# keymap with working vi keys for dvorak keyboards

bindkey = [d] CMD_MOVE_LEFT
bindkey = [h] CMD_MOVE_DOWN
bindkey = [t] CMD_MOVE_UP
bindkey = [n] CMD_MOVE_RIGHT
bindkey = [f] CMD_MOVE_UP_LEFT
bindkey = [g] CMD_MOVE_UP_RIGHT
bindkey = [x] CMD_MOVE_DOWN_LEFT
bindkey = [b] CMD_MOVE_DOWN_RIGHT

bindkey = [D] CMD_RUN_LEFT
bindkey = [H] CMD_RUN_DOWN
bindkey = [T] CMD_RUN_UP
bindkey = [N] CMD_RUN_RIGHT
bindkey = [F] CMD_RUN_UP_LEFT
bindkey = [G] CMD_RUN_UP_RIGHT
bindkey = [X] CMD_RUN_DOWN_LEFT
bindkey = [B] CMD_RUN_DOWN_RIGHT

bindkey = [d] CMD_TARGET_LEFT
bindkey = [h] CMD_TARGET_DOWN
bindkey = [t] CMD_TARGET_UP
bindkey = [n] CMD_TARGET_RIGHT
bindkey = [f] CMD_TARGET_UP_LEFT
bindkey = [g] CMD_TARGET_UP_RIGHT
bindkey = [x] CMD_TARGET_DOWN_LEFT
bindkey = [b] CMD_TARGET_DOWN_RIGHT

bindkey = [D] CMD_TARGET_DIR_LEFT
bindkey = [H] CMD_TARGET_DIR_DOWN
bindkey = [T] CMD_TARGET_DIR_UP
bindkey = [N] CMD_TARGET_DIR_RIGHT
bindkey = [F] CMD_TARGET_DIR_UP_LEFT
bindkey = [G] CMD_TARGET_DIR_UP_RIGHT
bindkey = [X] CMD_TARGET_DIR_DOWN_LEFT
bindkey = [B] CMD_TARGET_DIR_DOWN_RIGHT

bindkey = [d] CMD_MAP_MOVE_LEFT
bindkey = [h] CMD_MAP_MOVE_DOWN
bindkey = [t] CMD_MAP_MOVE_UP
bindkey = [n] CMD_MAP_MOVE_RIGHT
bindkey = [f] CMD_MAP_MOVE_UP_LEFT
bindkey = [g] CMD_MAP_MOVE_UP_RIGHT
bindkey = [x] CMD_MAP_MOVE_DOWN_LEFT
bindkey = [b] CMD_MAP_MOVE_DOWN_RIGHT

bindkey = [D] CMD_MAP_JUMP_LEFT
bindkey = [H] CMD_MAP_JUMP_DOWN
bindkey = [T] CMD_MAP_JUMP_UP
bindkey = [N] CMD_MAP_JUMP_RIGHT
bindkey = [F] CMD_MAP_JUMP_UP_LEFT
bindkey = [G] CMD_MAP_JUMP_UP_RIGHT
bindkey = [X] CMD_MAP_JUMP_DOWN_LEFT
bindkey = [B] CMD_MAP_JUMP_DOWN_RIGHT

# drop -> (j)unk
bindkey = [j] CMD_DROP
# tell -> (y)ell
bindkey = [y] CMD_SHOUT
# fire -> (k)ill from afar
bindkey = [k] CMD_FIRE
# e(x)amine -> (l)ook
bindkey = [l] CMD_LOOK_AROUND
# Take off armour -> 'U'nequip
bindkey = [U] CMD_REMOVE_ARMOUR
# Fire without quiver -> (K)ill from afar without quiver
bindkey = [K] CMD_THROW_ITEM_NO_QUIVER
# Goto level -> J for no reason
bindkey = [J] CMD_INTERLEVEL_TRAVEL
# e(X)amine map -> (L)ook at map
bindkey = [L] CMD_DISPLAY_MAP

# ^D, add macro -> ^M for macro
bindkey = [^M] CMD_MACRO_ADD
# ^F, search stashes -> ^K for no reason
bindkey = [^K] CMD_SEARCH_STASHES
# ^G, interlevel travel -> ^J for no reason
bindkey = [^J] CMD_INTERLEVEL_TRAVEL
# ^X, list items and feature -> (^L)ist items and features
bindkey = [^L] CMD_FULL_VIEW

# map (G)oto level -> J for no reason
bindkey = [J] CMD_MAP_GOTO_LEVEL

# target maybe prev target -> k
bindkey = [k] CMD_TARGET_MAYBE_PREV_TARGET

# target wizard (D)ebug monster -> J rather than K because small k is used for
# firing
bindkey = [J] CMD_TARGET_WIZARD_DEBUG_MONSTER
# target wizard make (F)riendly -> make the monster (L)oyal
bindkey = [L] CMD_TARGET_WIZARD_MAKE_FRIENDLY
# target wizard (G)ain level -> make the monster go (U)p a level
bindkey = [U] CMD_TARGET_WIZARD_GAIN_LEVEL

# FIXME: Consider mapping vi keys for the doll editor. It doesn't use
# diagonals, so it might not be worth the effort.
