<!--
Description:
  A button to assign an effect unit to master output.
Variables:
  Size
  FxUnitNum      : [EffectRack1_EffectUnitN]
-->
<Template>
  <PushButton>
    <TooltipId>EffectUnit_master_enabled</TooltipId>
    <ObjectName>FxMasterButton</ObjectName>
    <Size>26f,13f</Size>
    <NumberStates>2</NumberStates>
    <State>
      <Number>0</Number>
      <Text>FX&#8202;<Variable name="FxUnit"/></Text>
      <Alignment>center</Alignment>
    </State>
    <State>
      <Number>1</Number>
      <Text>FX&#8202;<Variable name="FxUnit"/></Text>
      <Alignment>center</Alignment>
    </State>
    <Connection>
      <ConfigKey>[EffectRack1_EffectUnit<Variable name="FxUnit"/>],group_[Master]_enable</ConfigKey>
      <ButtonState>LeftButton</ButtonState>
    </Connection>
  </PushButton>
</Template>
