|  | VTK
    9.0.1
    | 
 
 
 
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   37 #ifndef vtkOSPRayPass_h 
   38 #define vtkOSPRayPass_h 
   41 #include "vtkRenderingRayTracingModule.h"  
   47 class vtkOSPRayPassInternals;
 
   86   static void RTShutdown();
 
   92   static bool IsBackendAvailable(
const char* 
name);
 
  117   vtkOSPRayPassInternals* Internal;
 
  119   static int RTDeviceRefCount;
 
  
links vtkRenderers to OSPRay
vtkSequencePass * SequencePass
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOverlayPass * OverlayPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
an ordered list of RenderPasses
a simple class to control print indentation
Implement the lights render pass.
a render pass that uses OSPRay instead of GL
vtkLightsPass * LightsPass
Implement the camera render pass.
Render the overlay geometry with property key filtering.
vtkRenderPassCollection * RenderPassCollection
vtkCameraPass * CameraPass
Render the volumetric geometry with property key filtering.
vtkOSPRayRendererNode * SceneGraph
vtkVolumetricPass * VolumetricPass
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.