##############################################################################
# geh.des: Special maps for Gehenna.
# Content: (mini)vaults particular to Gehenna, and/or first appearing in
#          Geh (order: Dis, Geh, Coc, Tar)
##############################################################################

: crawl_require('dlua/vault.lua')

{{
function geh_setup(e)
   e.place("Geh:$")
   e.kmask('O = no_item_gen')
   e.kitem('O = obsidian rune of Zot')
   e.lrockcol("brown")
   e.lfloorcol("lightgrey")
   e.lfloortile("floor_pebble_darkgray")
   e.colour("v = red")
   e.set_feature_name("floor", "Ashen ground")
   e.set_feature_name("metal_wall", "tempered metal wall")
end
}}

##############################################################################
# Gehenna
##############################################################################

##############################################################################
# Fire storm
NAME:   gehenna_fire_generator
TAGS:   extra allow_dup
DEPTH:  Geh
MARKER: . = lua:fog_machine { \
            pow_max = 15, delay_min = 100, delay_max = 150, size = 1,  \
            size_buildup_amnt = 29, size_buildup_time = 1000, \
            cloud_type = "flame" \
        }
MAP
.
ENDMAP

##############################################################################

NAME:  lemuel_hellion_isle
DEPTH: Geh
MONS:  hellion, brimstone fiend
SUBST: L = l.
SUBST: 1 = l:2 1
MAP
      lL
     llL
    LlLLL
   LLllLL
llLLLlllLLL
LllllllllllLL
LLLlll11lllllLL
 LLLll111llllL
  LLlll121llLL
  Lllll111lLL
  LLllll1llL
   LllllllL
   LLLlllL
    LLllL
     LlL
     LlL
ENDMAP

################################################################################
NAME:    hangedman_generic_boss_arena
TAGS:    no_monster_gen
DEPTH:   Geh, !Geh:$
ORIENT:  encompass
MONS:    salamander tyrant, hellion, balrug, balrug
MONS:    fire giant, searing wretch, hell hog
KFEAT:   L = l
SHUFFLE: dD, eE / fF / 56, 56 / 65 / 55 / 66 / 77 / '', ABC / 234 / <<<, 234 / 322
NSUBST:  < : 1:} / 1:{ / 1:<<>
SUBST:   ABC : v.., d : vLl, D : vvLl, eE : vvl.., fF : vvl.., v : xcv, ' = .
KPROP:   l = no_cloud_gen
MAP
      xxxxxxxxxxx
     xxcccccccccxx
    xxcclllclllccxx
   xxccl...2...lccxx
  xxccl.1.....1.lccxx
 xxccl..lllAlll..lccxx
xxccl.<ldl...ldl<.lccxx
xccl..lDl..f..lDl..lccx
xcl.1ldl..E6E..ldl1.lcx
xcl..ll..e5F5e..ll..lcx
xcl..l...........l..lcx
xcl...B..llDll..C...lcx
xcl....lldldldll....lcx
xccl3...1l.D.l1...4lccx
xxccl......<......lccxx
 xxccl....lll....lccxx
  xxcclllllclllllccxx
   xxcccccccccccccxx
    xxxxxxxxxxxxxxx
ENDMAP

##############################################################################

NAME:    hangedman_hellfire_club
TAGS:    transparent no_monster_gen
DEPTH:   Geh, !Geh:$, Zot:1-4
MONS:    red draconian scorcher, red draconian stormcaller, hellion
KMONS:   L = patrolling creeping inferno / nothing w:15
ITEM:    any potion good_item
KFEAT:   L = l
SHUFFLE: 13 / 13 / 31, 24 / 24 / 42
SHUFFLE: 12 / 12 / 12 / 11 / 11 / 22, {}~- / {}~- / -~{}
SUBST:   4 = 3, { = {( <:4, }) = } >:4, ~- = .
: if you.in_branch("Geh") then
SUBST:   d$ = .
: else
SUBST:   L = l
: end
KPROP:   l = no_cloud_gen
MAP
xxxxxxxx.@.xxxxxxxx
xccccccxx.xxccccccx
xcd$$1cc...cc2$$dcx
xcd$3cc.....cc$$dcx
xc$$cc..x.x..cc$$cx
xc~cc..GxlxG..cc.cx
xc....xxLllxx....cx
xc.{...llLll...}.cx
xc....xxllLxx....cx
xc.cc..GxlxG..cc-cx
xc$$cc..x.x..cc$$cx
xcd$$cc.....cc2$dcx
xcd$$3cc...cc4$$dcx
xccccccxx.xxccccccx
xxxxxxxx.@.xxxxxxxx
ENDMAP

##############################################################################

NAME:    nicolae_geh_sunburst
TAGS:    transparent extra decor
DEPTH:   Geh, !Geh:$
SHUFFLE: abcdefgh/!''''!!!/!!''!!''/!''!!''!/!'!'!'!'/!!!'!!!'/!!!!!!!'/''''''''
SUBST:   { = }}}{
SUBST:   'abcd = ., !efgh = l
MAP
       .....
     .........
   ......l......
  .......l.......
  ..l....l....l..
 ....l.bblcc.l....
 .....lb...cl.....
.....aa.....dd.....
.....a.......d.....
..llll...{...llll..
.....h.......e.....
.....hh.....ee.....
 .....lg...fl.....
 ....l.gglff.l....
  ..l....l....l..
  .......l.......
   ......l......
     .........
       .....
ENDMAP

NAME:    nicolae_geh_lava_in_the_way
DEPTH:   Geh:2-, !Geh:$
KPROP:   '; = no_tele_into
NSUBST:  ' = 1:1 / *:., ; = 1:1 / *:.
KMONS:   1 = hellion
MAP
   xxxxx
 xxxxxxxxx
xxx'''''xxx
xll'''''llx
xlll'''lllx
@.lllllll.@
...lllll...
.{.lllll.}.
...lllll...
@.lllllll.@
xlll;;;lllx
xll;;;;;llx
xxx;;;;;xxx
 xxxxxxxxx
   xxxxx
ENDMAP

NAME:     nicolae_geh_fiery_graves
DEPTH:    Geh, !Geh:$
TAGS:     transparent extra decor
SUBVAULT: A : nicolae_fiery_grave
SUBVAULT: B : nicolae_fiery_grave
SUBVAULT: C : nicolae_fiery_grave
SUBVAULT: D : nicolae_fiery_grave
SUBVAULT: E : nicolae_fiery_grave
SUBVAULT: F : nicolae_fiery_grave
SUBVAULT: G : nicolae_fiery_grave
SUBVAULT: H : nicolae_fiery_grave
SUBVAULT: I : nicolae_fiery_grave
MAP
................
.AAAA.BBBB.CCCC.
.AAAA.BBBB.CCCC.
.AAAA.BBBB.CCCC.
.AAAA.BBBB.CCCC.
................
.DDDD.EEEE.FFFF.
.DDDD.EEEE.FFFF.
.DDDD.EEEE.FFFF.
.DDDD.EEEE.FFFF.
................
.GGGG.HHHH.IIII.
.GGGG.HHHH.IIII.
.GGGG.HHHH.IIII.
.GGGG.HHHH.IIII.
................
ENDMAP

NAME:  nicolae_geh_single_fiery_grave
DEPTH: Geh
TAGS:  transparent extra decor allow_dup nicolae_fiery_grave
SUBST: l : llll., C : b..., b : ccc.
MAP
Cbbc
.llc
.llc
Cbbc
ENDMAP

NAME:    hangedman_gehenna_grave_pits
TAGS:    transparent extra decor allow_dup luniq
DEPTH:   Geh, !Geh:$
KFEAT:   ' = open_door
# Randomized: lava pit edges, extra entrance, door pair openness.
SUBST:   ! = {<}> ':40 +:40 .:120
SUBST:   d : ++++', e : +++++'", f : +++++'", g : +++++'"
SHUFFLE: C`D- / C`D- / C`D- / E~F_, GH / GH / HG, JK / JK / KJ
SUBST:   CFHK = c, - : ccc+, ~E = ., GJ = l
CLEAR:   D`
MARKER:  " = lua:fog_machine {cloud_type = "flame", \
             pow_min = 8, pow_max = 10, delay = 100, \
             size_min = 1, size_max = 1, start_clouds = 1, excl_rad = 0 }
FTILE:   " = floor_volcanic
MAP
       cc@.c
   DDDcc...cc
  DD``C.....c
  D```C.....ccccccc
  ccc-cc+c+cccccGGc
  cclllc........llc
cccclllc..."....llc
cKKccecccdcccfccHHc
cll...."...clllcccc
cll........clllcccc
cJJccgccc!cccgccJJc
cccclllc........llc
cccclllc..."....llc
cHHccfcccdccceccKKc
cll...."...clllcccc
cll........clllcc
cGGccccc+c+cc-ccc
ccccccc.....C```D
      c.....C``DD
      cc...ccDDD
       c.@cc
ENDMAP

NAME:  nicolae_geh_amphitheater
TAGS:  transparent extra decor
DEPTH: Geh:2-
MAP
   lllll
 lllclclll
 lclllllcl
llll...lll
lcl......@
lll..{...@
lcl......@
llll...lll
 lclllllcl
 lllclclll
   lllll
ENDMAP

NAME:   nicolae_geh_erupted_tower
TAGS:   transparent patrolling
DEPTH:  Geh, !Geh:$
ORIENT: centre
KMONS:  1} = salamander tyrant / stoker w:5
KFEAT:  1 = l
KFEAT:  } = }
SUBST:  L = l., 0 = .0, 0 = 009, 9 = 998
MAP
  llllL..Ll..ll
 .Ll.L.0lll.l..l
..L.l..l...l.0lL.
.L.0.lclcccl....L
L.l.Lccl...lcL.Ll
ll..cl...1.lcc.lL
..lllc.l.ll.cl.l.
.l..c.1.ll...cl.L
l0..c...l}.9.lc0.
...c..l.l....lc..
.l.cc..lll1.ccll.
..llcc.1l..lccL.L
ll..clll..lcllll.
.L...llccclc...l.
..lL0.llL...l0L.l
 l.L.l..l0L.lll.
  ..ll...l...l.
ENDMAP

NAME:   nicolae_geh_fourpack
TAGS:   transparent
DEPTH:  Geh, !Geh:$
KMONS:  } = 9 / 8
KFEAT:  } = }
NSUBST: DEON = 1=+, FHOP = 1=+, JKPQ = 1=+, LMNQ = 1=+, DEFHJKLM = 1=+, \
        Z = + / +cc, } = }9.. / 9.
SUBST:  DEFHJKLMNOPQ = c
MAP
  cEc   cFc
 cc.cc cc.cc
cc...ccc...cc
D..}..O..}..H
cc...ccc...cc
 cc.cZlZc.cc
  cNclllcPc
 cc.cZlZc.cc
cc...ccc...cc
M..}..Q..}..J
cc...ccc...cc
 cc.cc cc.cc
  cLc   cKc
ENDMAP

NAME:     nicolae_geh_gridlava
DEPTH:    Geh
ORIENT:   centre
SUBVAULT: a : nico_lavagrid
SUBVAULT: p : nico_lavagrid
SUBVAULT: q : nico_lavagrid
SUBVAULT: r : nico_lavagrid
SHUFFLE:  DEFH, JKLM, NOPQ, RSZ-, !s, `y, "z, '~, syz~
SUBST:    DJNRsyz = ., EFHKLMOPQSZ-!`"'~ = l
NSUBST:   { = {.. / .
MAP
llDDllEEllFFllHHll
llDDllEEllFFllHHll
--..aa..!!..pp..JJ
--..aa..!!..pp..JJ
llaallaallppllppll
llaallaallppllppll
ZZ..aa..ss..pp..KK
ZZ..aa.{ss{.pp..KK
ll''ll~~llyyll``ll
ll''ll~~llyyll``ll
SS..qq.{zz{.rr..LL
SS..qq..zz..rr..LL
llqqllqqllrrllrrll
llqqllqqllrrllrrll
RR..qq..""..rr..MM
RR..qq..""..rr..MM
llQQllPPllOOllNNll
llQQllPPllOOllNNll
ENDMAP

NAME: nicolae_sub_geh_gridintersect
TAGS: unrand transparent nico_lavagrid allow_dup
MAP
  ll
  ll
..  ..
..  ..
  ..
  ..
ENDMAP

NAME:    nicolae_geh_gnashing_of_teeth
TAGS:    transparent
DEPTH:   Geh, !Geh:$
SHUFFLE: DE/FH, JK/LM
SUBST:   DHJM = l, EK = x, FL = ..0, 0 = 009, 9 = 998
MAP
xxxxxxxxxxxxx
KxMxKxMxKxMxK
KlMlKlMlKlMlK
JlLlJlLlJlLlJ
J.L.J.L.J.L.J
@..9..}..9..@
D.F.D.F.D.F.D
DlFlDlFlDlFlD
ElHlElHlElHlE
ExHxExHxExHxE
xxxxxxxxxxxxx
ENDMAP

NAME:    nicolae_geh_isolated_escape
TAGS:    no_exits
DEPTH:   Geh, !Geh:$
KMASK:   .> = no_monster_gen
SHUFFLE: DE
NSUBST:  D = + / n
SUBST:   E = c
MAP
          ll
        llllll
 llll  llllllll
lllllllllllllll
lllllccDcclllll
llllcE...Ecllll
llllc.....clll
llllD..>..Dlll
 lllc.....cll
  llcE...Ecll
   llccDccllll
    llllllllll
    llllllllll
     llllllll
       lllll
ENDMAP

NAME:  nicolae_geh_lava_lounge
TAGS:  transparent
DEPTH: Geh
: if you.depth() == 1 then
SUBST: S = }G
: elseif you.depth_fraction() < 1 then
SUBST: S = {}GG
: else
SUBST: S = {G
: end
SUBST: D = +c@l, 0 = .009, 9 = 998
MAP
   ccc+ccc
 cccl...lccc
 clll...lllc
cclll.0.lllcc
cllll...llllc
c...........c
D..0..S..0..D
c...........c
cllll...llllc
cclll.0.lllcc
 clll...lllc
 cccl...lccc
   cccDccc
ENDMAP

NAME:    nicolae_geh_lava_rosette
TAGS:    transparent
DEPTH:   Geh
SHUFFLE: DE
SUBST:   D = l, E = .
MAP
 ...llll  ll..
...lllllllll...
...ll..llll....
ll..........ll.
lll.........lll
 ll...DlE....ll
 ll..ElllD...ll
lll..lllll..lll
ll...DlllE..ll
ll....ElD...ll
lll.........lll
.ll..........ll
....llll..ll...
...lllllllll...
 ..ll  llll...
ENDMAP

NAME:   nicolae_geh_lava_shack
TAGS:   transparent
DEPTH:  Geh
NSUBST: D = + / c, E = + / c, F = + / c, H = + / c
SUBST:  L = l.
MAP
 llL.......Lll
llll.EEEEE.llll
lllcEE...EEclll
Llcc.......cclL
..D...LLL...F..
.DD..LlllL..FF.
.D..LlllllL..F.
.D..LlllllL..F.
.D..LlllllL..F.
.DD..LlllL..FF.
..D...LLL...F..
Llcc.......cclL
lllcHH...HHclll
llll.HHHHH.llll
 llL.......Lll
ENDMAP

NAME:   nicolae_geh_lava_swirls
TAGS:   transparent
DEPTH:  Geh
ORIENT: centre
SUBST:  l = l:16 c:3 .:1, . = .:7 0:1, 0 = 009, 9 = 998
MAP
  llllllll@ll
 ll......ll.ll
ll.llllll.ll.ll
l.ll....ll.ll.l
@ll.llll.ll.l.l
ll.ll..ll.l.l.l
l.ll.ll.l.l.l.l
l.l.ll.{.ll.l.l
l.l.l.l.ll.ll.l
l.l.l.ll..ll.ll
l.l.ll.llll.ll@
l.ll.ll....ll.l
ll.ll.llllll.ll
 ll.ll......ll
  ll@llllllll
ENDMAP

NAME:    nicolae_geh_lavax
TAGS:    transparent allow_dup
DEPTH:   Geh
SHUFFLE: DEFHJKLM/ccclllcl/ccclllll/cclcclll/ccllclcc/ccllclll/cclllccc/\
         ccllllll/clccllll/clclcclc/clcllclc/clclllcc/cllclcll/cllcllcc/\
         cllllccc/cllllllc/clllllll/lccllccc/lccllllc/lcclllll/lclcclcl/\
         lclclclc/lclcllcl/lcllclcc/llcclcll/lllccccc/lllclccc/lllcllll/\
         llllcccc/lllllccc/llllllcc
SUBST:   DEHJL = l, FKM = c
MAP
  .....
 ..DED..
..FHJHF..
.DHKLKHD.
.EJLMLJE.
.DHKLKHD.
..FHJHF..
 ..DED..
  .....
ENDMAP

NAME:   nicolae_geh_liches_on_tour
TAGS:   transparent
DEPTH:  Geh:2-
KMONS:  1 = brimstone fiend
KMONS:  2 = hellion / tormentor
KMONS:  3 = ancient lich / dread lich
NSUBST: M = 2=1 / 3=2 / 3=3 / 12233..
SUBST:  L = l.
MAP
.....ccccc
.LlL.Llllccc
.lcl..LLlllcc
.LlLM..MLLllcc
...M.....MLllc
cL........MLlcc
clL........Lllc
clLM...{...MLlc
cllL........Llc
cclLM........Lc
 cllLM.....M...
 ccllLLM..MLlL.
  cclllLL..lcl.
   ccclllL.LlL.
     ccccc.....
ENDMAP

NAME:  nicolae_geh_niches_of_the_damned
TAGS:  transparent
DEPTH: Geh, !Geh:$
KMONS: 2 = stoker / searing wretch / spectral thing
SUBST: ` = lx
MAP
xxxxxxxxxxxxxxx
xxx``l``xxxxxxx
xxxlx2xlx`xxx`x
xxx2...2xlx`xlx
x`x`...``2xlx2x
xl2.......`2`.@
x`x..}........@
xl2.......`2`.@
x`x`...``2xlx2x
xxx2...2xlx`xlx
xxxlx2xlx`xxx`x
xxx``l``xxxxxxx
xxxxxxxxxxxxxxx
ENDMAP

NAME:    nicolae_geh_realm_of_the_lava_sea
DEPTH:   Geh:2-, !Geh:$
ORIENT:  encompass
KMONS:   } = 8
KFEAT:   ~ = endless_lava
KFEAT:   } = }
: set_border_fill_type('endless_lava')
SHUFFLE: DE, FH, JK/LM, NO/PQ/RS, pq/rs, Zz/ay, '"/-_
SUBST:   DFJNPpZ' = l, EHLRra- = ., KOQqz" = c, MSsy_ = +, ` = l., \
         0 = 0009, 9 = 9998, ! = }.., 7 = cccccccl
NSUBST:  } = } / 9
MAP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~llllllllllllllllcccccllllllllllllll~
~ll77llllllllllllc...cll77`.......ll~
~ll77`...`lll77llc.}.cll77`.ccccc.`l~
~lll.!.cccccl77llc...clll`..c...c.`l~
~lll...c...c'''llcc+cc......+.}.c!`l~
~llll`.+.}."'''''ll....`l`..c...clll~
~llllllc...c'''''''..`llllllcc+cclll~
~lll77lcc_cclll''''..llll77ll...llll~
~lll77ll---llll77''..`laa77lll..77ll~
~lllllll---llHH77ll...aaaalllll`77ll~
~llllRRR..HHHHHHHHH...77aaallll..lll~
~lllRRR...HHHllHHH.0.l77laaalll..lll~
~llRRRl...ll77llll...lllllaaalcc+ccl~
~llRR77lFFll77lllcc+cclllllaaac...cl~
~llRR77lFFFlllllcc...cclll77aay.}.cl~
~lllRRllllFFFllccl...lccll77lac...cl~
~llccScclllFF..c.......c.lllllcczccl~
~l.c...cPPP..0.+...{...+.0`llllZZZll~
~l!+.}.QPPPP...c.......c...`l77ZZlll~
~l.c...cllllEEEccl...lcc`...`77ZZlll~
~llccOcclEEEEEllcc...ccll`....ZZl77l~
~lllNNNlEEEE77lllcc+ccllll`....Zl77l~
~l77lNNN.EEl77llll...ll77lll`..rrlll~
~l77lNN....DDDDll`.0.ll77llll77rrrll~
~lllllL...DDDDDDD...`lll`.`ll77lrrll~
~llllLLL..DllDDDD...llll`!...llllrrl~
~llllLLLll77llll`...plll`.cc+ccllrrl~
~77llLLLll77lJJJ...ppp77l`c...crrrll~
~77lllLLLlllJJJJ...ppp77llc.}.srrlll~
~llllccMcclJJJll`..llpppllc...clllll~
~llllc...cJJJlllcc+cclppplccqccl77ll~
~ll..+.}.KJJ77llc...cllpppppplll77ll~
~ll..c...cJl77ll+.}.+...pppp77llllll~
~ll..cccccllllllc...c....`ll77llllll~
~lll..!lllllllllccccclllllllllllllll~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENDMAP

NAME:  nicolae_geh_rippling_lava
TAGS:  transparent
DEPTH: Geh
SUBST: D : lc, E : lc., F : lc., H : lc., J : lc., K : lc., L : lc., M : lc.
MAP
      .....
    ..lllll..
  M.ll..H..ll.M
  .lL.lllll.Ll.
 .lLKl..F..lKLl.
 .l.lJ.lll.Jl.l.
.l.l..l.E.l..l.l.
.l.l.l.lll.l.l.l.
.lHlFlElDlElFlHl.
.l.l.l.lll.l.l.l.
.l.l..l.E.l..l.l.
 .l.lJ.lll.Jl.l.
 .lLKl..F..lKLl.
  .lL.lllll.Ll.
  M.ll..H..ll.M
    ..lllll..
      .....
ENDMAP

# Combining cantos 12 and 13 of the Inferno: Phlegethon, the river of boiling
# blood, and the Forest of Suicides. Centaurs wouldn't be much of a threat at
# this point, so instead those immersed in Phlegethon are shot by ancient
# champions. Actually, you'll be the one getting shot by ancient champions.
# I may be taking liberties with the source material. Much of the forest will
# probably be burnt up by the stokers, which is fine.
NAME:   nicolae_geh_seventh_circle
TAGS:   transparent
DEPTH:  Geh
ORIENT: centre
KMONS:  1 = ancient champion ; longbow ego:flaming | arbalest ego:flaming
KMONS:  2 = stoker
KMONS:  3 = spectral harpy
KFEAT:  t = demonic_tree
KFEAT:  2 = l
SUBST:  L = l., 1 = 11., 2 = 22l, T = tttt3, 7 = tt_
CLEAR:  _
MAP
    77777777777ttt
  77ttttttttttttTTT...
 7tttTTTtTTTtttTT.....
 7tTTT.TTT.TTtTT..1ll.
 TTT....1...TTT...llL.
 .....Ll2lL...1..l2L..
...1Llllll2lL..LllL...
...LllL..Ll2lllllL1...
..L2l...1..Ll2lL.....
.Lll...TTT...1....TTT
.ll1..TTtTT.TTT.TTTt7
.....TTtttTTTtTTTttt7
...TTTtttttttttttt77
    ttt77777777777
ENDMAP

NAME:   nicolae_geh_split_lavaduct
TAGS:   transparent
DEPTH:  Geh
ORIENT: centre
SUBST:  ` = lc, L = l.
MAP
        ...........
        ....c+c....
       ....cc.cc....
       ...cc...cc...
      ...L`.....`L...
    ....LllL...LllL....
  ...LllllllL.LllllllL...
lllllllllllll8lllllllllllll
  ...LllllllL.LllllllL...
    ....LllL...LllL....
      ...L`.....`L...
       ...cc...cc...
       ....cc.cc....
        ....c+c....
        ...........
ENDMAP

NAME:   nicolae_geh_symmetric_flows
TAGS:   transparent
DEPTH:  Geh
ORIENT: centre
SUBST:  L = l.
MAP
   ....Lllll
  @...Lllllll llllll
 @....lllllllllL..Lll
......LllllllL.....Lll
xxx....LllllL.......Lll xxx
xxlllL..LllL...LllL..Llllxx
xxx llL.......LllllL....xxx
     llL.....LllllllL......
      llL..Llllllllll....@
       llllll llllllL...@
               llllL....
ENDMAP

NAME:    nicolae_geh_tyrants_menagerie
TAGS:    transparent patrolling
DEPTH:   Geh, !Geh:$
ORIENT:  centre
KPROP:   JKLM = no_tele_into
# Animal-ish hell enemies that can't escape and have ranged attacks:
KMONS:   J = hell hog
KMONS:   K = hellion
KMONS:   L = crystal echidna
KMONS:   M = iron dragon
KMONS:   N = doom hound
# Only one type of crab in the menagerie
KMONS:   O = ghost crab
KMONS:   P = apocalypse crab
KMONS:   Q = fire crab
# The hellephants kept blinking out of their enclosure, they get to roam around
KMONS:   1} = balrug w:8 / fire giant w:8 / hellephant w:4 / nothing w:5
KMONS:   2 = salamander tyrant
KMONS:   3 = hell beast / nothing w:5
KFEAT:   } = }
KMASK:   JKLMNOPQ- = opaque
KMASK:   JKLMNOPQ- = no_monster_gen
SHUFFLE: JKLMNO, OPQ
NSUBST:  J = 2=J / 2=J- / -, K = 2=K / 2=K- / -, L = 2=L / 2=L- / -, \
         M = 2=M / 2=M- / -, N = 2=N / 2=N- / -, O = 2=O / 2=O- / -, \
         P = 2=P / 2=P- / -, Q = 2=Q / 2=Q- / -, } = } / 1
MAP
ccccc.@.ccccccccc
cJJJl...lKKKcl.lc
cJJJl.1.lKKKc.}.c
cJJJl...lKKKcl.lc
clllc.3.clllc.3.c
................c
@.1.3.1.3.1.3.2.c
................c
clllc.3.clllc.3.c
cLLLl...lMMMcl.lc
cLLLl.1.lMMMc.}.c
cLLLl...lMMMcl.lc
ccccc.@.ccccccccc
ENDMAP

NAME:    tekkud_geh_sculpture_garden
TAGS:    transparent
DEPTH:   Geh
MONS:    red draconian scorcher, salamander tyrant, salamander mystic
MONS:    hellion, balrug, hellephant, searing wretch
SUBST:   G = GGx, g = GGx..
SHUFFLE: 123, 4567
KPROP:   G' = bloody
TILE:    G = dngn_statue_demonic_bust / dngn_statue_imp / \
             dngn_statue_ancient_evil / dngn_statue_dragon w:30
MAP
GGG'GGGG
G5....4G
G.g.6g.G
G7g73g.G
G.g1.g.'
'.g.2g.G
'.g37g7G
Ggg6.g.G
G4....5G
GGGG'GGG
ENDMAP

##############################################################################
# Asmodeus (Gehenna) - the original
##############################################################################

NAME:   geh_old
TAGS:   no_rotate
ORIENT: encompass
MONS:   patrolling Asmodeus, brimstone fiend, Balrug, searing wretch / stoker w:1
NSUBST: { = 1:{ / *:.
: serpent_of_hell_setup(_G)
: geh_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxx....xxxxxxxxxxxxxxx.xxxxxxx
xxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxx..xxxxxx
xxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxx....xxxxx
xxxxxxxxxxxxxxxx...xxx................................xxxxxx....xxxxxx
xxxxxxx.x.xxxxx.........................................xxx....xxxxxxx
xxxxxxx....xx.....................4......................xx...xxxxxxxx
xxxxxx......x......................llllllllllllll.........x..xxxxxxxxx
xxxxxx..xx..................lllllllllllllllllllllllll........xxxxxxxxx
xxxxx...xxx....0..........llllllllllllllllllllllllll........xx...xxxxx
xxxx....xxx.............llllllllllllllllllllllllllll..............xxxx
xxxxx....xx...........lllllllllllllllllllllllllllll...............xxxx
xxxxxxx..............llllllllllllllllllllllllllllll...2..xx...0...xxxx
xxxxxxxx...........lllllllllllllllllll.......llllll......xx......xxxxx
xxxxxxxxx.......llllllllllllllllll............llllll.............xxxxx
xxxxxxxxxx......lllllllll..........4.........4.lllllll..........xxxxxx
xxxxx...xx...ll3lllll......4...................llllllll......x.xxxxxxx
xxxx.......lllll.l................................llll.......xxxxxxxxx
xxxxx..4..llllll...cccccccc+c+c+c+c+c+c+c+c+c+c....lll......xxxxxxxxxx
xxxxxx..lllllll..4.c.....c....................c....llll.....xxxxxxxxxx
xxxxx...llllll.....c.V.V.+....0.....3.....0...c.....llll....x..xxxxxxx
xxxx...llllll...l..c.....c....................c....lllll........xxxxxx
xxxxx...lllll..ll..c..D..cccccccccccccccccccccc.4..llllll........xxxxx
xxxx...lllll..llll.c.....c...............c....c....lllllll.......xxxxx
xxxx...lllll..llll.c.V.V.c.......0.......c....c....lllllll.......xxxxx
xxxxx...lllll..lll.c.....+...............+....c...lllllll........xxxxx
xxxxxx..lllll...ll.cccccccccc....0.......c....c...llllllll........xxxx
xxxxx...lllll..4...c|$$||$$|c............c.0..c...llllllll........xxxx
xxxx...lllll.......c$$$$$$$$cccccccccccccc....c...lllllll.........xxxx
xxxx...lllll.......c$$|2|$$|c..0.........+....c...lllllll........xxxxx
xxxxx.lllllll......c|$$$$$$$c........9...c....c....llllllll.....xxxxxx
xxxxx.lllllll......c$|$|$$|$c+ccccccccccccccccc....lllllll......xxxxxx
xxxxx..llllll......cccccccc+c.....9.......c.........llllll......x.xxxx
xxxxx..lllllll.....c$$$$$$+3c.....8...3...c.....4...llllll........xxxx
xxxxx..llllllll....c$$$$$$c.c.....9.......c..ll....llllll.........xxxx
xxxxx...llllll..4..c$$2$$$c.ccccccccccccc+c.lll...lllllll...0....xxxxx
xxxxxx..llllll.....c$$$$$$c..+............c.ll...lllllll..........xxxx
xxxxxx..llllllll...ccccccccc+cccccccccccccc.....lllllll...........xxxx
xxxxxxx..llllllll.........cc..........cc........lllllll.......x..xxxxx
xxxxxxxx.llllllllll.......ccc.........cc......lllllllll.......xxxxxxxx
xxxxx....lllllllllll...4...cc.....2.2.cc....llllllllll.4.......xxxxxxx
xxxx....4.lllllllllllll....cccccccc+cccc..lllllllllll.....xx....xxxxxx
xxxxx.....llllllllllllll...cccccccc+cccc..llllllllll......xx....xxxxxx
xxxxxx.....lllllllllllllll..cc......cc...lllllllllll...........xxxxxxx
xxxxxx.....llllllllllllll...ccO1....cc.4..lllllllll...........xxxxxxxx
xxxxxxx.....lllllllllllll...cc......cc....lllllllll.......xx.xxxxxxxxx
xxxxxxx.......llllllllllll..cccccccccc...lllllllll........xxxxxxxxxxxx
xxxx.........llllllllllllll.cccccccccc.lllllllllll.......xxxxxxxxxxxxx
xxxxx....0...llllllllllllll............lllllllll....0....xxxxxxxxxxxxx
xxxxx.......4.lllllllllllllll..4....lllllllll...........xxxxxxxxxxxxxx
xxxxxx..........llllllllllllll....lllllll....4.....x........xxxxxxxxxx
xxxxxx...xx.........lllllllllllllllll...................xx{xxxxxxxxxxx
xxxxxxxx..xx................lllllll.....................xxxxxxxxxxxxxx
xxxxxxxxxxxx.........xxx.................xxxxxx......xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxx....xxxxxxxx...xxx......xxxxxxxxxx.......xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx{xxxxxxxxxxxx{xxxxx...xxxxxxxxxxxxxx...xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# Asmodeus (Gehenna) by Mu
##############################################################################

NAME:   geh_mu
ORIENT: encompass
TAGS:   no_rotate
MONS:   patrolling Asmodeus, brimstone fiend
MONS:   balrug, searing wretch, hellion, fire giant
KMONS:  7 = hellephant
# Place one Serpent in the inner circle.
: serpent_of_hell_setup(_G)
KFEAT:  D = lava
NSUBST: X = 1:D / *:l
SUBST:  4 = 3445677, % = $|
SUBST:  " : """.l , " : ""; , " = .l , ; = ...l
SUBST:  ' : '''.x , ' : ''; , ' = .x , ; = ...x
NSUBST: { = 1:{ / *:.
: geh_setup(_G)
COLOUR: = = red
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...."llvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvlllll"xx
x.{.."llv......+......................................+......vllll".{x
x..."lllv.vvvv.v....4....lllllllll.llllllllll.........v.vvvv.vllll".'x
x..."lllv.v2|v.v.......lllllllllll.llllllllllll...4...v.v|2v.vlll"..'x
x'."llllv.v+vv.v.....lllllllllllcc+ccllllllllllll.....v.vv+v.vll"..'xx
x'."llllv.v....v...lllllllllllllc...cllllllllllllll...v....v.vll".'xxx
x'."llllv.vvvvvv..lllllllllllXllc.4.cllXllllllllllll..vvvvvv.vll".'xxx
x'."llllv.v......lllllllllllllllc...cllllllllllllllll......v.vll".'xxx
x'.."lllv.v.4...llllllcccccccccccc+cclllllllllllllllll.....v.vll"..'xx
x'.."lllv.v.....llllllccc..........cccccccccccllllllll..4..v.vlll".'xx
x'."llllv.v....lllllllccc..........ccccccccccclllllllll....v.vlll".'xx
x'."llllv.v....lllllllccc..........c..c....ccclllllllll....v.vlll"..'x
x'."llllv.v...lllcccccc.+..........c..+..1.cccllllllllll...v.vllll".'x
x'.."lllv.v...lllc$$$$c.+..........c..c....cccccccclllll...v.vllll".{x
xx."llllv.v...lllc$$$$c.c.44....44.c..c2.2.c|||.nOclllll...v.vllll".'x
x'.."lllv.v...lllc$2..c.cccccccccccc..c....c|||.n.clllll...v.vllll".'x
x'.."lllv.v...lllc$...c.+..........c..c....c|||.n+clllll...v.vlll"..'x
x'.."lllv.v...lllcccc+c.+..4..vvvv.c..cc++cc......clllll...v.vll"...'x
x'."llllv.v...llllllc.ccc.....n||+.c..c....c.%%%%%clllll...v.vll"...'x
x'.."lllv.v...llllllc.ccc..4..n||+.c..c%%%.c.%%%%%clllll...v.vll"...'x
x'.."lllv.v...llllllc...+.....vvvv.c..c%%%.+.%%%%%clllll...v.vll"...'x
xx.."lllv.v....lllllccccc..........c..c%%%.c.%%%%%cllll....v.vll"...'x
xx.."lllv.v....lllllcccccccc+ccccccc..cccccc.%%%%%cllll....v.vll"...'x
xx.."lllv.v.....llllcccccccc+ccccccc....ccccccccccclll.....v.vl"...'xx
x'.."lllv.v.....llllccccccc....c...cc....cllllllllllll.....v.vl".4.'xx
x'.."lllv.v......lllccccccc..4.+...++..4.clllllllllll......v.vl"...'xx
x'.."lllv.v.4.....lllllllcc....c...cc....cllllllllll.......v.vll"...'x
x'4."lllv.v........llllllccccccccccccc..cclllllllll........v.vll"..4'x
x'.."lllv.v..........llllcccccccccclcccccclllllll......4...v.vlll"..'x
xx.."lllv.v........4...llllllllllllllllllllllll............v.vlll"..'x
xx.4"lllv.v..............llllllllllllllllllll....4.........v.vllll".'x
x'.."llvv+vv..............................................vv+vvlll".'x
x'.."lvvv+vvv............................................vvv+vvvll".'x
x'.."lvv...vvvvvvvvvvvvvvvvvvvvvvv+++vvvvvvvvvvvvvvvvvvvvvv...vvll".'x
x'.."lvv.4.vvvvvvvvvvvvvvvvvvvvvvv+++vvvvvvvvvvvvvvvvvvvvvv.4.vvl"..'x
x'.."lvv.4.++............................................++.4.vvl"..'x
x'."llvv.4.vvvvvnnnvvvvvvnnnvvvvvv+++vvvvvvnnnvvvvvvnnnvvvv.4.vvll".'x
x'."llvv...vvvvvnnnvvvvvvnnnvvvvvv+++vvvvvvnnnvvvvvvnnnvvvv...vvll".'x
x'.."lvvvvvvvllllllllllllllllllll.....lllllllllllllllllllvvvvvvvll".'x
x'.."llvvvvvlllllllllllllllllllll.4.4.llllllllllllllllllllvvvvvll"..'x
x'.."llllllllllllllllllllllllllll.....llllllllllllllllllllllllll"".'xx
x'..."lllllllllllllllllllllllllll.....lllllllllllllllllllllllll"..'xxx
x'..."lllllllllllllllllllllllllll.....lllllllllllllllllllllllll".'xxxx
x'..."lllllllllllllllllllllllllll.4.4.llllllllllllllllllllllll".'xxxxx
xx'..."llllllllllllllllllllllllll.....llllllllllllllllllllll""..'xxxxx
xxx'..."""lllllllllllllllllllllll.....llllllllllllllllllll""...'xxxxxx
xxx'......""""lllllllllllllllllll.....llllllllllllllll"""".....'xxxxxx
xxx'.........."""llllllllllllllll.4.4.llllllllllll""""........'xxxxxxx
xxx'............."""lllllllllll"l.....l""lllllll""...........'xxxxxxxx
xxxx'..............."""lllll""".7.....7..""lll""............'xxxxxxxxx
xxxxx'................."""""..............."""..............'xxxxxxxxx
xxxxx'...''.............................................''.'xxxxxxxxxx
xxxxxx''..''............................................'xxxxxxxxxxxxx
xxxxxxxx''''.........'''.................''''''......'''xxxxxxxxxxxxxx
xxxxxxxxxxxxx'....'''xx'''...'''......'''xxxxxx'.......'xxxxxxxxxxxxxx
xxxxxxxxxxxxxx'.'''xxxxxxx''.'xx''...'xxxxxxxxxx'''...'xxxxxxxxxxxxxxx
xxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxx'''xxxxxxxxxxxxxx'''xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Asmodeus (Gehenna) by evilmike
##############################################################################

# 70 x 68 - can be rotated
NAME:    evilmike_geh
ORIENT:  encompass
NSUBST:  { = 1:{ / *:<
KMASK:   . = no_monster_gen
NSUBST:  A = 1:+ / *=+cc
SUBST:   B = ccc+
SHUFFLE: CI / ''
SHUFFLE: EF / ""
SHUFFLE: CI, EF
SUBST:   CE = +, IF : cc+
SUBST:   N : ncc
SUBST:   '" = -
SHUFFLE: O1$ / *3|
MONS:    patrolling asmodeus, brimstone fiend, brimstone fiend
MONS:    searing wretch, balrug, hellion, fire giant
KMONS:   8 = searing wretch / stoker w:1 / hell hog
KMONS:   9 = salamander tyrant
NSUBST:  l = 7:R / *:l
KMONS:   R = patrolling stoker
: serpent_of_hell_setup(_G)
SUBST:   4 = 444499566-
COLOUR:  c = lightred
COLOUR:  G = red
FTILE:   1234569D%$*|Ovcn+- = floor_pebble_red
TILE:    n = dngn_transparent_stone_red
SUBST:   - = .
KFEAT:   R = lava
KFEAT:   L = endless_lava
: set_border_fill_type("endless_lava")
: geh_setup(_G)
MAP
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
LlllvvvvvvvvvvcccccccccccccccccnnccllllllllllllllllllllllllllllllllllL
LlllvvvvvvvvvvcccccccccccccccccnncccllllllllccccccclllllllcccncccllllL
Llllvv------vvcccccc-cccccccc------cllRllcccc-----clllllllc--5--cllllL
Llllvv-$$$$-vvccccc---ccccccc--4---ccllllc--c--4--ccccncccc-%-%-cllllL
Llllvv-$%%$--v------1------c---vv---cv..vc--+-----+-------+-%-%-nllllL
Llllvv-$O%$--+------v------+--vvvv--+....+--c-----+-------+--%--cllllL
Llllvv-$%%$--v------2------c---vv---cv..vc--+-----cccc+cccc--%--cllllL
Llllvv-$$$$-vvccccc---ccccccc--4---ccllllc--c-----c-------c-%-%-nllllL
Llllvv------vvcccccc-cccccccc------cllRllcccc--4--c---5---c-%-%-cllllL
Llllvvvvvvvvvvcccccccccccccccccnncccllllllllc-----c---v---c--2--cllllL
Llllvvvvvvvvvvcccccccccccccccccnncclllllllllccccccc--vvv--cccncccllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllc---v---cllllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllc-------cllllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllc-------cllllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllcccc+ccccllllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllllv.7.vllllllllllllL
Lllllcccnnccclllllllllllllllcccnncccllllllllllllllllv.G.vllllllllllllL
Lllllc------cllllccNcNccllllc------cllllllllllllllll.....llllllllllllL
Lllllc------cccccc--4--cccccc------cllllllllllllllll.....llllllllllllL
Llllln--vv--C----E-----E----C--vv--nllllllllllllllRlv.G.vlRllllllllllL
Llllln--vv--I----F-----F----I--vv--nllllllllllllllllv...vllllllllllllL
Lllllc----5-cccccccc-cccccccc-5----cllllllllcccllccccc+cccccllcccllllL
Lllllc------c.....GcAcG.....c------cllllllllcccncc----4----ccncccllllL
LllllcccCIccc.......7.......cccICcccllllllllcc%--c--v---v--c--%ccllllL
Lllllllc--c...................c--cllllllllllln%5-+--v---v--+-5%nlllllL
Lllllllc--c.........v.........c--clllllllllllc%--c---------c--%clllllL
Lllllllc--c....vv.......vv....c--cllllllllRlcccccccccc+ccccccccccllllL
Lllllllc--c....vv.......vv....c--cllllllllllcccccccccc----------cllllL
LlllllccEFc......8.....8......cFEccvv..v..vvc--------cccccccccc-cllllL
Llllllc---cG........{........Gc---c.........+--v--v---4-------c-cllllL
LlllllN---cc.................cc---+..G.G.G.7c--------v--v--v-4+-cllllL
Llllllc4---A7.v...{.G.{...v.7B---4c.....8...+----------------D+-nllllL
LlllllN---cc.................cc---+..G.G.G.7c--------v--v--v-4+-cllllL
Llllllc---cG........{........Gc---c.........+--v--v---4-------c-cllllL
LlllllccEFc......8.....8......cFEccvv..v..vvc--------cccccccccc-cllllL
Lllllllc--c....vv.......vv....c--cllllllllllcccccccccc-------+--cllllL
Lllllllc--c....vv.......vv....c--cllllllllRlcc-------c--vvv--ccccllllL
Lllllllc--c.........v.........c--clllllllllllc-4-----+-------c5clllllL
Lllllllc--c...................c--cllllllllllln--4ccccccccccccc%nlllllL
LllllcccCIccc.......7.......cccICcccllllllllcc---+--------+--%%ccllllL
Lllllc------c.....GcAcG.....c------cllllllllcccncc--------cccncccllllL
Lllllc----5-cccccccc-cccccccc-5----cllllllllcccllccccc+cccccllcccllllL
Llllln--vv--I----F-----F----I--vv--nllllllllllllllllv...vllllllllllllL
Llllln--vv--C----E-----E----C--vv--nllllllllllllllRlvG.GvlRllllllllllL
Lllllc------cccccc--4--cccccc------cllllllllllllllll.....llllllllllllL
Lllllc------cllllccNcNccllllc------cllllllllllllllll.....llllllllllllL
LllllcccnnccclllllllllllllllcccnncccllllllllllllllllvG.GvllllllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllllv.7.vllllllllllllL
Lllllllllllllllllllllllllllllllllllllllllllllllllllccc+ccclllllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllllcc-----ccllllllllllL
Lllllllllllllllllllllllllllllllllllllllllllllllllcc-------cclllllllllL
Llllllllllllllllllllllllllllllllllllllllllllllllcc--ccccc--ccllllllllL
Lllvvvvvvvvvvvcccccccccccccccccnnccllllllllllllcc--ccccccc--cclllllllL
Lllvvvvvvvvvvvcccccccccccccccccnncccllllllllllcc--ccccccccc--ccllllllL
Lllvvvv----vvvcccc--2--ccccccc----cccRlllllllcc-4cc%2%-%5%cc4-cclllllL
Lllvvv-||||-vvcccc-----cccccc--4---cclllllllcc--ccc-%-%-%-ccc--ccllllL
Lllvv--|%%|--v------v------c--v--v--cv..v..vc--cccc%-%-%-%cccc--cllllL
Lllvv--|*%|--+-----vvv-----+--------+.......+--ccccccc+ccccccc--nllllL
Lllvv--|%%|--v------v------c--v--v--cv..v..vc-------------------nllllL
Lllvvv-||||-vvcccc-----cccccc--4---cclllllllc---------5---------cllllL
Lllvvvv----vvvcccc--3--ccccccc----cccRllllllcccc---ccccccc---ccccllllL
LllvvvvvvvvvvvcccccccccccccccccnnccclllllllllllccccclllllccncclllllllL
LllvvvvvvvvvvvcccccccccccccccccnnccllllllllllllllllllllllllllllllllllL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
ENDMAP

##############################################################################
# Asmodeus (Gehenna) by Grunt
##############################################################################

NAME:    geh_grunt
ORIENT:  encompass
MONS:    patrolling Asmodeus, Brimstone Fiend, balrug
MONS:    hellion, searing wretch, fire giant, salamander tyrant / stoker w:1
KMONS:   9 = molten gargoyle
SHUFFLE: {<
SUBST:   - = ll.
SUBST:   _ = ..l
KFEAT:   L = endless_lava
: serpent_of_hell_setup(_G)
: set_border_fill_type("endless_lava")
: geh_setup(_G)
MAP
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
Llllllllllllllllllll--------------cc--------------lllllllllllllllllllL
Lllllllllllllllllll-_____________cccc_____________-llllllllllllllllllL
Llllllllllllllllll-________.....cccccc.....________-lllllllllllllllllL
Lllllllllllllllll-____.........cccccccc.........____-llllllllllllllllL
Llllllllllllllll-___..........cccc||cccc..........___-lllllllllllllllL
Lllllllllllllll-_............cccc$23$cccc............_-llllllllllllllL
Llllllllllllll-_..cccccccccccccc$$$$$$cccccccccccccc.._-lllllllllllllL
Lllllllllllll-_...cccccccccccccc++cc++cccccccccccccc..._-llllllllllllL
Llllllllllll-_....cccccccccccccc++cc++cccccccccccccc...._-lllllllllllL
Llllllllllll-_....ccc.....+cc............cc+.....ccc...._-lllllllllllL
Lllllllllll-_.....ccc.5..+++....7.6D.7....+++..5.ccc....._-llllllllllL
Lllllllllll-_.....ccc...cc+................+cc...ccc....._-llllllllllL
Llllllllll-_......ccc..cccccccc++cccc++cccccccc..ccc......_-lllllllllL
Llllllllll-_......ccc.+cccccccc++cccc++cccccccc+.ccc......_-lllllllllL
Llllllllll-_......ccc+++cc.......cccc.......cc+++ccc......_-lllllllllL
Lllllllll-_.......cccc+.cc.G....+cccc+....G.cc.+cccc......._-llllllllL
Lllllllll-_.......cccc..cc.....+++||+++.....cc..cccc......._-llllllllL
Lllllllll-_......cccc...cc....cc+$34$+cc....cc...cccc......_-llllllllL
Llllllll-_......ccccc...cc.4.cccccccccccc.4.cc...ccccc......_-lllllllL
Llllllll-_.....cccccc...cc..+cccccccccccc+..cc...cccccc....._-lllllllL
Llllllll-_....cccc$++.7.cc.+++cc$$O|$$cc+++.cc.7.++$cccc...._-lllllllL
Llllllll-_...cccc$$++...cccc+$cc$$$$$$cc$+cccc...++$$cccc..._-lllllllL
Llllllll-_..cccc|2$ccccccccc3|cc$$12$$cc|4ccccccccc$2|cccc.._-lllllllL
Llllllll-_..cccc|3$ccccccccc4|cc$$..$$cc|3ccccccccc$3|cccc.._-lllllllL
Llllllll-_...cccc$$++...cccc+$cc$....$cc$+cccc...++$$cccc..._-lllllllL
Llllllll-_....cccc$++.5.cc.+++cc......cc+++.cc.5.++$cccc...._-lllllllL
Llllllll-_.....cccccc...cc..+ccccc++ccccc+..cc...cccccc....._-lllllllL
Llllllll-_......ccccc...cc...ccccc++ccccc...cc...ccccc......_-lllllllL
Ll-llllll-_......cccc...cc....cc+.23.+cc....cc...cccc......_-llllll-lL
Ll-llllll-_.......cccc..cc.....+++..+++.....cc..cccc......._-llllll-lL
Ll-llllll-_.......cccc+.cc.G..4.+cccc+.4..G.cc.+cccc......._-llllll-lL
Ll-lllllll-_......ccc+++cc.......cccc.......cc+++ccc......_-lllllll-lL
Ll-lllllll-_......ccc.+cccccccccccccccccccccccc+.ccc......_-lllllll-lL
Ll--llllll-_......ccc..cccccccccccccccccccccccc..ccc......_-llllll--lL
Ll--lllllll-_.....ccc...cc+................+cc...ccc....._-lllllll--lL
Ll--lllllll-_.....ccc.7..+++....7.56.7....+++..7.ccc....._-lllllll--lL
Ll-_-lllllll-_....ccc.....+cc............cc+.....ccc...._-lllllll-_-lL
Ll-_-lllllll-_....ccccccccccccc++cccc++ccccccccccccc...._-lllllll-_-lL
Ll-__-lllllll-_...ccccccccccccc++cccc++ccccccccccccc..._-lllllll-__-lL
Ll-__-llllllll-_..cccccccccccccc......cccccccccccccc.._-llllllll-__-lL
Ll-_._-llllllll-_............cccc....cccc............_-llllllll-_._-lL
Ll-_.._-llllllll-_............cccc..cccc............_-llllllll-_.._-lL
Ll-_.._-lllllllll-_............ccc++ccc............_-lllllllll-_.._-lL
Ll-_.9._-llllllll-_.............cc..cc............._-llllllll-_.9._-lL
Ll-_...._-llllll-_.__............c..c............__._-llllll-_...._-lL
Ll-_....._-llll-_._--___......9..++++..9......___--_._-llll-_....._-lL
Ll-_......_-ll-_._-lll--___................___--lll-_._-ll-_......_-lL
Ll-_......._--_._-llllll---___..9....9..___---llllll-_._--_......._-lL
Ll-_........__._-llllllllll---__________---llllllllll-_.__........_-lL
Ll-_.........._-llllllllllllll----------llllllllllllll-_.........._-lL
Ll-_.........._--llllllllllllllllllllllllllllllllllll--_.........._-lL
Ll-_...........__-llllllllllllllllllllllllllllllllll-__..........._-lL
Ll-_............._--llllllllllllllllllllllllllllll--_....__......._-lL
Ll-_.._____.......__--llllllllllllllllllllllllll--__...._--_......_-lL
Ll-_._-----__...9...__---llllllllllllllllllll---__...9._-ll-_....._-lL
Ll-__-lllll--_........___-----llllllllll-----___......_-lll-_....._-lL
Ll-_-llllllll-_.........._____----------_____........._-llll-_...._-lL
Ll-__-llllllll-_..............__________............._-lllll-_...._-lL
Ll-_._--llllll-_...................................._-lllll-_....._-lL
Lll-_.__--ll--_...................................._-llll--_....._-llL
Lll-__..__--__......................................_-ll-__......_-llL
Llll-__...__.....................{..<................_--_......__-lllL
Lllll--_____..........................................__.._____--llllL
Lllllll-----__________..........................__________-----llllllL
Llllllllllll----------__________________________----------lllllllllllL
Llllllllllllllllllllll--------------------------lllllllllllllllllllllL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
ENDMAP

##############################################################################
# Asmodeus (Gehenna) by Lightli
# XXX: Disabled pending rebalancing. Needs new monsters now
##############################################################################

NAME: lightli_geh_unto_the_cruel
TAGS: no_vmirror no_monster_gen
WEIGHT: 0
ORIENT: encompass
MONS: patrolling Asmodeus
MONS: smoke demon w:9 / sun demon w:9 / hellion w:1 / balrug w:1
MONS: hell knight / fire giant w:2, Brimstone Fiend, fire giant / balrug w:2
MONS: red devil / sun demon w:1 / smoke demon w:1, hellion
NSUBST: 2  = 10:2 / *:.
NSUBST: 4  = 2:4 / *:.
KFEAT:  g  = iron_grate
NSUBST: l  = 3:L / *:l
KMONS:  G  = cacodemon
KMONS:  L  = laughing skull
KFEAT:  GL = lava
KITEM:  A  = any weapon good_item / any armour good_item
: serpent_of_hell_setup(_G)
: geh_setup(_G)
MAP
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccc..6........6......cccccccccccccccccccccccccccccc|*%...2...2...2...ccccccccccc
cc7.c.....6....6......ccccccccccccccccccccccccccccc|*%.....2...2...2....cccccccc
cc..cccccccccccccccc..cccccccccccccccccccccccccccccccccccggggcggggg..2....cccccc
cc...ccccccccccccc.5..5.cccccccccccccccccccccccccccccccclllllcllllggg..2...ccccc
cc....ccccccccccc........cccccccccccccccccccccccccccccclllllllGlllllggg..2..cccc
ccc.....cccccccc...cccc...ccccccccccccccccccccccccccccllllllllllllllllggg..2.ccc
cccc.....cccccc...cccccc...cccccccccccccccccccccccccclllllllllllllllllllgg...ccc
ccccc..2..ccccc..cccccccc..ccccccccccccccccccccccccclllllllllllllllllllllgg.2.cc
cccccc.....6c....cccccccc.................ccccccccclllllllllllllllllllllllg...cc
ccccccc..6..c.....cccccc...................ccccccccllGlllllllll...6...lllGgg.2cc
cccccccc....+.................6......ccc....ccccccclllllllllll.........llllg..cc
ccccccccc.6.+........................c3c....cccccccllllllllll...cc+cc...lllg..cc
cccccccccc..c.....4...5..............c+c....cccccccllllllcll..6ccc$ccc6..llc..cc
ccccccccccc.c.................xxx...........ccccccclllllccc...ccc$3$ccc...ccc2cc
ccccccccccccc................xx.xx..........ccccccc......c...ccccccccccc...c..cc
ccccccccccccc...............xx*|*xx.........+..c..+..5.......cc*ccccc.cc.....2cc
ccccccccO|||+...4...1...5...g.|A|.x...D.....+..+..+..5.....6.+*3ccccc{.+.6....cc
ccccccccccccc...............xx*|*xx.........+..c..+..5.......cc*ccccc.cc.....2cc
ccccccccccccc................xx.xx..........ccccccc......c...ccccccccccc...c..cc
ccccccccccc.c.................xxx...........ccccccclllllccc...ccc$3$ccc...ccc2cc
cccccccccc..c.....4...5..............c+c....cccccccllllllcll...ccc$ccc6..llc..cc
ccccccccc.6.+........................c3c....cccccccllllllllll...cc+cc...lllg.2cc
cccccccc....+.................6......ccc....ccccccclllllllllll.........llllg..cc
ccccccc..6..c.....cccccc...................ccccccccllGlllllllll...6...lllGgg.2cc
cccccc.....6c....cccccccc.................ccccccccclllllllllllllllllllllllg...cc
ccccc..2..ccccc..cccccccc..ccccccccccccccccccccccccclllllllllllllllllllllgg.2.cc
cccc.....cccccc...cccccc...cccccccccccccccccccccccccclllllllllllllllllllgg...ccc
ccc.....cccccccc...cccc...ccccccccccccccccccccccccccccllllllllllllllllggg..2.ccc
cc....ccccccccccc........cccccccccccccccccccccccccccccclllllllGlllllggg..2..cccc
cc...ccccccccccccc.5..5.cccccccccccccccccccccccccccccccclllllcllllggg..2...ccccc
cc..cccccccccccccccc..cccccccccccccccccccccccccccccccccccggggcggggg..2....cccccc
cc7.c.....6....6......cccccccccccccccccccccccccccccccccc...2...2...2....cccccccc
ccc..6.......6.......cccccccccccccccccccccccccccccccccA+.2...2...2...ccccccccccc
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

##############################################################################
# Asmodeus (Gehenna) by hangedman
##############################################################################

NAME:    geh_hangedman
ORIENT:  encompass
MONS:    patrolling Asmodeus, brimstone fiend, balrug
MONS:    hellion, fire giant, salamander tyrant, hell hog
KMONS:   y = creeping inferno / nothing w:30
KMONS:   Y = molten gargoyle
KMONS:   zZ = searing wretch / hellephant / stoker w:2
KMONS:   & = patrolling brimstone fiend
KITEM:   $ = $ no_pickup
KITEM:   M = *
KFEAT:   ~ = .
KFEAT:   yYZ& = lava
KFEAT:   L = endless_lava
# Swap trios of salamander tyrants with fire giants.
SHUFFLE: 5A6B / 5A6B / 6B5A
SUBST:   A = ., B = 6
# Just some pillar, door, and floor/wall/lava edge randomization.
SHUFFLE: O1 / |0, =- / =- / -=, !? / !? / ?!
SHUFFLE: ef, hi, def / def / edf / fed, ghi / ghi / hgi / ihg
SHUFFLE: EF / EF / FE, GH / GH / HG, IJ / IJ / JI
SHUFFLE: PQ / PQ / QP, RS / RS / SR, TU / TU / UT
SUBST:   X : ^<>, ^ = xxx., < = xx., > = x.
SUBST:   ` : `'", ` = ll., ' = l., " = l..
SUBST:   =! = +, -? = ., dg = v, efhi = ~
SUBST:   EGIPRT = x, FHJQSU = l
KMASK:   ~Ml = no_monster_gen
KPROP:   ~MZ = no_tele_into
: serpent_of_hell_setup(_G)
: set_border_fill_type("endless_lava")
: geh_setup(_G)
MAP
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLllllllllllllllllllllllllllllccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxLL
LLllllllllllllll..............+....4....ccxXXXXXXXXXXXXXXXXXXXXXXXxxLL
LLlll.B.......................c++cc+cc++cccX.....................XXxLL
LLll.6...........ll````````llcc.........ccc..```````x```````x...{.XxLL
LLllB.vv-vvvvvvvvllllllllllll+...vd3dv...cc..llllllllllllllllll...XxLL
LLll..v...v$$$.vvYlllllllllllc..f..e..f..cc..lllllllllllllllllll..XxLL
LLll..-.$..$.2$vvllllllFFllllc..f..e..f..cc..lllllllllllllllllll..XxLL
LLll..v...v$..$vvYlllllxxllll+...vd.dv...cc.xlllllll~xllllllllllx.XxLL
LLll..vv.vv.$$$vvllllllEEllllc.....v.....cc..llxllll~xlllllxllll`.XxLL
LLll..v$$$.vv=vvvYlllllllllllccc...v...cccc..lllllllllllllllllll`.XxLL
LLll..v$..$v%%.vvlll~~llllllllccv+++++vccc7.lllllxxlllllxxllllll`.XxLL
LLll..v$2.$=%0%vvlllxx~lllllllc....v....cc..lllllxxlllllxxllllll`.XxLL
LLll..v.$$$v.%|vvlllxx~llHHlll+.ef*z*fe.cc..lllllllylll~llllllll`.XxLL
LLll..vvvvvvvvvvvllllllllxxllyc.fdededf.cc..llllllll~l~lllllllll`.XxLL
LLll..vvvvvvvvvvvl~3lllllGGlll+.ef*+*fe.cc..llxxllllM~lllllxxlll`.XxLL
LLl..llYlYlYllllllM~llllllllllc....v....cc.xll~~llll~M~llll~~lllx.XxLL
LLl..lllllllllll~MM~Zlllllllllccc..v..cccc..lllllll&lllyllllllll`.XxLL
LLl..`llllllllll3~~&lllllllllllccv+++vccc7..lllllxxlllllxxllllll`.XxLL
LLl..`llllll~xxlllZllllllllllllc...v...cc..llllllxxlllllxxllllll`.XxLL
LLl..`llllll~xxllllllllllllllll+...v...cc..lllllllllllllllllllll`.XxLL
LLl..`lllllll~~lllllllEElllllll+..vzv..cc..llxxxllll~xlllllxllll`.XxLL
LLl..`llFxElllllllllllExFllllllc...v...cc.xllxxxllll~xllllllllll`.XxLL
LLl..`llFxEllllllllllllFFllllllccc.v.cccc..llxxxllllllllllllllll`.XxLL
LLl..`llllllllGxHlllllllllllllllcc+v+ccc7..lllllllllllllll..x.....XxLL
LLl..`llllllllGxHlllllllllllllllc.A5A.cc..llllllll..x............XXxLL
LLl..lllllllllllllllllllllllllll+..v..cc..ll..x..........7ccccccccxxLL
LLl..lllllllllllllllllllllllllllc.....cc.........7ccccccccccccccccccLL
LLl..c+cc+cclllyllllllllllllllllccc.ccc....7ccccccccccccccc.....ccccLL
LLc+cc.....ccc+c+cclllllllllllxxxzc+c....ccccccccccc.....cc......+.cLL
LLc.+......cc.....ccc++cclllllx6B.......cccccc....cc.ivh.+...ii..c.cLL
LLc.c..ii...+.ivh.cc....ccc+ccxB........c...cc.hg.+..*g*.c..v..v.+.cLL
LLc.+.v..v..c.*g*..+.gh.cc...cz..d..e..cc..A+..iv.c..hvi.+..g..g.c.cLL
LLc.c.g..g..+.hvi..c.iv..+Av.cc....f...+..v5c...z.+...z..c...hh3.+4cLL
LLc4+.3hh...c..z...+.z...c5...+...f....cc..A+..iv.c..ivh.+..g..g.c.cLL
LLc.c.g..g..+.ivh..c.iv..+Av.cc..e..d..zc...cc.hg.+..*g*.c..v..v.+.cLL
LLc.+.v..v..c.*g*..+.gh.cc...c........Bxcc+ccc....cc.hvi.+...ii..c.cLL
LLc.c..ii...+.hvi.cc....ccc+ccxD.....B6xlllllcc++ccc.....cc......+.cLL
LLc.+......cc.....ccc++cclllllxx.c+czxxxlllllllllllcc+c+ccc.....cc+cLL
LLc+cc.....ccc+c+ccllllllllllllccc.cccllllllllllllllllylllcc+cc+c..lLL
LLl..c+cc+cclllylllllllllllllllc.....clllllllllllllllllllllllllll..lLL
LLl..llllllllllllllllllllllllll+.v.v.+lllllllllllllllllllllllllll..lLL
LLl..`llldlllllllllllllllllllllc.A5A.clllllllllllllllSxRllllllll`..lLL
LLl..`lldllllllllllllllllllllllcc+v+cclllllllllllllllSxRllllllll`..lLL
LLll..llllllllllllllllllllllllccc.v.cccllllllUUllllllllllllPxQll`..lLL
LLll..`llellllllllllllllllllllc...v...cllllllUxTlllllllllllPxQll`..lLL
LLll..`lelllllllllllllllllllll+..vzv..+lllllllTTlllllll~~lllllll`..lLL
LLll..`lllllllllllllllllllllll+...v...+llllllllllllllllxx~llllll`..lLL
LLlll..lllflllllllllllllllllllc...v...cllllllllllllZlllxx~llllll`..lLL
LLlll..`lfllllllllllllllllllllccv+++vcclllllllllll&~~3llllllllll`..lLL
LLlll..`lllZlllllllllllllllllccc..v..ccclllllllllZ~MM~lllllllllll..lLL
LLlll..`llgllllllllllllllllllc....v....cllllllllll~MllllllYlYlYll..lLL
LLlll..`lglllllllllllllllllllc.ef*+*fe.+lllSSlllll3~lvvvvvvvvvvv..llLL
LLllll..lllllllllllllllllllly+.fdededf.cyllxxllllllllvvvvvvvvvvv..llLL
LLllll..`llhlllllllllllllllllc.ef*z*fe.+lllRRll~xxlllvvO%.v$$$.v..llLL
LLllll..`lhllllllllllllllllllc....v....clllllll~xxlllvv%1%!$.2$v..llLL
LLllll..`llllllllllllllllllllccv+++++vccllllllll~~lllvv.%%v$..$v..llLL
LLllll..`llillhlllZlllllllllccc...v...ccclllllllllllYvvv!vv.$$$v..llLL
LLllll..`lillhlllgllflllllllc.....v.....cllllPPllllllvv$$$.vv.vv..llLL
LLlllll..lllllllgllflllelldl+...vd.dv...+llllxxlllllYvv$..$v...v..llLL
LLlllll.2.`````lllllllelldllc..f..e..f..cllllQQllllllvv$2.$..$.?..llLL
LLllv+vv........````llllllllc..f..e..f..clllllllllllYvv.$$$v...v..llLL
LLllv~~vll...........```llll+...vd3dv...+llllllllllllvvvvvvvv?vv.BllLL
LLllvM~+llllllll.........``lcc.........ccll````````ll...........6.llLL
LLllvvvvlllllllllllll........cc++c+c++cc.......................B.lllLL
LLlllllllllllllllllllllll....+....4....+..............llllllllllllllLL
LLlllllllllllllllllllllllllllcccccccccccllllllllllllllllllllllllllllLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
ENDMAP

##############################################################################
# Asmodeus (Gehenna) Pentagon by Grunt
##############################################################################

NAME:    geh_grunt_pentagon
ORIENT:  encompass
MONS:    patrolling Asmodeus, Brimstone Fiend, balrug
MONS:    hellion, searing wretch, fire giant, salamander tyrant
KMONS:   9 = molten gargoyle
SUBST:   - = ll.
SUBST:   _ = ..l
SUBST:   d = x.
NSUBST:  P = 1:O / *:|
KFEAT:   L = endless_lava
: serpent_of_hell_setup(_G)
: set_border_fill_type("endless_lava")
: geh_setup(_G)
MAP
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
Llllll-------------lllllllllllll------------------lllllllllllllllllllL
Lllll-_____________--llllllllll-__________________---------llllllllllL
Lllll-_............__-lllllll--_.................._________--llllllllL
Llll-_....d........._-lllllll-_...ccccc.......dd...........__--llllllL
Lll-_....xx....d...._-llllll-_...cc$$$cc.....................__-lllllL
Lll-_...dxx........._-llllll-_...c$.4..cccccc.......d.........._-llllL
Lll-_...xxx........._-llllll-_...c$35..+....ccccc......ccccc...._-lllL
Lll-_...xd........._-lllllll-_...c$....cccc.....ccccc.cc$$$cc...._-llL
Lll-_.............._---lllll-_...cc...++..ccccc.....ccc..3.$c...._-llL
Lll-_.........xd...____------_....cc+c+.......ccccc...+..54$c...._-llL
Lll-_........xxx9..........._..d...c.c............ccccc....$c...._-llL
Ll-_.........dx...._----___....9..cc.c...2............++...cc...._-llL
Ll-_.............._-llll---_......c..c........5..7.....+c+cc...._-lllL
Ll-_............._-lllllll-_..7...c.cc..................c.c....._-lllL
Ll-_............._-lllllll-_......c.c......ccccccc......c.cc...._-lllL
Ll-_....d........_-llllll-_.9....cc.c....ccc$$$$$c++....c..c..._-llllL
Ll-_............_-lllllll-_......c..c....c4........+....cc.c..._-llllL
Ll-_............_-lllllll-_.d....c.cc...cc..ccccc..cc.7..c.c..._-llllL
Ll-_............_-lllllll-_.....cc.c....c$.cc|P|cc.$c....c.cc..._-lllL
Ll-_.......d...._-lllllll-_.....c..c7.3.c$.c$$|||c.$c....c..c..._-lllL
Ll-_..d........._-lllllll-_.....c.cc....c$.c..1|Pc.$c....cc.c...._-llL
Ll-_..xx........_-lllllll-_....cc+cc....c$.c.2.$|c.$c.....c.c....._-lL
Ll-_..xxx......._-lllllll-_...cc...cc...c$.++..$cc.$c..5..c.cc...._-lL
Ll-_..xxd......._-lllllll-_...c$...$c...cc..+cccc..cc.....c..c...._-lL
Ll-_...dd......._-lllllll-_...c$42.$c....c........3c......cc.c...._-lL
Ll-_............_-lllllll-_...c$3..$c.6..ccc$$$$$ccc.......c.c...._-lL
Ll-_.........d.._-lllllll-_...cc|||cc......ccccccc.....2...c.c...._-lL
Ll-_............_-llllllll-_...ccccc...D..................+c+cc..._-lL
Ll-_............_-lllllllll-_......++....6.....4.........++...cc.._-lL
Ll-_............._-llllllll-_....7..++...............ccccc....$c.._-lL
Ll-_............._-lllllllll-_.......++.ccccc..7.ccccc...+..54$c.._-lL
Ll-_....d........._-llllllll-_9.......+cc$$$cccccc.....ccc..3.$c.._-lL
Lll-_............._-llllllll--_........c|....ccc...ccccc.cc$$$cc.._-lL
Lll-_.......d......_-lllllllll-_.....7.c|32..+...ccc......ccccc..._-lL
Llll-_......xd....._-lllllllll-__......c|.4..ccccc................_-lL
Llll-_.....dxxd....._-lllllllll--__9...cc$$$cc..........d........._-lL
Llll-_....dxxxd....._-lllllllllll--___..ccccc.......d............_-llL
Llll-_....dxxxd....._-lllllllllllll---_.......7.9..............___-llL
Llll-_.....ddd......._-lllllllllllllll-___..9....______________---lllL
Llll-_..............._-llllllllllllllll---____.._--------------llllllL
Llll-_...........d...._-llllllllllllllllll----._--lllllllllllllllllllL
Lllll-_................_-llllllllllllllllllll-._-llllllllllllllllllllL
Lllll-_................._-lllllllllllllllllll-._-llllllllllllllllllllL
Llllll-_................._-llllllllllllllllll-._-llllllllllllllllllllL
Lllllll-.................._--llllllllllllllll--.-llllllllllllllllllllL
Lllllll-_....d.............__--lllllllllllllll-_.-lllllllllllllllllllL
Llllllll-_............dd.....__--lllllllllllll-_.-llllll--------lllllL
Lllllllll-_........xxxxd.......__-------llllll-_.-l-----________-llllL
Llllllllll-_.......dxxxd........._______-------_.--_____........_--llL
Lllllllllll-_......ddx.................._______..__.............._-llL
Llllllllll-_...................................9.................._-lL
Llllllllll-_..dd..........d...................dd.d..........ddd..._-lL
Lllllllll-_...xd...............d...............xxx.....d...dxxxd.._-lL
Llllllll-_...xx...............xxd.............dxxd..........dxxxd._-lL
Lllllll-_....d...._........dxxxxxd..............d............xxxd._-lL
Llllll-_........._-_........dxxxx........d...................dxd.._-lL
Lllll-_........._-l-__........xxd......................dd.....d..._-lL
Llll-_.........._-ll--__.............................dxxxxd......._-lL
Llll-_.........._-llll--__.........d......ddd........dxxxxd......._-lL
Lll-_.........._-lllllll--__.............xxxd...d.....xxxx........_-lL
Lll-_........._-llllllllll--__.........dxxxxd.........dxxd........_-lL
Lll-_........._-llllllllllll--__........dxxxd..........dd........_-llL
Lll-_.{......_-lllllllllllllll--__.......dd....................._-lllL
Llll-_......_-llllllllllllllllll--__.........................___-llllL
Llll-_______-lllllllllllllllllllll--_________________________---lllllL
Lllll-------llllllllllllllllllllllll-------------------------llllllllL
LllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
ENDMAP
