| VTK
    9.0.1
    | 
This struct describes a glTF asset. More...
#include <vtkGLTFDocumentLoader.h>
| Public Attributes | |
| std::vector< vtkSmartPointer< vtkMatrix4x4 > > | InverseBindMatrices | 
| std::vector< int > | Joints | 
| int | InverseBindMatricesAccessorId | 
| int | Skeleton | 
| std::string | Name | 
This struct describes a glTF asset.
It is meant to mimic a .glTF file, containing all its root-level properties, stored as arrays when relevant.
Definition at line 386 of file vtkGLTFDocumentLoader.h.
| std::vector<vtkSmartPointer<vtkMatrix4x4> > vtkGLTFDocumentLoader::Skin::InverseBindMatrices | 
Definition at line 388 of file vtkGLTFDocumentLoader.h.
| std::vector<int> vtkGLTFDocumentLoader::Skin::Joints | 
Definition at line 389 of file vtkGLTFDocumentLoader.h.
| int vtkGLTFDocumentLoader::Skin::InverseBindMatricesAccessorId | 
Definition at line 390 of file vtkGLTFDocumentLoader.h.
| int vtkGLTFDocumentLoader::Skin::Skeleton | 
Definition at line 391 of file vtkGLTFDocumentLoader.h.
| std::string vtkGLTFDocumentLoader::Skin::Name | 
Definition at line 392 of file vtkGLTFDocumentLoader.h.
 1.8.17
 1.8.17