23         return VisRTX::TextureFormat::RGBA8;
 
   25         return VisRTX::TextureFormat::RGB8;
 
   27         return VisRTX::TextureFormat::RGBA32F;
 
   29         return VisRTX::TextureFormat::RGB32F;
 
   31         return VisRTX::TextureFormat::R8;
 
   33         return VisRTX::TextureFormat::R32F;
 
   39       return VisRTX::TextureFormat::RGBA8;
 
   50         this->texture->Release();
 
   55       VisRTX::Vec2i 
size = this->
Get2i({ 
"size" });
 
   57       int flags = this->
Get1i({ 
"flags" });
 
   60       Data* 
data = this->GetObject<Data>({ 
"data" });
 
   64       VisRTX::Context* rtx = VisRTX_GetContext();
 
   72         this->texture->SetFiltering(VisRTX::TextureFiltering::NEAREST, VisRTX::TextureFiltering::NEAREST);
 
   77     VisRTX::Texture* texture = 
nullptr;