|  | VTK
    9.0.1
    | 
 
 
 
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   54 #ifndef vtkBalloonRepresentation_h 
   55 #define vtkBalloonRepresentation_h 
   57 #include "vtkInteractionWidgetsModule.h"  
  104   vtkGetStringMacro(BalloonText);
 
  105   vtkSetStringMacro(BalloonText);
 
  115   vtkSetVector2Macro(ImageSize, 
int);
 
  116   vtkGetVector2Macro(ImageSize, 
int);
 
  160   vtkSetMacro(BalloonLayout, 
int);
 
  161   vtkGetMacro(BalloonLayout, 
int);
 
  179   vtkSetVector2Macro(Offset, 
int);
 
  180   vtkGetVector2Macro(Offset, 
int);
 
  188   vtkSetClampMacro(Padding, 
int, 0, 100);
 
  189   vtkGetMacro(Padding, 
int);
 
  262   void AdjustImageSize(
double imageSize[2]);
 
  263   void ScaleImage(
double imageSize[2], 
double scale);
 
  
represent and manipulate 3D points
void SetBalloonLayoutToTextTop()
draw vtkPolyData onto the image plane
vtkTextMapper * TextMapper
actor that draws 2D data with texture support
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkPolyData * FramePolyData
vtkTextProperty * TextProperty
vtkPolyData * TexturePolyData
void SetBalloonLayoutToImageBottom()
void SetBalloonLayoutToTextBottom()
vtkPolyDataMapper2D * TextureMapper
window superclass for vtkRenderWindow
handles properties associated with a texture map
vtkProperty2D * FrameProperty
topologically and geometrically regular array of data
An actor that displays text. Scaled or unscaled.
a simple class to control print indentation
void SetBalloonLayoutToTextRight()
object to represent cell connectivity
vtkProperty2D * ImageProperty
void SetBalloonLayoutToImageTop()
abstract specification for Viewports
represent the vtkBalloonWidget
represent text properties.
vtkImageData * BalloonImage
represent surface properties of a 2D image
vtkPoints * TexturePoints
a actor that draws 2D data
concrete dataset represents vertices, lines, polygons, and triangle strips
void SetBalloonLayoutToImageLeft()
_InteractionState
State is either outside, or inside (on the text portion of the image).
vtkTexturedActor2D * TextureActor
void SetBalloonLayoutToTextLeft()
vtkCellArray * FramePolygon
void SetBalloonLayoutToImageRight()
vtkPolyDataMapper2D * FrameMapper