<?xml version="1.0" encoding="UTF-8"?>
<Materials>
<!--
This file contains information about materials and lighting throughout 
Eternal Lands.  There are two types of information that you can fill out -
"Material" information, which applies to the surfaces of objects, and
"Scene" metadata, which applies to how an entire map is lit up.  First, an
example Material entry:

  <Material>
    <Name>Dummy material</Name>
    <Texture>./3dobjects/misc_objects/blah.bmp</Texture>
    <Model>./3dobjects/misc_objects/bleh.e3d</Model>
    <Mesh>./meshes/bluh.cmf</Mesh>
    <Ambient>0.3, 0.2, 0.2, 1.0</Ambient>
    <Diffuse>0.8, 1.0, 0.0, 1.0</Diffuse>
    <Specular>1.0, 0.6, 0.6, 1.0</Specular>
    <Emission>0.1, 0.0, 0.0, 1.0</Emission>
    <Shininess>50.0</Shininess>
  </Material>
  
How to read this: First, we apply a name to this material.  This is solely
for your benefit, so that you know what material is being referenced.  Then
we say that these material properties belong to any number of textures,
models, and meshes.  Here, we say that any object that uses the texture
blah.bmp, any object that has the model bleh.e3d, and any object that has
the mesh bluh.cmf, gets these properties.  Models take priority over
textures, so if you have material properties set for a given texture and
then later set different properties for a model that uses that texture, it
will use the model properties.

After we set the textures, models, and meshes, we can set the material
properties.  Ambient is how lit the object is on parts of the object that
aren't in direct illumination, so long as there is some ambient illumination
in the scene.  Diffuse is how lit the object is on parts of the object that
are in direct illumination.  Specular is how well the object reflects bright
lights as a specular shine (like on a polished apple).  Shininess is how
"tight" that reflection is - the higher the shininess, the tigher the
specular reflection.  Emission is like ambient, except it ignores the
scene's ambient lighting; you'll see emission in a pitch black room.

Now, a scene can have its own ambient, diffuse, and specular properties in
the lighting alone.  Why would you need material properties?  Picture, if
you will, fogged glass.  How much diffuse light will fogged glass reflect?  Not
much; it transmits a good portion of it.  But you can still see the glass
because it's lit from ambient lighting (and, in fact, some of the diffuse
illumination scattered by the fogging effectively becomes ambient to it).  We
can say that the glass isn't strongly affected by diffuse illumination, but
is affected by ambient illumination.  Picture this next to a wooden beam.
The wood shows the diffuse just fine; proportionally, ambient is a smaller
component of how brightly your eyes see it.  We can say that wood is normally
affected by diffuse illumination, and thus that its ambient component is
proportionally smaller.

Of course, this is only half of the equation.  That only describes how the
material responds to a given amount of ambient, diffuse, and specular
illumination.  To set how much there is, we must apply that to various maps
with a scene section.  Example:

  <Scene>
    <Name>Dummy scene</Name>
    <Map>./maps/some_map.elm</Map>
    <DayAmbient>0.4, 0.45, 0.44, 1.0</DayAmbient>
    <DayDiffuse>2.5, 2.5, 2.5, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.4, 0.3, 0.25, 1.0</DawnAmbient>
    <DawnDiffuse>2.6, 1.8, 1.2, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.06, 0.06, 0.08, 1.0</NightAmbient>
    <NightDiffuse>0.36, 0.36, 0.45, 1.0</NightDiffuse>
    <NightSpecular>0.35, 0.35, 0.5, 1.0</NightSpecular>
  </Scene>

This gives a name to this scene (like with materials, this is solely for
your convenience).  Next, it sets an arbitrary number of maps that this
applies to - in this case, only some_map.elm.  We then set three pairs of
ambient, diffuse, and specular values for the scene lighting: Day, Dawn, and
Night.  Day applies to sunlight during the day, Dawn to both sunrise and
sunset, and Night to the moonlight.  It blends between these during time
transitions.  For underground or indoors scenes, all of these values should
be set to the same amounts.

Ambient is the light coming in from all directions.  In daytime outdoor
scenes, blue will be given a slight bonus because of the blue sky overhead. 
Also important is what sort of objects dominate the scene.  If there are
lots of plants, the scene should be biased toward green.  Dirt, it should be
biased towards brown.  Sand, toward yellow, and so forth.  Diffuse is the
more direct component of the lighting.  Picture this as being the light
coming from "roughly" in the direction of the light source.  During daytime
in outdoor scenes, it should be close to white, since that would give
results that don't change the color of objects.  Another way to put that is
that we're used to seing objects lit up under diffuse illumination, so you
don't want to change that unless there's an unusual light color.  Specular
should be the color of the light source - given a daytime sun, a bit
yellowish, but still mostly white since it's so bright. 

Feel free to experiment.  If you have any questions, email me (Karen Pease) at
meme@daughtersoftiresias.org
-->

  <Material>
    <Name>Bone</Name>
    <Mesh>./meshes/bone1.cmf</Mesh>
    <Mesh>./meshes/skeleton1_armed.cmf</Mesh>
    <Mesh>./meshes/skeleton1.cmf</Mesh>
    <Texture>./2dobjects/ground/bones.bmp</Texture>
    <Texture>./3dobjects/misc_objects/bones.bmp</Texture>
    <Texture>./meshes/skeleton1.bmp</Texture>
    <Texture>./meshes/bone1.bmp</Texture>
    <Ambient>0.25, 0.25, 0.25, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.1, 0.1, 0.1, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>10.0</Shininess>
  </Material>
  <Material>
    <Name>Matte skin</Name>
    <Mesh>./meshes/woodsprite.cmf</Mesh>
    <Mesh>./meshes/ogrem1.cmf</Mesh>
    <Mesh>./meshes/goblinf_armed1.cmf</Mesh>
    <Mesh>./meshes/goblinm1.cmf</Mesh>
    <Mesh>./meshes/goblinm_armed1.cmf</Mesh>
    <Mesh>./meshes/giant1.cmf</Mesh>
    <Mesh>./meshes/head1_dwarff.cmf</Mesh>
    <Mesh>./meshes/head1_dwarfm.cmf</Mesh>
    <Mesh>./meshes/head1_elff.cmf</Mesh>
    <Mesh>./meshes/head1_elfm.cmf</Mesh>
    <Mesh>./meshes/head1_gnomef.cmf</Mesh>
    <Mesh>./meshes/head1_gnomem.cmf</Mesh>
    <Mesh>./meshes/head1_humanf.cmf</Mesh>
    <Mesh>./meshes/head1_humanm.cmf</Mesh>
    <Mesh>./meshes/head2_dwarff.cmf</Mesh>
    <Mesh>./meshes/head2_dwarfm.cmf</Mesh>
    <Mesh>./meshes/head2_elff.cmf</Mesh>
    <Mesh>./meshes/head2_elfm.cmf</Mesh>
    <Mesh>./meshes/head2_gnomef.cmf</Mesh>
    <Mesh>./meshes/head2_gnomem.cmf</Mesh>
    <Mesh>./meshes/head2_humanf.cmf</Mesh>
    <Mesh>./meshes/head2_humanm.cmf</Mesh>
    <Mesh>./meshes/head3_dwarff.cmf</Mesh>
    <Mesh>./meshes/head3_dwarfm.cmf</Mesh>
    <Mesh>./meshes/head3_elff.cmf</Mesh>
    <Mesh>./meshes/head3_elfm.cmf</Mesh>
    <Mesh>./meshes/head3_gnomef.cmf</Mesh>
    <Mesh>./meshes/head3_gnomem.cmf</Mesh>
    <Mesh>./meshes/head3_humanf.cmf</Mesh>
    <Mesh>./meshes/head3_humanm.cmf</Mesh>
    <Mesh>./meshes/head4_dwafm.cmf</Mesh>
    <Mesh>./meshes/head4_dwarff.cmf</Mesh>
    <Mesh>./meshes/head4_dwarfm.cmf</Mesh>
    <Mesh>./meshes/head4_elff.cmf</Mesh>
    <Mesh>./meshes/head4_elfm.cmf</Mesh>
    <Mesh>./meshes/head4_gnomef.cmf</Mesh>
    <Mesh>./meshes/head4_gnomem.cmf</Mesh>
    <Mesh>./meshes/head4_humanf.cmf</Mesh>
    <Mesh>./meshes/head4_humanm.cmf</Mesh>
    <Mesh>./meshes/head5_humanf.cmf</Mesh>
    <Mesh>./meshes/head5_humanm.cmf</Mesh>
    <Texture>./meshes/head_dwarffbrown.bmp</Texture>
    <Texture>./meshes/head_dwarffnormal.bmp</Texture>
    <Texture>./meshes/head_dwarffpale.bmp</Texture>
    <Texture>./meshes/head_dwarfftan.bmp</Texture>
    <Texture>./meshes/head_dwarfmbrown.bmp</Texture>
    <Texture>./meshes/head_dwarfmnormal.bmp</Texture>
    <Texture>./meshes/head_dwarfmpale.bmp</Texture>
    <Texture>./meshes/head_dwarfmtan.bmp</Texture>
    <Texture>./meshes/head_elfmbrown.bmp</Texture>
    <Texture>./meshes/head_elfmdarkblue.bmp</Texture>
    <Texture>./meshes/head_elfmnormal.bmp</Texture>
    <Texture>./meshes/head_elfmpale.bmp</Texture>
    <Texture>./meshes/head_elfmtan.bmp</Texture>
    <Texture>./meshes/head_gnomefbrown.bmp</Texture>
    <Texture>./meshes/head_gnomefnormal.bmp</Texture>
    <Texture>./meshes/head_gnomefpale.bmp</Texture>
    <Texture>./meshes/head_gnomeftan.bmp</Texture>
    <Texture>./meshes/head_gnomembrown.bmp</Texture>
    <Texture>./meshes/head_gnomemnormal.bmp</Texture>
    <Texture>./meshes/head_gnomempale.bmp</Texture>
    <Texture>./meshes/head_gnomemtan.bmp</Texture>
    <Texture>./meshes/head_humanfdarkblue.bmp</Texture>
    <Texture>./meshes/head_humanfbrown.bmp</Texture>
    <Texture>./meshes/head_humanfnormal.bmp</Texture>
    <Texture>./meshes/head_humanfpale.bmp</Texture>
    <Texture>./meshes/head_humanftan.bmp</Texture>
    <Texture>./meshes/head_humanmbrown.bmp</Texture>
    <Texture>./meshes/head_humanmnormal.bmp</Texture>
    <Texture>./meshes/head_humanmpale.bmp</Texture>
    <Texture>./meshes/head_humanmtan.bmp</Texture>
    <Texture>./meshes/sprites.bmp</Texture>
    <Texture>./meshes/cyclopsm1.bmp</Texture>
    <Texture>./meshes/goblinm1.bmp</Texture>
    <Texture>./meshes/goblinfarmed1.bmp</Texture>
    <Texture>./meshes/goblinmarmed1.bmp</Texture>
    <Texture>./meshes/giant1.bmp</Texture>
    <Texture>./meshes/hands_brown.bmp</Texture>
    <Texture>./meshes/hands_darkblue.bmp</Texture>
    <Texture>./meshes/hands_normal.bmp</Texture>
    <Texture>./meshes/hands_pale.bmp</Texture>
    <Texture>./meshes/hands_tan.bmp</Texture>
    <Texture>./meshes/orcf1.bmp</Texture>
    <Texture>./meshes/ogrem1.bmp</Texture>
    <Mesh>./meshes/hobgoblin.cmf</Mesh>
    <Mesh>./meshes/brownie.cmf</Mesh>
    <Mesh>./meshes/cyclopsm1.cmf</Mesh>
    <Mesh>./meshes/head1_draegonif.cmf</Mesh>
    <Mesh>./meshes/head1_draegonim.cmf</Mesh>
    <Mesh>./meshes/head1_orchanf.cmf</Mesh>
    <Mesh>./meshes/head1_orchanm.cmf</Mesh>
    <Mesh>./meshes/head2_draegonif.cmf</Mesh>
    <Mesh>./meshes/head2_draegonim.cmf</Mesh>
    <Mesh>./meshes/head2_orchanf.cmf</Mesh>
    <Mesh>./meshes/head2_orchanm.cmf</Mesh>
    <Mesh>./meshes/head3_draegonif.cmf</Mesh>
    <Mesh>./meshes/head3_draegonim.cmf</Mesh>
    <Mesh>./meshes/head3_orchanf.cmf</Mesh>
    <Mesh>./meshes/head3_orchanm.cmf</Mesh>
    <Mesh>./meshes/head4_draegonif.cmf</Mesh>
    <Mesh>./meshes/head4_draegonim.cmf</Mesh>
    <Mesh>./meshes/head4_orchanf.cmf</Mesh>
    <Mesh>./meshes/head4_orchanm.cmf</Mesh>
    <Texture>./meshes/hands_draegoniblue.bmp</Texture>
    <Texture>./meshes/hands_draegonigreen.bmp</Texture>
    <Texture>./meshes/hands_draegonipurple.bmp</Texture>
    <Texture>./meshes/hands_draegonired.bmp</Texture>
    <Texture>./meshes/hands_draegoniwhite.bmp</Texture>
    <Texture>./meshes/hands_orchanblue.bmp</Texture>
    <Texture>./meshes/hands_orchangreen.bmp</Texture>
    <Texture>./meshes/hands_orchanpurple.bmp</Texture>
    <Texture>./meshes/head_draegonifblue.bmp</Texture>
    <Texture>./meshes/head_draegonifgreen.bmp</Texture>
    <Texture>./meshes/head_draegonifpurple.bmp</Texture>
    <Texture>./meshes/head_draegonifred.bmp</Texture>
    <Texture>./meshes/head_draegonifwhite.bmp</Texture>
    <Texture>./meshes/head_draegonimblue.bmp</Texture>
    <Texture>./meshes/head_draegonimgreen.bmp</Texture>
    <Texture>./meshes/head_draegonimpurple.bmp</Texture>
    <Texture>./meshes/head_draegonimred.bmp</Texture>
    <Texture>./meshes/head_draegonimwhite.bmp</Texture>
    <Texture>./meshes/head_orchanfblue.bmp</Texture>
    <Texture>./meshes/head_orchanfgreen.bmp</Texture>
    <Texture>./meshes/head_orchanfpurple.bmp</Texture>
    <Texture>./meshes/head_orchanftan.bmp</Texture>
    <Texture>./meshes/head_orchanmblue.bmp</Texture>
    <Texture>./meshes/head_orchanmgreen.bmp</Texture>
    <Texture>./meshes/head_orchanmpurple.bmp</Texture>
    <Texture>./meshes/head_orchanmtan.bmp</Texture>    
    <Mesh>./meshes/imp.cmf</Mesh>
    <Texture>./meshes/hobgoblin.bmp</Texture>
    <Texture>./meshes/imp_brownie.bmp</Texture>
    <Texture>./meshes/orcm1.bmp</Texture>    
    <Ambient>0.9, 0.7, 0.6, 1.0</Ambient>
    <Diffuse>0.9, 0.9, 0.9, 1.0</Diffuse>
    <Specular>0.02, 0.04, 0.01, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>10.0</Shininess>
  </Material>
  <Material>
    <Name>Shiny skin</Name>
    <Texture>./meshes/dragon1.bmp</Texture>
    <Texture>./meshes/dragon2.bmp</Texture>
    <Ambient>0.25, 0.25, 0.25, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.1, 0.1, 0.1, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>10.0</Shininess>
  </Material>
  <Material>
    <Name>Normal fur</Name>
    <Texture>./meshes/hat1.bmp</Texture>
    <Texture>./meshes/hat2.bmp</Texture>
    <Texture>./meshes/hat3.bmp</Texture>        
    <Texture>./meshes/cape2.bmp</Texture>
    <Mesh>./meshes/bear1.cmf</Mesh>
    <Mesh>./meshes/bear2.cmf</Mesh>
    <Mesh>./meshes/bear3.cmf</Mesh>
    <Mesh>./meshes/bear4.cmf</Mesh>
    <Mesh>./meshes/bird_falcon1.cmf</Mesh>
    <Mesh>./meshes/bird_hawkredtail.cmf</Mesh>
    <Mesh>./meshes/boar.cmf</Mesh>
    <Mesh>./meshes/chimeran1.cmf</Mesh>
    <Mesh>./meshes/chimeran2.cmf</Mesh>
    <Mesh>./meshes/chimeran3.cmf</Mesh>
    <Mesh>./meshes/chimeran4.cmf</Mesh>
    <Mesh>./meshes/cockatrice.cmf</Mesh>
    <Mesh>./meshes/feran.cmf</Mesh>
    <Mesh>./meshes/feros.cmf</Mesh>
    <Mesh>./meshes/leopard.cmf</Mesh>
    <Mesh>./meshes/leopard_snow.cmf</Mesh>
    <Mesh>./meshes/lion.cmf</Mesh>
    <Mesh>./meshes/penguin_chinstrap.cmf</Mesh>
    <Mesh>./meshes/penguin_gentoo.cmf</Mesh>
    <Mesh>./meshes/penguin_king.cmf</Mesh>
    <Mesh>./meshes/rabbit1.cmf</Mesh>
    <Mesh>./meshes/rabbit2.cmf</Mesh>
    <Mesh>./meshes/racoon.cmf</Mesh>
    <Mesh>./meshes/rat.cmf</Mesh>
    <Mesh>./meshes/skunk.cmf</Mesh>
    <Mesh>./meshes/tiger.cmf</Mesh>
    <Mesh>./meshes/tiger_white.cmf</Mesh>
    <Mesh>./meshes/wolf.cmf</Mesh>
    <Mesh>./meshes/yeti.cmf</Mesh>
    <Mesh>./meshes/trollm1.cmf</Mesh>
    <Mesh>./meshes/shield4.cmf</Mesh>
    <Texture>./meshes/animals1.bmp</Texture>
    <Texture>./meshes/animals2.bmp</Texture>
    <Texture>./meshes/animals3.bmp</Texture>
    <Texture>./meshes/animals4.bmp</Texture>
    <Texture>./meshes/animals5.bmp</Texture>
    <Texture>./meshes/animals6.bmp</Texture>
    <Texture>./meshes/animals7.bmp</Texture>
    <Texture>./meshes/animals8.bmp</Texture>
    <Texture>./meshes/animals9.bmp</Texture>
    <Texture>./meshes/animals10.bmp</Texture>
    <Texture>./meshes/animals11.bmp</Texture>
    <Texture>./meshes/animals12.bmp</Texture>
    <Texture>./meshes/trollm1.bmp</Texture>
    <Texture>./meshes/chimerans1.bmp</Texture>
    <Texture>./meshes/chimerans2.bmp</Texture>
    <Texture>./meshes/cockatrice.bmp</Texture>
    <Texture>./meshes/penguins1.bmp</Texture>
    <Texture>./3dobjects/interiors/furrugs.bmp</Texture>
    <Texture>./3dobjects/interiors/furrugs2.bmp</Texture>
    <Texture>./meshes/cape2.bmp</Texture>
    <Texture>./meshes/cape2_royalred.bmp</Texture>
    <Texture>./meshes/cape2_royalpurple.bmp</Texture>
    <Texture>./meshes/cape_custom.bmp</Texture>
    <Texture>./meshes/cape_quell.bmp</Texture>
    <Texture>./meshes/shield4_custom.bmp</Texture>
    <Texture>./meshes/hair_black.bmp</Texture>
    <Texture>./meshes/hair_blond.bmp</Texture>
    <Texture>./meshes/hair_blonddirty.bmp</Texture>
    <Texture>./meshes/hair_blondlight.bmp</Texture>
    <Texture>./meshes/hair_blondstrawberry.bmp</Texture>
    <Texture>./meshes/hair_brown.bmp</Texture>
    <Texture>./meshes/hair_browndark.bmp</Texture>
    <Texture>./meshes/hair_draegoniblue.bmp</Texture>
    <Texture>./meshes/hair_draegonigreen.bmp</Texture>
    <Texture>./meshes/hair_draegonipurple.bmp</Texture>
    <Texture>./meshes/hair_gray.bmp</Texture>
    <Texture>./meshes/hair_graybrown.bmp</Texture>
    <Texture>./meshes/hair_graydark.bmp</Texture>
    <Texture>./meshes/hair_red.bmp</Texture>
    <Texture>./meshes/hair_reddark.bmp</Texture>
    <Texture>./meshes/hair_white.bmp</Texture>
    <Texture>./meshes/arms_fur1.bmp</Texture>
    <Texture>./meshes/feros.bmp</Texture>
    <Texture>./meshes/gloves_fur.bmp</Texture>
    <Texture>./meshes/hat3.bmp</Texture>
    <Texture>./meshes/hat1.bmp</Texture>
    <Texture>./meshes/pants_fur1.bmp</Texture>
    <Texture>./meshes/yeti.bmp</Texture>
    <Texture>./meshes/birds01.bmp</Texture>
    <Texture>./meshes/boots3.bmp</Texture>
    <Texture>./meshes/torso_fur1.bmp</Texture>
    <Texture>./3dobjects/structures/furs.bmp</Texture>
    <Ambient>0.2, 0.2, 0.2, 1.0</Ambient>
    <Diffuse>0.9, 0.9, 0.9, 1.0</Diffuse>
    <Specular>0.08, 0.08, 0.08, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>40.0</Shininess>
  </Material>
  <Material>
    <Name>Shiny Fur</Name>
    <Mesh>./meshes/deer_buck.cmf</Mesh>
    <Mesh>./meshes/spider_big1.cmf</Mesh>
    <Mesh>./meshes/spider_big2.cmf</Mesh>
    <Mesh>./meshes/spider_big3.cmf</Mesh>
    <Mesh>./meshes/spider_big4.cmf</Mesh>
    <Mesh>./meshes/spider_small1.cmf</Mesh>
    <Mesh>./meshes/spider_small2.cmf</Mesh>
    <Mesh>./meshes/spider_small3.cmf</Mesh>
    <Mesh>./meshes/spider_small4.cmf</Mesh>
    <Mesh>./meshes/unicorn1.cmf</Mesh>
    <Mesh>./meshes/panther.cmf</Mesh>
    <Mesh>./meshes/horse1.cmf</Mesh>
    <Mesh>./meshes/horse2.cmf</Mesh>
    <Mesh>./meshes/beaver.cmf</Mesh>
    <Mesh>./meshes/fox.cmf</Mesh>
    <Mesh>./meshes/puma.cmf</Mesh>
    <Texture>./meshes/spider2.bmp</Texture>
    <Texture>./meshes/spider1.bmp</Texture>
    <Texture>./meshes/horses1.bmp</Texture>
    <Texture>./meshes/horses2.bmp</Texture>
    <Ambient>0.2, 0.2, 0.2, 1.0</Ambient>
    <Diffuse>0.9, 0.9, 0.9, 1.0</Diffuse>
    <Specular>0.18, 0.18, 0.18, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>40.0</Shininess>
  </Material>
  <Material>
    <Name>Rough wood</Name>
    <Mesh>./meshes/stick1.cmf</Mesh>
    <Mesh>./meshes/staff2.cmf</Mesh>
    <Mesh>./meshes/staff3.cmf</Mesh>
    <Texture>./3dobjects/interiors/wood5.bmp</Texture>
    <Texture>./3dobjects/misc_objects/barrel2.bmp</Texture>
    <Texture>./3dobjects/misc_objects/crate.bmp</Texture>
    <Texture>./3dobjects/misc_objects/crate2.bmp</Texture>
    <Texture>./3dobjects/misc_objects/miscobjects3.bmp</Texture>
    <Texture>./3dobjects/misc_objects/pots.bmp</Texture>
    <Texture>./3dobjects/misc_objects/suspensionbridge.bmp</Texture>
    <Texture>./3dobjects/structures/doors1.bmp</Texture>
    <Texture>./3dobjects/structures/roof3.bmp</Texture>
    <Texture>./3dobjects/trees/bark10.bmp</Texture>
    <Texture>./3dobjects/trees/bark11.bmp</Texture>
    <Texture>./3dobjects/trees/bark13.bmp</Texture>
    <Texture>./3dobjects/trees/bark1.bmp</Texture>
    <Texture>./3dobjects/trees/bark2.bmp</Texture>
    <Texture>./3dobjects/trees/bark4.bmp</Texture>
    <Texture>./3dobjects/trees/bark5.bmp</Texture>
    <Texture>./3dobjects/trees/bark6.bmp</Texture>
    <Texture>./3dobjects/trees/bark7.bmp</Texture>
    <Texture>./3dobjects/trees/bark8.bmp</Texture>
    <Texture>./3dobjects/trees/bark9.bmp</Texture>
    <Texture>./3dobjects/trees/stump.bmp</Texture>
    <Texture>./3dobjects/trees/treehousebark.bmp</Texture>
    <Texture>./3dobjects/trees/trunk.bmp</Texture>
    <Texture>./meshes/sticks.bmp</Texture>
    <Texture>./meshes/staff3.bmp</Texture>
    <Texture>./meshes/staff2.bmp</Texture>
    <Texture>./3dobjects/structures/doorwindows_orchan1.bmp</Texture>
    <Texture>./3dobjects/structures/bark3.bmp</Texture>
    <Texture>./3dobjects/structures/sign_pkmaps.bmp</Texture>
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    <Texture>./3dobjects/structures/treehousebark.bmp</Texture>
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    <Texture>./3dobjects/structures/stump.bmp</Texture>
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    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>20.0</Shininess>	
  </Material>
  <Material>
    <Name>Semipolished wood</Name>
    <Mesh>./meshes/shield1.cmf</Mesh>
    <Mesh>./meshes/spear01.cmf</Mesh>
    <Mesh>./meshes/staff1.cmf</Mesh>
    <Mesh>./meshes/warhammer1.cmf</Mesh>
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    <Texture>./3dobjects/interiors/wooda.bmp</Texture>
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    <Texture>./3dobjects/structures/portculis.bmp</Texture>
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    <Shininess>30.0</Shininess>
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  <Material>
    <Name>Polished wood</Name>
    <Mesh>./meshes/axe1.cmf</Mesh>
    <Mesh>./meshes/pickaxe1.cmf</Mesh>
    <Texture>./3dobjects/misc_objects/miscobjects8.bmp</Texture>
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    <Texture>./meshes/pickaxe1.bmp</Texture>
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    <Name>Rough rock</Name>
    <Mesh>./meshes/dragon1.cmf</Mesh>
    <Mesh>./meshes/dragon2.cmf</Mesh>
    <Texture>./3dobjects/misc_objects/rock1.bmp</Texture>
    <Texture>./3dobjects/misc_objects/rockdark.bmp</Texture>
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    <Texture>./3dobjects/rocks/gypsum.bmp</Texture>
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  <Material>
    <Name>Semipolished rock</Name>
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    <Mesh>./meshes/sword15.cmf</Mesh>
    <Mesh>./meshes/halberd01.cmf</Mesh>
    <Mesh>./meshes/mask01_dwarf.cmf</Mesh>
    <Mesh>./meshes/mask01_elf.cmf</Mesh>
    <Mesh>./meshes/mask01_gnome.cmf</Mesh>
    <Mesh>./meshes/mask01_medium.cmf</Mesh>
    <Mesh>./meshes/mask01_tall.cmf</Mesh>
    <Mesh>./meshes/shield2.cmf</Mesh>
    <Texture>./3dobjects/rocks/silver.bmp</Texture>
    <Texture>./3dobjects/rocks/titanium.bmp</Texture>
    <Texture>./meshes/crown2.bmp</Texture>
    <Texture>./meshes/crown4_silver.bmp</Texture>
    <Texture>./meshes/crown3_silver.bmp</Texture>
    <Texture>./meshes/crown2_silver.bmp</Texture>
    <Texture>./meshes/halberd01.bmp</Texture>
    <Texture>./meshes/mask01.bmp</Texture>
    <Texture>./meshes/sword5.bmp</Texture>
    <Texture>./meshes/sword4.bmp</Texture>
    <Texture>./meshes/sword15.bmp</Texture>
    <Texture>./meshes/shield2_titanium.bmp</Texture>
    <Texture>./meshes/torso10.bmp</Texture>
    <Ambient>0.3, 0.3, 0.3, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.75, 0.75, 0.75, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>50.0</Shininess>
  </Material>
  <Material>
    <Name>Gold</Name>
    <Mesh>./meshes/glasses1_gnome.cmf</Mesh>
    <Mesh>./meshes/crown1_draegoni.cmf</Mesh>
    <Mesh>./meshes/crown1_dwarf.cmf</Mesh>
    <Mesh>./meshes/crown1_gnome.cmf</Mesh>
    <Mesh>./meshes/crown1_medium.cmf</Mesh>
    <Mesh>./meshes/crown1_orchan.cmf</Mesh>
    <Mesh>./meshes/mace01.cmf</Mesh>
    <Texture>./3dobjects/misc_objects/goldcoins.bmp</Texture>
    <Texture>./3dobjects/rocks/gold.bmp</Texture>
    <Texture>./meshes/crown1.bmp</Texture>
    <Texture>./meshes/crown2_gold.bmp</Texture>
    <Texture>./meshes/crown3_gold.bmp</Texture>
    <Texture>./meshes/crown4_gold.bmp</Texture>
    <Texture>./meshes/glasses1.bmp</Texture>
    <Texture>./meshes/mace01.bmp</Texture>
    <Ambient>0.3, 0.35, 0.3, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.9, 0.9, 0.9, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>60.0</Shininess>
  </Material>
  <Material>
    <Name>Copper</Name>
    <Texture>./3dobjects/misc_objects/statue1.bmp</Texture>
    <Ambient>0.5, 0.2, 0.2, 1.0</Ambient>
    <Diffuse>0.85, 1.0, 0.85, 1.0</Diffuse>
    <Specular>0.7, 0.67, 0.64, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>50.0</Shininess>
  </Material>
  <Material>
    <Name>Brass</Name>
    <Mesh>./meshes/helmet5_draegoni.cmf</Mesh>
    <Mesh>./meshes/helmet5_dwarf.cmf</Mesh>
    <Mesh>./meshes/helmet5_gnome.cmf</Mesh>
    <Mesh>./meshes/helmet5_medium.cmf</Mesh>
    <Mesh>./meshes/helmet5_orchan.cmf</Mesh>
    <Texture>./meshes/helmet5.bmp</Texture>
    <Ambient>0.4, 0.25, 0.25, 1.0</Ambient>
    <Diffuse>0.95, 1.0, 0.95, 1.0</Diffuse>
    <Specular>0.7, 0.67, 0.64, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>65.0</Shininess>
  </Material>
  <Material>
    <Name>Bronze</Name>
    <Mesh>./meshes/shield3.cmf</Mesh>
    <Texture>./3dobjects/misc_objects/statue2.bmp</Texture>
    <Texture>./meshes/pants2.bmp</Texture>
    <Texture>./meshes/pants6.bmp</Texture>
    <Texture>./meshes/shield3_bronze.bmp</Texture>
    <Texture>./meshes/torso2.bmp</Texture>
    <Texture>./meshes/boots2.bmp</Texture>
    <Ambient>0.35, 0.25, 0.35, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.55, 0.55, 0.55, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>55.0</Shininess>
  </Material>
  <Material>
    <Name>Copper patina (copper carbonate corrosion)</Name>
    <Texture>./3dobjects/misc_objects/statue3.bmp</Texture>
    <Texture>./3dobjects/rocks/copperore.bmp</Texture>
    <Ambient>0.4, 0.4, 0.4, 1.0</Ambient>
    <Diffuse>0.8, 0.8, 0.8, 1.0</Diffuse>
    <Specular>0.18, 0.18, 0.18, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>5.0</Shininess>
  </Material>
  <Material>
    <Name>Cinnabar</Name>
    <Mesh>./meshes/staff_sword1.cmf</Mesh>
    <Texture>./3dobjects/rocks/cinnabar.bmp</Texture>
    <Texture>./meshes/pants8.bmp</Texture>
    <Texture>./meshes/staff_sword1.bmp</Texture>
    <Ambient>0.35, 0.1, 0.35, 1.0</Ambient>
    <Diffuse>1.0, 0.8, 0.8, 1.0</Diffuse>
    <Specular>0.09, 0.09, 0.09, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>30.0</Shininess>
  </Material>
  <Material>
    <Name>Dvarium</Name>
    <Texture>./3dobjects/rocks/dvarium.bmp</Texture>
    <Texture>./meshes/sword12.bmp</Texture>
    <Ambient>0.3, 0.2, 0.2, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.06, 0.06, 0.06, 1.0</Specular>
    <Emission>0.1, 0.0, 0.0, 1.0</Emission>
    <Shininess>15.0</Shininess>
  </Material>
  <Material>
    <Name>Seridium</Name>
    <Mesh>./meshes/sword8.cmf</Mesh>
    <Texture>./3dobjects/rocks/seridium.bmp</Texture>
    <Texture>./meshes/sword8.bmp</Texture>
    <Ambient>0.2, 0.2, 0.3, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.05, 0.07, 1.0, 1.0</Specular>
    <Emission>0.0, 0.05, 0.1, 1.0</Emission>
    <Shininess>20.0</Shininess>
  </Material>
  <Material>
    <Name>Irillium</Name>
    <Texture>./3dobjects/rocks/irillium.bmp</Texture>
    <Ambient>0.3, 0.1, 0.3, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.08, 0.06, 0.08, 1.0</Specular>
    <Emission>0.05, 0.0, 0.05, 1.0</Emission>
    <Shininess>20.0</Shininess>
  </Material>
  <Material>
    <Name>Hydrogenium</Name>
    <Mesh>./meshes/sword14.cmf</Mesh>
    <Texture>./3dobjects/rocks/hydrogenium.bmp</Texture>
    <Texture>./meshes/sword14.bmp</Texture>
    <Ambient>0.4, 0.5, 0.4, 1.0</Ambient>
    <Diffuse>0.7, 0.6, 0.7, 1.0</Diffuse>
    <Specular>0.4, 0.4, 0.35, 1.0</Specular>
    <Emission>0.2, 0.2, 0.2, 1.0</Emission>
    <Shininess>45.0</Shininess>
  </Material>
  <Material>
    <Name>Matte cloth</Name>
    <Mesh>./meshes/wraith1.cmf</Mesh>
    <Mesh>./meshes/bandana1_medium.cmf</Mesh>
    <Mesh>./meshes/leprechaun.cmf</Mesh>
    <Mesh>./meshes/cape1_medium.cmf</Mesh>
    <Mesh>./meshes/hat4_medium.cmf</Mesh>
    <Mesh>./meshes/helmet2_medium.cmf</Mesh>
    <Texture>./3dobjects/interiors/clothwhite.bmp</Texture>
    <Texture>./3dobjects/interiors/rugs1.bmp</Texture>
    <Texture>./3dobjects/interiors/tapestry1.bmp</Texture>
    <Texture>./3dobjects/interiors/tapestry2.bmp</Texture>
    <Texture>./3dobjects/interiors/tapestry3.bmp</Texture>
    <Texture>./3dobjects/misc_objects/beehive.bmp</Texture>
    <Texture>./3dobjects/misc_objects/clothesline1.bmp</Texture>
    <Texture>./3dobjects/misc_objects/map1.bmp</Texture>
    <Texture>./3dobjects/misc_objects/map2.bmp</Texture>
    <Texture>./3dobjects/misc_objects/miscobjects1.bmp</Texture>
    <Texture>./3dobjects/misc_objects/miscobjects6.bmp</Texture>
    <Texture>./3dobjects/structures/awnings.bmp</Texture>
    <Texture>./3dobjects/structures/banners1.bmp</Texture>
    <Texture>./3dobjects/structures/banners2.bmp</Texture>
    <Texture>./3dobjects/structures/banners3.bmp</Texture>
    <Texture>./3dobjects/structures/banners4.bmp</Texture>
    <Texture>./3dobjects/structures/banners5.bmp</Texture>
    <Texture>./3dobjects/structures/banners6.bmp</Texture>
    <Texture>./3dobjects/structures/banners7.bmp</Texture>
    <Texture>./3dobjects/structures/banners8.bmp</Texture>
    <Texture>./3dobjects/structures/banners9.bmp</Texture>
    <Texture>./3dobjects/structures/banners10.bmp</Texture>
    <Texture>./3dobjects/structures/clothblack.bmp</Texture>
    <Texture>./3dobjects/structures/clothbrown.bmp</Texture>
    <Texture>./3dobjects/structures/clothgreen.bmp</Texture>
    <Texture>./3dobjects/structures/clothtan.bmp</Texture>
    <Texture>./3dobjects/structures/clothwhite.bmp</Texture>
    <Texture>./3dobjects/structures/miscobjects6.bmp</Texture>
    <Texture>./3dobjects/structures/leather.bmp</Texture>
    <Texture>./meshes/hat4_black.bmp</Texture>
    <Texture>./meshes/hat4_blue.bmp</Texture>
    <Texture>./meshes/hat4_brown.bmp</Texture>
    <Texture>./meshes/hat4_green.bmp</Texture>
    <Texture>./meshes/hat4_red.bmp</Texture>
    <Texture>./meshes/arms10.bmp</Texture>
    <Texture>./meshes/bandana1_black.bmp</Texture>
    <Texture>./meshes/bandana1_blue.bmp</Texture>
    <Texture>./meshes/bandana1_brown.bmp</Texture>
    <Texture>./meshes/bandana1_green.bmp</Texture>
    <Texture>./meshes/bandana1_red.bmp</Texture>
    <Texture>./meshes/boots1_black.bmp</Texture>
    <Texture>./meshes/boots1_brown.bmp</Texture>
    <Texture>./meshes/boots1_darkbrown.bmp</Texture>
    <Texture>./meshes/boots1_dullbrown.bmp</Texture>
    <Texture>./meshes/boots1_lightbrown.bmp</Texture>
    <Texture>./meshes/boots1_orange.bmp</Texture>
    <Texture>./meshes/boots7.bmp</Texture>
    <Texture>./meshes/arms1_black.bmp</Texture>
    <Texture>./meshes/arms1_blue.bmp</Texture>
    <Texture>./meshes/arms1_brown.bmp</Texture>
    <Texture>./meshes/arms1_gray.bmp</Texture>
    <Texture>./meshes/arms1_green.bmp</Texture>
    <Texture>./meshes/arms1_lightbrown.bmp</Texture>
    <Texture>./meshes/arms1_orange.bmp</Texture>
    <Texture>./meshes/arms1_pink.bmp</Texture>
    <Texture>./meshes/arms1_purple.bmp</Texture>
    <Texture>./meshes/arms1_red.bmp</Texture>
    <Texture>./meshes/arms1_white.bmp</Texture>
    <Texture>./meshes/arms1_yellow.bmp</Texture>
    <Texture>./meshes/arms2.bmp</Texture>
    <Texture>./meshes/arms9.bmp</Texture>
    <Texture>./meshes/cape1_black.bmp</Texture>
    <Texture>./meshes/cape1_blue.bmp</Texture>
    <Texture>./meshes/cape1_bluegray.bmp</Texture>
    <Texture>./meshes/cape1_brown.bmp</Texture>
    <Texture>./meshes/cape1_browngray.bmp</Texture>
    <Texture>./meshes/cape1_gold.bmp</Texture>
    <Texture>./meshes/cape1_gray.bmp</Texture>
    <Texture>./meshes/cape1_green.bmp</Texture>
    <Texture>./meshes/cape1_greengray.bmp</Texture>
    <Texture>./meshes/cape1_orange.bmp</Texture>
    <Texture>./meshes/cape1_purple.bmp</Texture>
    <Texture>./meshes/cape1_red.bmp</Texture>
    <Texture>./meshes/cape1_white.bmp</Texture>
    <Texture>./meshes/pants1_black.bmp</Texture>
    <Texture>./meshes/pants1_blue.bmp</Texture>
    <Texture>./meshes/pants1_brown.bmp</Texture>
    <Texture>./meshes/pants1_darkbrown.bmp</Texture>
    <Texture>./meshes/pants1_gray.bmp</Texture>
    <Texture>./meshes/pants1_green.bmp</Texture>
    <Texture>./meshes/pants1_lightbrown.bmp</Texture>
    <Texture>./meshes/pants1_red.bmp</Texture>
    <Texture>./meshes/pants1_white.bmp</Texture>
    <Texture>./meshes/torso1_black.bmp</Texture>
    <Texture>./meshes/torso1_blue.bmp</Texture>
    <Texture>./meshes/torso1_brown.bmp</Texture>
    <Texture>./meshes/torso1_gray.bmp</Texture>
    <Texture>./meshes/torso1_green.bmp</Texture>
    <Texture>./meshes/torso1_lightbrown.bmp</Texture>
    <Texture>./meshes/torso1_orange.bmp</Texture>
    <Texture>./meshes/torso1_pink.bmp</Texture>
    <Texture>./meshes/torso1_purple.bmp</Texture>
    <Texture>./meshes/torso1_red.bmp</Texture>
    <Texture>./meshes/torso1_white.bmp</Texture>
    <Texture>./meshes/torso1_yellow.bmp</Texture>
    <Texture>./meshes/gloves_leather.bmp</Texture>
    <Texture>./meshes/helmet2.bmp</Texture>
    <Texture>./meshes/pants7.bmp</Texture>
    <Texture>./meshes/wraith1.bmp</Texture>
    <Texture>./3dobjects/structures/tentbanner.bmp</Texture>
    <Texture>./3dobjects/structures/sign1.bmp</Texture>
    <Ambient>0.4, 0.4, 0.4, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.01, 0.01, 0.01, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>10.0</Shininess>
  </Material>
  <Material>
    <Name>Shiny cloth</Name>
    <Mesh>./meshes/orcf1_armed.cmf</Mesh>
    <Mesh>./meshes/orcf1.cmf</Mesh>
    <Mesh>./meshes/orcm1_armed.cmf</Mesh>
    <Mesh>./meshes/orcm1.cmf</Mesh>
    <Texture>./3dobjects/interiors/rug2.bmp</Texture>
    <Texture>./3dobjects/misc_objects/cobwebs.bmp</Texture>
    <Texture>./3dobjects/misc_objects/miscobjects4.bmp</Texture>
    <Texture>./meshes/boots8.bmp</Texture>
    <Texture>./meshes/cape_custom.bmp</Texture>
    <Texture>./meshes/items18.bmp</Texture>
    <Texture>./meshes/orcm1_armed.bmp</Texture>
    <Texture>./meshes/orcf1_armed.bmp</Texture>
    <Texture>./meshes/boots4.bmp</Texture>
    <Texture>./meshes/boots6.bmp</Texture>
    <Texture>./meshes/boots5.bmp</Texture>
    <Ambient>0.25, 0.25, 0.25, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.2, 0.2, 0.2, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>20.0</Shininess>
  </Material>
  <Material>
    <Name>Matte leaves</Name>
    <Texture>./3dobjects/ground_objs/flowerplants.bmp</Texture>
    <Texture>./3dobjects/ground_objs/flowerplants4.bmp</Texture>
    <Texture>./3dobjects/trees/flowerbush1.bmp</Texture>
    <Texture>./3dobjects/trees/flowerbush2.bmp</Texture>
    <Texture>./3dobjects/trees/flowerbush3.bmp</Texture>
    <Texture>./2dobjects/ground/flowerpetals.bmp</Texture>
    <Texture>./2dobjects/ground/hay.bmp</Texture>
    <Texture>./2dobjects/ground/leaves1.bmp</Texture>
    <Texture>./2dobjects/ground/leaves2.bmp</Texture>
    <Texture>./2dobjects/ground/leaves3.bmp</Texture>
    <Texture>./2dobjects/ground/pineneedles.bmp</Texture>
    <Texture>./2dobjects/ground/corners1.bmp</Texture>
    <Texture>./2dobjects/ground/grass1.bmp</Texture>
    <Texture>./2dobjects/ground/grass2.bmp</Texture>
    <Texture>./2dobjects/ground/grass_edges.bmp</Texture>
    <Texture>./2dobjects/ground/grass_edges2.bmp</Texture>
    <Texture>./2dobjects/ground/plants.bmp</Texture>
    <Texture>./3dobjects/ground_objs/cactus1.bmp</Texture>
    <Texture>./3dobjects/ground_objs/flowerplants2.bmp</Texture>
    <Texture>./3dobjects/ground_objs/flowerplants3.bmp</Texture>
    <Texture>./3dobjects/ground_objs/flowerplants5.bmp</Texture>
    <Texture>./3dobjects/ground_objs/hay.bmp</Texture>
    <Texture>./3dobjects/ground_objs/tile1.bmp</Texture>
    <Texture>./3dobjects/ground_objs/tile19.bmp</Texture>
    <Texture>./3dobjects/trees/leaves11.bmp</Texture>
    <Texture>./3dobjects/trees/leaves12.bmp</Texture>
    <Texture>./3dobjects/trees/leaves13.bmp</Texture>
    <Texture>./3dobjects/trees/leaves2.bmp</Texture>
    <Texture>./3dobjects/trees/leaves21.bmp</Texture>
    <Texture>./3dobjects/trees/leaves3.bmp</Texture>
    <Texture>./3dobjects/trees/leaves4.bmp</Texture>
    <Texture>./3dobjects/trees/leaves5.bmp</Texture>
    <Texture>./3dobjects/trees/leaves6.bmp</Texture>
    <Texture>./3dobjects/trees/leaves8.bmp</Texture>
    <Texture>./3dobjects/trees/leaves9.bmp</Texture>
    <Texture>./3dobjects/trees/plmleaves.bmp</Texture>
    <Texture>./tiles/tile1.bmp</Texture>
    <Texture>./tiles/tile19.bmp</Texture>
    <Texture>./tiles/tile2.bmp</Texture>
    <Texture>./tiles/tile48.bmp</Texture>
    <Texture>./tiles/tile50.bmp</Texture>
    <Texture>./tiles/tile242.bmp</Texture>
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    <Specular>0.04, 0.04, 0.04, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>10.0</Shininess>
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  <Material>
    <Name>Semigloss leaves</Name>
    <Texture>./3dobjects/ground_objs/cactus2.bmp</Texture>
    <Texture>./3dobjects/ground_objs/desertplants.bmp</Texture>
    <Texture>./3dobjects/ground_objs/haystack.bmp</Texture>
    <Texture>./3dobjects/ground_objs/waterplants.bmp</Texture>
    <Texture>./3dobjects/ground_objs/weedplants.bmp</Texture>
    <Texture>./3dobjects/trees/hedge.bmp</Texture>
    <Texture>./3dobjects/trees/leaves15.bmp</Texture>
    <Texture>./3dobjects/trees/leaves16.bmp</Texture>
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    <Texture>./3dobjects/trees/leaves23.bmp</Texture>
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    <Texture>./3dobjects/trees/leaves_xmas.bmp</Texture>
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    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
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  <Material>
    <Name>Shiny leaves</Name>
    <Texture>./3dobjects/ground_objs/mosses01.bmp</Texture>
    <Texture>./3dobjects/misc_objects/fruits&amp;vegs.bmp</Texture>
    <Texture>./3dobjects/trees/leaves1.bmp</Texture>
    <Texture>./3dobjects/trees/leaves_willow.bmp</Texture>
    <Texture>./3dobjects/trees/plant1.bmp</Texture>
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  <Material>
    <Name>Pitch/Coal</Name>
    <Texture>./3dobjects/rocks/coal.bmp</Texture>
    <Texture>./3dobjects/rocks/coal1.bmp</Texture>
    <Texture>./3dobjects/rocks/snowcave.bmp</Texture>
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  <Material>
    <Name>Dirt</Name>
    <Texture>./2dobjects/ground/dirt.bmp</Texture>
    <Texture>./2dobjects/ground/dirt2.bmp</Texture>
    <Texture>./2dobjects/ground/dirt3.bmp</Texture>
    <Texture>./2dobjects/ground/dirt_edges.bmp</Texture>
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    <Texture>./2dobjects/ground/dirt3_edges.bmp</Texture>
    <Texture>./2dobjects/ground/dirt4.bmp</Texture>
    <Texture>./2dobjects/ground/dirt4_edges.bmp</Texture>
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    <Texture>./3dobjects/ground_objs/dirtroad02.bmp</Texture>
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    <Texture>./3dobjects/ground_objs/tile9.bmp</Texture>
    <Texture>./3dobjects/structures/mudbrickwall1.bmp</Texture>
    <Texture>./3dobjects/structures/sandwall.bmp</Texture>
    <Texture>./tiles/tile16.bmp</Texture>
    <Texture>./tiles/tile10.bmp</Texture>
    <Texture>./tiles/tile9.bmp</Texture>
    <Texture>./tiles/tile45.bmp</Texture>
    <Texture>./tiles/tile14.bmp</Texture>
    <Texture>./tiles/tile46.bmp</Texture>
    <Texture>./tiles/tile241.bmp</Texture>
    <Texture>./tiles/tile12.bmp</Texture>
    <Ambient>0.25, 0.25, 0.25, 1.0</Ambient>
    <Diffuse>1.0, 1.0, 1.0, 1.0</Diffuse>
    <Specular>0.0, 0.0, 0.0, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>30.0</Shininess>
  </Material>
  <Material>
    <Name>Snow-dusted</Name>
    <Texture>./3dobjects/ground_objs/snowroad.bmp</Texture>
    <Texture>./3dobjects/trees/leaves17.bmp</Texture>
    <Texture>./3dobjects/trees/leaves18.bmp</Texture>
    <Texture>./3dobjects/trees/leaves19.bmp</Texture>
    <Texture>./3dobjects/trees/leaves20.bmp</Texture>
    <Texture>./3dobjects/trees/leaves20.bmp</Texture>
    <Texture>./3dobjects/structures/doorwindows9.bmp</Texture>
    <Texture>./3dobjects/structures/shingles13.bmp</Texture>
    <Texture>./3dobjects/structures/wood8.bmp</Texture>
    <Texture>./3dobjects/structures/shingles12.bmp</Texture>
    <Texture>./tiles/tile35.bmp</Texture>
    <Texture>./tiles/tile34.bmp</Texture>
    <Ambient>0.43, 0.43, 0.5, 1.0</Ambient>
    <Diffuse>0.93, 0.93, 0.93, 1.0</Diffuse>
    <Specular>0.09, 0.08, 0.08, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>30.0</Shininess>
  </Material>
  <Material>
    <Name>Snow</Name>
    <Model>./3dobjects/rocks/snow_rockbig2.e3d</Model>
    <Model>./3dobjects/rocks/snow_rock.bmp</Model>
    <Model>./3dobjects/rocks/snowarch6.e3d</Model>
    <Model>./3dobjects/rocks/mound_snow3.e3d</Model>
    <Model>./3dobjects/rocks/mound_snow1.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge9.e3d</Model>
    <Model>./3dobjects/rocks/snowarch4.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockbig3.e3d</Model>
    <Model>./3dobjects/rocks/snowarch5.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockbig1.e3d</Model>
    <Model>./3dobjects/rocks/snowarch2.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge5.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge2.e3d</Model>
    <Model>./3dobjects/rocks/snowarch1.e3d</Model>
    <Model>./3dobjects/rocks/mound_snow4.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge3.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge7.e3d</Model>
    <Model>./3dobjects/rocks/snowarch3.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge8.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge6.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge1.e3d</Model>
    <Model>./3dobjects/rocks/snow_rockhuge4.e3d</Model>
    <Model>./3dobjects/rocks/mound_snow2.e3d</Model>
    <Model>./3dobjects/structures/snowbrick1.e3d</Model>
    <Texture>./tiles/tile29.bmp</Texture>
    <Texture>./tiles/tile28.bmp</Texture>
    <Texture>./2dobjects/ground/snow.bmp</Texture>
    <Texture>./3dobjects/rocks/snow_rock.bmp</Texture>
    <Texture>./3dobjects/structures/snowblocks.bmp</Texture>
    <Ambient>0.4, 0.4, 0.45, 1.0</Ambient>
    <Diffuse>0.8, 0.8, 0.8, 1.0</Diffuse>
    <Specular>0.14, 0.14, 0.14, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>40.0</Shininess>
  </Material>
  <Material>
    <Name>Ice</Name>
    <Texture>./3dobjects/rocks/ice_rocks.bmp</Texture>
    <Texture>./3dobjects/rocks/iceblock.bmp</Texture>
    <Texture>./tiles/tile30.bmp</Texture>
    <Ambient>0.4, 0.4, 0.5, 1.0</Ambient>
    <Diffuse>0.6, 0.6, 0.6, 1.0</Diffuse>
    <Specular>0.35, 0.35, 0.35, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>40.0</Shininess>
  </Material>
  <Material>
    <Name>Water</Name>
    <Ambient>0.4, 0.4, 0.5, 1.0</Ambient>
    <Diffuse>0.4, 0.4, 0.4, 1.0</Diffuse>
    <Specular>0.15, 0.15, 0.15, 1.0</Specular>
    <Emission>0.0, 0.0, 0.0, 1.0</Emission>
    <Shininess>60.0</Shininess>
  </Material>
  <Material>
    <Name>Lava</Name>
    <Texture>./tiles/tile240.bmp</Texture>
    <Texture>./tiles/tile21.bmp</Texture>
    <Texture>./tiles/tile20.bmp</Texture>
    <Texture>./tiles/tile33.bmp</Texture>
    <Ambient>0.2, 0.2, 0.2, 1.0</Ambient>
    <Diffuse>0.8, 0.8, 0.8, 1.0</Diffuse>
    <Specular>0.01, 0.01, 0.01, 1.0</Specular>
    <Emission>0.7, 0.65, 0.65, 1.0</Emission>
    <Shininess>20.0</Shininess>
  </Material>

  <Scene>
    <Name>Grass and trees</Name>
    <Map>./maps/startmap.elm</Map>
    <Map>./maps/cont2map1.elm</Map>
    <Map>./maps/cont2map3_misc.elm</Map>
    <Map>./maps/cont2map10.elm</Map>
    <Map>./maps/cont2map11.elm</Map>
    <Map>./maps/cont2map12.elm</Map>
    <Map>./maps/cont2map14.elm</Map>
    <Map>./maps/cont2map16.elm</Map>
    <Map>./maps/cont2map17.elm</Map>
    <Map>./maps/cont2map5.elm</Map>
    <Map>./maps/cont2map8.elm</Map>
    <Map>./maps/cont2map9.elm</Map>
    <Map>./maps/map11.elm</Map>
    <Map>./maps/map11_mschgar.elm</Map>
    <Map>./maps/map14f.elm</Map>
    <Map>./maps/map2.elm</Map>
    <Map>./maps/map4f.elm</Map>
    <Map>./maps/map6nf.elm</Map>
    <DayAmbient>0.4, 0.45, 0.44, 1.0</DayAmbient>
    <DayDiffuse>2.5, 2.5, 2.5, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.38, 0.3, 0.25, 1.0</DawnAmbient>
    <DawnDiffuse>2.4, 1.9, 1.3, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.08, 0.1, 0.1, 1.0</NightAmbient>
    <NightDiffuse>0.7, 0.7, 1.0, 1.0</NightDiffuse>
    <NightSpecular>0.7, 0.7, 1.0, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Dirt, mud, and wood</Name>
    <Map>./maps/cont2map6.elm</Map>
    <Map>./maps/cont2map7.elm</Map>
    <Map>./maps/map12.elm</Map>
    <Map>./maps/map5nf.elm</Map>
    <Map>./maps/map7.elm</Map>
    <Map>./maps/map8.elm</Map>
    <Map>./maps/map9f.elm</Map>
    <DayAmbient>0.25, 0.2, 0.22, 1.0</DayAmbient>
    <DayDiffuse>2.5, 2.4, 2.3, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.35, 0.2, 0.18, 1.0</DawnAmbient>
    <DawnDiffuse>2.2, 1.7, 1.15, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.07, 0.06, 0.08, 1.0</NightAmbient>
    <NightDiffuse>0.7, 0.7, 0.9, 1.0</NightDiffuse>
    <NightSpecular>0.7, 0.7, 0.9, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Ash, coal, asphault</Name>
    <DayAmbient>0.12, 0.12, 0.13, 1.0</DayAmbient>
    <DayDiffuse>2.3, 2.2, 2.1, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.28, 0.2, 0.15, 1.0</DawnAmbient>
    <DawnDiffuse>2.0, 1.6, 1.1, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.05, 0.05, 0.07, 1.0</NightAmbient>
    <NightDiffuse>0.7, 0.7, 0.9, 1.0</NightDiffuse>
    <NightSpecular>0.7, 0.7, 0.9, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Light stone and concrete</Name>
    <Map>./maps/anitora.elm</Map>
    <Map>./maps/c2_portalsroom.elm</Map>
    <Map>./maps/mapportalroom.elm</Map>
    <DayAmbient>0.55, 0.55, 0.6, 1.0</DayAmbient>
    <DayDiffuse>2.7, 2.7, 2.7, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.5, 0.42, 0.37, 1.0</DawnAmbient>
    <DawnDiffuse>2.6, 2.0, 1.4, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.09, 0.09, 0.11, 1.0</NightAmbient>
    <NightDiffuse>0.7, 0.7, 0.9, 1.0</NightDiffuse>
    <NightSpecular>0.7, 0.7, 0.9, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Yellow sand</Name>
    <Map>./maps/cont2map13.elm</Map>
    <Map>./maps/cont2map15.elm</Map>
    <Map>./maps/cont2map2.elm</Map>
    <Map>./maps/cont2map3.elm</Map>
    <Map>./maps/cont2map4.elm</Map>
    <Map>./maps/map13.elm</Map>
    <Map>./maps/map15f.elm</Map>
    <Map>./maps/map3.elm</Map>
    <DayAmbient>0.5, 0.47, 0.27, 1.0</DayAmbient>
    <DayDiffuse>2.9, 2.8, 2.3, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.5, 0.45, 0.41, 1.0</DawnAmbient>
    <DawnDiffuse>2.8, 2.15, 1.1, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.1, 0.09, 0.08, 1.0</NightAmbient>
    <NightDiffuse>0.75, 0.75, 0.95, 1.0</NightDiffuse>
    <NightSpecular>0.75, 0.75, 0.95, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Scattered snow</Name>
    <Map>./maps/cont2map23.elm</Map>
    <Map>./maps/cont2map24.elm</Map>
    <DayAmbient>0.6, 0.6, 0.66, 1.0</DayAmbient>
    <DayDiffuse>2.8, 2.8, 2.8, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>0.65, 0.57, 0.5, 1.0</DawnAmbient>
    <DawnDiffuse>2.6, 2.0, 1.4, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.16, 0.16, 0.2, 1.0</NightAmbient>
    <NightDiffuse>0.8, 0.8, 1.0, 1.0</NightDiffuse>
    <NightSpecular>0.8, 0.8, 1.0, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Deep snow</Name>
    <Map>./maps/cont2map18.elm</Map>
    <Map>./maps/cont2map20.elm</Map>
    <Map>./maps/cont2map22.elm</Map>
    <DayAmbient>0.65, 0.65, 0.72, 1.0</DayAmbient>
    <DayDiffuse>2.9, 2.9, 2.9, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>1.0, 0.85, 0.75, 1.0</DawnAmbient>
    <DawnDiffuse>2.7, 2.1, 1.45, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.2, 0.2, 0.25, 1.0</NightAmbient>
    <NightDiffuse>0.9, 0.9, 1.1, 1.0</NightDiffuse>
    <NightSpecular>0.9, 0.9, 1.1, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Whiteout</Name>
    <Map>./maps/cont2map16_mountains.elm</Map>
    <Map>./maps/cont2map19.elm</Map>
    <Map>./maps/cont2map21.elm</Map>
    <DayAmbient>0.9, 0.9, 1.0, 1.0</DayAmbient>
    <DayDiffuse>3.0, 3.0, 3.0, 1.0</DayDiffuse>
    <DaySpecular>2.7, 2.5, 2.3, 1.0</DaySpecular>
    <DawnAmbient>1.0, 0.95, 0.9, 1.0</DawnAmbient>
    <DawnDiffuse>2.8, 2.1, 1.5, 1.0</DawnDiffuse>
    <DawnSpecular>2.7, 2.5, 2.3</DawnSpecular>
    <NightAmbient>0.26, 0.26, 0.33, 1.0</NightAmbient>
    <NightDiffuse>1.0, 1.0, 1.2, 1.0</NightDiffuse>
    <NightSpecular>1.0, 1.0, 1.2, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- dark to medium gray rock</Name>
    <Map>./maps/cave1.elm</Map>
    <Map>./maps/cave2.elm</Map>
    <Map>./maps/cave3.elm</Map>
    <Map>./maps/cont2map1_caves.elm</Map>
    <Map>./maps/cont2map1_mine.elm</Map>
    <Map>./maps/cont2map10_insides.elm</Map>
    <Map>./maps/cont2map12_cave1.elm</Map>
    <Map>./maps/cont2map12_cave2.elm</Map>
    <Map>./maps/cont2map14_insides.elm</Map>
    <Map>./maps/cont2map15_mountain.elm</Map>
    <Map>./maps/cont2map16_insides.elm</Map>
    <Map>./maps/cont2map17_insides.elm</Map>
    <Map>./maps/cont2map4_caves.elm</Map>
    <Map>./maps/cont2map5_caves.elm</Map>
    <Map>./maps/cont2map5_underground.elm</Map>
    <Map>./maps/cont2map6_caves.elm</Map>
    <Map>./maps/cont2map8_cave.elm</Map>
    <Map>./maps/cont2map9_insides.elm</Map>
    <Map>./maps/map11_insides.elm</Map>
    <Map>./maps/map12_cave.elm</Map>
    <Map>./maps/map2_cave.elm</Map>
    <Map>./maps/map6nf_cave.elm</Map>
    <Map>./maps/map7_cave.elm</Map>
    <Map>./maps/maparena1.elm</Map>
    <Map>./maps/mine.elm</Map>
    <Map>./maps/mine1_sub.elm</Map>
    <DayAmbient>0.04, 0.04, 0.04, 1.0</DayAmbient>
    <DayDiffuse>0.4, 0.4, 0.4, 1.0</DayDiffuse>
    <DaySpecular>0.4, 0.4, 0.4, 1.0</DaySpecular>
    <DawnAmbient>0.04, 0.04, 0.04, 1.0</DawnAmbient>
    <DawnDiffuse>0.4, 0.4, 0.4, 1.0</DawnDiffuse>
    <DawnSpecular>0.4, 0.4, 0.4, 1.0</DawnSpecular>
    <NightAmbient>0.035, 0.035, 0.035, 1.0</NightAmbient>
    <NightDiffuse>0.35, 0.35, 0.35, 1.0</NightDiffuse>
    <NightSpecular>0.35, 0.35, 0.35, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- light gray rock</Name>
    <Map>./maps/c2_docks_irillion.elm</Map>
    <Map>./maps/cont2map2_cave.elm</Map>
    <Map>./maps/cont2map2_insides.elm</Map>
    <Map>./maps/cont2map2_misc.elm</Map>
    <Map>./maps/cont2map10_caves.elm</Map>
    <Map>./maps/cont2map11_cave1.elm</Map>
    <Map>./maps/cont2map20_insides.elm</Map>
    <Map>./maps/cont2map21_maze1.elm</Map>
    <Map>./maps/cont2map21_maze2.elm</Map>
    <Map>./maps/cont2map21_maze3.elm</Map>
    <Map>./maps/cont2map21_maze4.elm</Map>
    <Map>./maps/cont2map21_maze5.elm</Map>
    <Map>./maps/cont2map22_caves.elm</Map>
    <Map>./maps/map11_mschcave.elm</Map>
    <Map>./maps/misc1.elm</Map>
    <DayAmbient>0.12, 0.12, 0.12, 1.0</DayAmbient>
    <DayDiffuse>0.63, 0.63, 0.63, 1.0</DayDiffuse>
    <DaySpecular>0.63, 0.63, 0.63, 1.0</DaySpecular>
    <DawnAmbient>0.12, 0.12, 0.12, 1.0</DawnAmbient>
    <DawnDiffuse>0.63, 0.63, 0.63, 1.0</DawnDiffuse>
    <DawnSpecular>0.63, 0.63, 0.63, 1.0</DawnSpecular>
    <NightAmbient>0.12, 0.12, 0.12, 1.0</NightAmbient>
    <NightDiffuse>0.63, 0.63, 0.63, 1.0</NightDiffuse>
    <NightSpecular>0.63, 0.63, 0.63, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- light blue rock</Name>
    <Map>./maps/cont2map22_insides.elm</Map>
    <Map>./maps/cont2map23_insides.elm</Map>
    <DayAmbient>0.1, 0.1, 0.2, 1.0</DayAmbient>
    <DayDiffuse>0.6, 0.6, 0.85, 1.0</DayDiffuse>
    <DaySpecular>0.6, 0.6, 0.85, 1.0</DaySpecular>
    <DawnAmbient>0.1, 0.1, 0.2, 1.0</DawnAmbient>
    <DawnDiffuse>0.6, 0.6, 0.85, 1.0</DawnDiffuse>
    <DawnSpecular>0.6, 0.6, 0.85, 1.0</DawnSpecular>
    <NightAmbient>0.08, 0.08, 0.16, 1.0</NightAmbient>
    <NightDiffuse>0.5, 0.5, 0.75, 1.0</NightDiffuse>
    <NightSpecular>0.5, 0.5, 0.75, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- dirt</Name>
    <Map>./maps/map15_cave.elm</Map>
    <Map>./maps/map7_insides.elm</Map>
    <DayAmbient>0.05, 0.04, 0.03, 1.0</DayAmbient>
    <DayDiffuse>0.6, 0.53, 0.45, 1.0</DayDiffuse>
    <DaySpecular>0.6, 0.53, 0.45, 1.0</DaySpecular>
    <DawnAmbient>0.05, 0.04, 0.03, 1.0</DawnAmbient>
    <DawnDiffuse>0.6, 0.54, 0.45, 1.0</DawnDiffuse>
    <DawnSpecular>0.6, 0.53, 0.45, 1.0</DawnSpecular>
    <NightAmbient>0.045, 0.036, 0.027, 1.0</NightAmbient>
    <NightDiffuse>0.45, 0.36, 0.27, 1.0</NightDiffuse>
    <NightSpecular>0.45, 0.36, 0.27, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- lava</Name>
    <Map>./maps/c2_docks_seridia.elm</Map>
    <Map>./maps/c2_underworld.elm</Map>
    <Map>./maps/cont2map15_caves.elm</Map>
    <Map>./maps/cont2map21_maze6.elm</Map>
    <Map>./maps/map8_catacombs.elm</Map>
    <Map>./maps/mapunderworld.elm</Map>
    <DayAmbient>0.1, 0.04, 0.04, 1.0</DayAmbient>
    <DayDiffuse>1.1, 0.8, 0.8, 1.0</DayDiffuse>
    <DaySpecular>1.1, 0.8, 0.8, 1.0</DaySpecular>
    <DawnAmbient>0.1, 0.04, 0.04, 1.0</DawnAmbient>
    <DawnDiffuse>1.1, 0.8, 0.8, 1.0</DawnDiffuse>
    <DawnSpecular>1.1, 0.8, 0.8, 1.0</DawnSpecular>
    <NightAmbient>0.1, 0.04, 0.04, 1.0</NightAmbient>
    <NightDiffuse>1.1, 0.8, 0.8, 1.0</NightDiffuse>
    <NightSpecular>1.1, 0.8, 0.8, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- crypt</Name>
    <Map>./maps/cont2map17_crypt.elm</Map>
    <Map>./maps/map11_crypt.elm</Map>
    <Map>./maps/map2_insidescastle.elm</Map>
    <Map>./maps/map6nf_insides.elm</Map>
    <Map>./maps/map9f.elm</Map>
    <DayAmbient>0.05, 0.07, 0.05, 1.0</DayAmbient>
    <DayDiffuse>0.6, 0.66, 0.6, 1.0</DayDiffuse>
    <DaySpecular>0.6, 0.66, 0.6, 1.0</DaySpecular>
    <DawnAmbient>0.05, 0.07, 0.05, 1.0</DawnAmbient>
    <DawnDiffuse>0.6, 0.66, 0.6, 1.0</DawnDiffuse>
    <DawnSpecular>0.6, 0.66, 0.6, 1.0</DawnSpecular>
    <NightAmbient>0.04, 0.055, 0.04, 1.0</NightAmbient>
    <NightDiffuse>0.5, 0.55, 0.5, 1.0</NightDiffuse>
    <NightSpecular>0.5, 0.55, 0.5, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Underground -- snow</Name>
    <Map>./maps/contmap18_caves.elm</Map>
    <Map>./maps/cont2map21_caves.elm</Map>
    <Map>./maps/cont2map24_cave.elm</Map>
    <Map>./maps/cont2map24_insides.elm</Map>
    <DayAmbient>0.25, 0.25, 0.3, 1.0</DayAmbient>
    <DayDiffuse>0.7, 0.7, 0.7, 1.0</DayDiffuse>
    <DaySpecular>0.7, 0.7, 0.7, 1.0</DaySpecular>
    <DawnAmbient>0.25, 0.25, 0.3, 1.0</DawnAmbient>
    <DawnDiffuse>0.7, 0.7, 0.7, 1.0</DawnDiffuse>
    <DawnSpecular>0.7, 0.7, 0.7, 1.0</DawnSpecular>
    <NightAmbient>0.25, 0.25, 0.3, 1.0</NightAmbient>
    <NightDiffuse>0.7, 0.7, 0.7, 1.0</NightDiffuse>
    <NightSpecular>0.7, 0.7, 0.7, 1.0</NightSpecular>
  </Scene>
  <Scene>
    <Name>Building interior</Name>
    <Map>./maps/cont2map1_insides.elm</Map>
    <Map>./maps/cont2map12_fortress.elm</Map>
    <Map>./maps/cont2map9_temple.elm</Map>
    <Map>./maps/map11_insmsch.elm</Map>
    <Map>./maps/map13_castle.elm</Map>
    <Map>./maps/map2_insides.elm</Map>
    <Map>./maps/map5nf_insides.elm</Map>
    <Map>./maps/map8_insides.elm</Map>
    <DayAmbient>0.2, 0.2, 0.2, 1.0</DayAmbient>
    <DayDiffuse>1.9, 1.9, 1.9, 1.0</DayDiffuse>
    <DaySpecular>1.9, 1.9, 1.9, 1.0</DaySpecular>
    <DawnAmbient>0.2, 0.2, 0.2, 1.0</DawnAmbient>
    <DawnDiffuse>1.9, 1.9, 1.9, 1.0</DawnDiffuse>
    <DawnSpecular>1.9, 1.9, 1.9, 1.0</DawnSpecular>
    <NightAmbient>0.2, 0.2, 0.2, 1.0</NightAmbient>
    <NightDiffuse>1.9, 1.9, 1.9, 1.0</NightDiffuse>
    <NightSpecular>1.9, 1.9, 1.9, 1.0</NightSpecular>
  </Scene>

</Materials>  
