|  | VTK
    9.0.1
    | 
 
 
 
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   22 #ifndef vtkWindowNode_h 
   23 #define vtkWindowNode_h 
   25 #include "vtkRenderingSceneGraphModule.h"  
   41   virtual void Build(
bool prepass) 
override;
 
   51   virtual int* 
GetSize() { 
return this->Size; }
 
  
vtkUnsignedCharArray * ColorBuffer
virtual void Build(bool)
Builds myself.
virtual void Synchronize(bool)
Ensures that my state agrees with my Renderable's.
dynamic, self-adjusting array of float
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.
a node within a VTK scene graph
virtual int * GetSize()
Return the size of the last rendered image.
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbuffer buffer.
vtkViewNode specialized for vtkRenderWindows