enabled" file="menu/enabled.png" />
  <surface name="disabled_front" file="menu/disabled_front.png" />
  <surface name="disabled_back" file="menu/disabled_back.png" />

  <surface name="annulus_background" file="menu/annulus_background.png" />
  <surface name="annulus_foreground" file="menu/annulus_foreground.png" />
  <color name="annulus_progress_color" r="4" g="77" b="134" a="255" />

  <!-- Various options -->
  <surface name="team_number" file="menu/team_number.png" />

  <!-- Sound options -->

  <surface name="sound_frequency" file="menu/sound_frequency.png" />
  <surface name="music_enable" file="menu/music_enable.png" />
  <surface name="sound_effects_enable" file="menu/sound_effects_enable.png" />
  <surface name="warn_on_new_player" file="menu/bip.png" />

  <!-- Display options -->

  <surface name="display_energy" file="menu/display_energy.png" />
  <surface name="multisky" file="menu/multisky.png" />
  <surface name="display_name" file="menu/display_name.png" />
  <surface name="display_wind_particles" file="menu/display_wind_particles.png" />
  <surface name="fullscreen" file="menu/fullscreen.png" />
  <surface name="scroll_on_border" file="menu/scroll_on_border.png" />
  <surface name="fps" file="menu/fps.png"/>
  <surface name="resolution" file="menu/resolution.png"/>

  <!-- Game mode options -->

  <surface name="game_mode" file="menu/game_mode.png" />
  <surface name="timing_turn" file="menu/timing_turn.png" />
  <surface name="timing_end_of_turn" file="menu/timing_end_turn.png" />
  <surface name="timing_death" file="menu/timing_death.png" />
  <surface name="energy" file="menu/display_energy.png" />
  <surface name="death_energy" file="menu/death_energy.png" />
  <surface name="init_energy" file="menu/init_energy.png" />
  <surface name="max_energy" file="menu/max_energy.png" />
  <surface name="character_selection" file="menu/timing_switch.png" />
  <surface name="gravity" file="menu/gravity.png" />

  <!-- For results menu -->
  <surface name="podium" file="menu/podium.png" />
  <sprite name="save">
    <image file="menu/save.png">
      <grid size="64,64" array="1,1" />
    </image>
  </sprite>

  <!-- Random map -->
  <surface name="random_map" file="map/random_map.jpg" />

  <!-- For nework menu  -->
  <surface name="password_lock" file="menu/padlock.png" />

  <!-- For team editor menu -->
  <sprite name="add_custom_team">
    <image file="menu/add_custom_team.png">
      <grid size="32,32" array="1,1" />
    </image>
  </sprite>
  <sprite name="del_custom_team">
    <image file="menu/del_custom_team.png">
      <grid size="32,32" array="1,1" />
    </image>
  </sprite>

  <!-- Buttons -->

  <sprite name="send_txt">
    <image file="menu/send_txt.png">
      <grid size="16,16" array="2,1" />
    </image>
  </sprite>

  <sprite name="valider">
    <image file="menu/validate.png">
      <grid size="32,32" array="1,2" />
    </image>
  </sprite>
  <sprite name="annuler">
    <image file="menu/cancel.png">
      <grid size="32,32" array="1,2" />
    </image>
  </sprite>
  <sprite name="check">
    <image file="menu/check.png">
      <grid size="16,16" array="1,2" />
    </image>
  </sprite>
  <sprite name="plus">
    <image file="menu/plus.png">
      <grid size="5,10" array="2,1" />
    </image>
  </sprite>
  <sprite name="big_plus">
    <image file="menu/right.png">
      <grid size="20,20" array="2,1" />
    </image>
  </sprite>
  <sprite name="really_big_plus">
    <image file="menu/big_right.png">
      <grid size="40,40" array="2,1" />
    </image>
  </sprite>
  <sprite name="minus">
    <image file="menu/minus.png">
      <grid size="5,10" array="2,1" />
    </image>
  </sprite>
  <sprite name="big_minus">
    <image file="menu/left.png">
      <grid size="20,20" array="2,1" />
    </image>
  </sprite>
  <sprite name="really_big_minus">
    <image file="menu/big_left.png">
      <grid size="40,40" array="2,1" />
    </image>
  </sprite>
  <sprite name="up">
    <image file="menu/up.png">
      <grid size="20,20" array="2,1" />
    </image>
  </sprite>
  <sprite name="down">
    <image file="menu/down.png">
      <grid size="20,20" array="2,1" />
    </image>
  </sprite>
  <sprite name="refresh_small">
    <image file="menu/refresh.png">
      <grid size="20,20" array="1,1" />
    </image>
  </sprite>

  <surface name="player_local_human" file="menu/player_local_human.png" />
  <surface name="player_local_ai" file="menu/player_local_ai.png" />
  <surface name="player_remote_human" file="menu/player_remote_human.png" />
  <surface name="player_remote_ai" file="menu/player_remote_ai.png" />

  <!-- Key binding options -->
  <surface name="key_ctrl" file="menu/key_ctrl.png" />
  <surface name="key_shift" file="menu/key_shift.png" />
  <surface name="key_alt" file="menu/key_alt.png" />
 </section>

<section name="credit">
  <surface name="background" file="menu/background.jpg" />
</section>

<section name="help">
  <surface name="background" file="menu/background.jpg" />
  <surface name="shortkeys" file="menu/help_shortkeys.png" />
  <surface name="ingame" file="menu/help_ingame.jpg" />
  <surface name="startgame_menu" file="menu/help_team_selection.jpg" />
  <surface name="interface" file="menu/help_interface.png" />
  <surface name="game_mode" file="menu/help_game_mode.jpg" />
  <surface name="minimap" file="menu/help_minimap.png" />
  <surface name="touch interface" file="menu/help_touch_interface.png" />
  <surface name="replay" file="menu/help_replay.png" />
</section>

<section name="object">
  <sprite name="bonus_box">
    <image file="object/bonus_box.png">
      <grid size="65,102" array="4,1" />
    </image>
    <animation loop_mode="false"/>
  </sprite>
  <sprite name="medkit">
    <image file="object/medkit.png">
      <grid size="65,102" array="4,1" />
    </image>
    <animation loop_mode="false"/>
  </sprite>
  <sprite name="barrel">
    <image file="object/barrel.png">
      <grid size="32,35" array="6,1" />
    </image>
  </sprite>
</section>

<section name="interface">
  <color name="weapon_strength_bar_value" r="255" g="255" b="255" a="128" />
  <color name="weapon_strength_bar_border" r="0" g="0" b="0" a="255" />
  <color name="weapon_strength_bar_background" r="153" g="153" b="153" a="96" />
  <surface name="weapon_strength_bar_last_fire" file="interface/whitetheme/lastfire.png" />
  <color name="text_color" r="0" g="0" b="0" a="255" />
  <color name="energy_text_color" r="255" g="255" b="255" a="255" />
  <color name="turn_timer_text_color" r="0" g="0" b="0" a="255" />
  <color name="global_clock_text_color" r="128" g="128" b="128" a="255" />
  <surface name="background_interface" file="interface/not_skin/background_interface.png" />
  <surface name="background_control_interface" file="interface/not_skin/background_control_interface.png" />
  <surface name="background_help" file="interface/not_skin/background_help.png" />
  <surface name="background_replay" file="interface/not_skin/background_replay.png" />
  <surface name="small_background_interface" file="interface/not_skin/small_background_interface.png" />
  <color name="background_color" r="255" g="255" b="255" a="128" />
  <color name="border_color" r="43" g="53" b="108" a="255" />
  <point name="weapons_interface_size" x="290" y="235" />
  <point name="tools_interface_size" x="100" y="235" />
  <surface name="clock" file="interface/whitetheme/clock.png"/>
  <sprite name="clock_normal">
    <image file="interface/whitetheme/clock.png">
      <grid size="40,40" array="10,1" />
    </image>
    <animation loop_mode="true" speed="6000" />
  </sprite>
  <sprite name="clock_emergency">
    <image file="interface/whitetheme/clock_emergency.png">
      <grid size="34,43" array="6,1" />
    </image>
    <animation loop_mode="true" speed="70" />
  </sprite>

  <!-- Minimap -->
  <color name="camera_preview_color" r="120" g="120" b="120" a="100" />
  <color name="playing_character_preview_color" r="120" g="120" b="120" a="100" />

  <!-- Wind parameters -->
  <surface name="wind" file="interface/whitetheme/wind.png"/>
  <surface name="wind_indicator" file="interface/whitetheme/wind_indicator.png"/>
  <color name="wind_color_min" r="114" g="206" b="13" a="255" />
  <color name="wind_color_max" r="156" g="9" b="9" a="255" />

  <surface name="quit_screen" file="menu/quit.png"/>

  <!-- Game mode options -->
  <surface name="rounding_bottom" file="interface/whitetheme/box_big.png" pos="20,25" size="1,18" />
  <surface name="rounding_bottom_left" file="interface/whitetheme/box_big.png" pos="0,25" size="20,18" />
  <surface name="rounding_bottom_right" file="interface/whitetheme/box_big.png" pos="21,25" size="20,18" />
  <surface name="rounding_top" file="interface/whitetheme/box_big.png" pos="20,0" size="1,24" />
  <surface name="rounding_top_left" file="interface/whitetheme/box_big.png" pos="0,0" size="20,24" />
  <surface name="rounding_top_right" file="interface/whitetheme/box_big.png" pos="21,0" size="20,24" />
  <surface name="rounding_center" file="interface/whitetheme/box_big.png" pos="20,24" size="1,1" />
  <surface name="rounding_left" file="interface/whitetheme/box_big.png" pos="0,24" size="20,1" />
  <surface name="rounding_right" file="interface/whitetheme/box_big.png" pos="21,24" size="20,1" />
  <surface name="rounding_mask_bottom_left" file="interface/whitetheme/box_big_hide.png" pos="0,25" size="20,24" />
  <surface name="rounding_mask_bottom_right" file="interface/whitetheme/box_big_hide.png" pos="21,25" size="20,24" />
  <surface name="rounding_mask_top_left" file="interface/whitetheme/box_big_hide.png" pos="0,0" size="20,24" />
  <surface name="rounding_mask_top_right" file="interface/whitetheme/box_big_hide.png" pos="21,0" size="20,24" />
  <surface name="rounding_mask_bottom" file="interface/whitetheme/box_big_hide.png" pos="20,25" size="1,24" />
  <surface name="rounding_mask_right" file="interface/whitetheme/box_big_hide.png" pos="21,24" size="20,1" />
  <surface name="rounding_mask_left" file="interface/whitetheme/box_big_hide.png" pos="0,24" size="20,1" />
  <surface name="rounding_mask_top" file="interface/whitetheme/box_big_hide.png" pos="20,0" size="1,24" />

  <surface name="square_bottom" file="/interface/whitetheme/box_little.png" pos="4,4" size="1,3" />
  <surface name="square_bottom_left" file="/interface/whitetheme/box_little.png" pos="0,4" size="4,3" />
  <surface name="square_bottom_right" file="/interface/whitetheme/box_little.png" pos="5,4" size="4,3" />
  <surface name="square_top" file="/interface/whitetheme/box_little.png" pos="4,0" size="1,3" />
  <surface name="square_top_left" file="/interface/whitetheme/box_little.png" pos="0,0" size="4,3" />
  <surface name="square_top_right" file="/interface/whitetheme/box_little.png" pos="5,0" size="4,3" />
  <surface name="square_center" file="/interface/whitetheme/box_little.png" pos="4,3" size="1,1" />
  <surface name="square_left" file="/interface/whitetheme/box_little.png" pos="0,3" size="4,1" />
  <surface name="square_right" file="/interface/whitetheme/box_little.png" pos="5,3" size="4,1" />
  <surface name="square_mask_bottom_left" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_bottom_right" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_top_left" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_top_right" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_bottom" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_right" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_left" file="interface/whitetheme/box_little_hide.png" />
  <surface name="square_mask_top" file="interface/whitetheme/box_little_hide.png" />

  <sprite name="hourglass">
    <image file="interface/whitetheme/hourglass.png">
      <grid size="25,25" array="29,1" />
    </image>
    <animation loop_mode="true" speed="100" />
  </sprite>

</section>

<section name="loading_screen">
  <surface name="map_icon" file="menu/ico_maps.png"/>
  <surface name="team_icon" file="menu/ico_skins.png"/>
  <surface name="sound_icon" file="menu/ico_sounds.png"/>
  <surface name="weapon_icon" file="menu/ico_weapons.png"/>
  <surface name="network_icon" file="menu/ico_network.png"/>
</section>

<section name="energy_bar">
  <color name="energy_color_16_percent" r="164" g="0" b="0" a="255" />
  <color name="energy_color_33_percent" r="196" g="80" b="0" a="255" />
  <color name="energy_color_50_percent" r="228" g="166" b="0" a="255" />
  <color name="energy_color_67_percent" r="104" g="170" b="0" a="255" />
  <color name="energy_color_84_percent" r="42" g="128" b="21" a="255" />
  <color name="energy_color_100_percent" r="21" g="100" b="136" a="255" />
</section>

<section name="water_colors">
  <color name="wine" r="60" g="0" b="0" a="224" />
  <color name="water" r="0" g="109" b="193" a="127" />
  <color name="lava" r="255" g="148" b="0" a="224" />
  <color name="radioactive" r="170" g="212" b="0" a="224" />
  <color name="dirtywater" r="67" g="107" b="21" a="64" />
  <color name="chocolate" r="30" g="18" b="2" a="255" />
</section>

<section name="gfx">
  <surface name="pointeur1" file="interface/whitetheme/pointer.png" />

  <sprite name="arrow-jump">
    <image file="interface/whitetheme/arrow_jump.png">
      <grid size="70,70" array="8,1" />
    </image>
    <animation loop_mode="true"/>
  </sprite>

  <sprite name="arrow-change">
    <image file="interface/whitetheme/arrow_turn.png">
      <grid size="50,50" array="8,1" />
    </image>
    <animation loop_mode="true" speed="75" />
  </sprite>

<!-- Water -->
  <surface name="water" file="water/water/water.png" />
  <surface name="water_bottom" file="water/water/water_bottom.png" />

  <surface name="lava" file="water/lava/lava.png" />
  <surface name="lava_bottom" file="water/lava/lava_bottom.png" />

  <surface name="radioactive" file="water/radioactive/radioactive.png" />
  <surface name="radioactive_bottom" file="water/radioactive/radioactive_bottom.png" />

  <surface name="dirtywater" file="water/dirtywater/dirtywater.png" />
  <surface name="dirtywater_bottom" file="water/dirtywater/dirtywater_bottom.png" />

  <surface name="chocolate" file="water/chocolate/chocolate.png" />
  <surface name="chocolate_bottom" file="water/chocolate/chocolate_bottom.png" />

</section>

</resources>
