<actor type="gnome male" id="38">
	<skin>./meshes/gnome_male.dds</skin>
	<mesh>./meshes/gnome_male.cmf</mesh>
	<skeleton>./skeletons/medium.csf</skeleton>
	<actor_scale>0.83</actor_scale>
	<defaults>
		<shirt>
			<mesh>./meshes/torso1_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso2">
			<mesh>./meshes/torso2_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso3">
			<mesh>./meshes/torso3_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso4">
			<mesh>./meshes/torso4_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso5">
			<mesh>./meshes/torso5_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso6">
			<mesh>./meshes/torso6_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso7">
			<mesh>./meshes/torso7_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso8">
			<mesh>./meshes/torso8_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso9">
			<mesh>./meshes/torso9_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso10">
			<mesh>./meshes/torso1_elfm.cmf</mesh>
		</shirt>
		<shirt group="torso11">
			<mesh>./meshes/torso11_elfm.cmf</mesh>
		</shirt>		
		<legs>
			<mesh>./meshes/legs1_elfm.cmf</mesh>
		</legs>
		<legs group="legs2">
			<mesh>./meshes/legs2_elfm.cmf</mesh>
		</legs>
		<legs group="legs3">
			<mesh>./meshes/legs3_elfm.cmf</mesh>
		</legs>
		<legs group="legs4">
			<mesh>./meshes/legs2_elfm.cmf</mesh>
		</legs>			
		<boots group="boots1">
			<mesh>./meshes/boots1_elfm.cmf</mesh>
		</boots>
		<boots group="boots2">
			<mesh>./meshes/boots2_elfm.cmf</mesh>
		</boots>
		<boots group="boots3">
			<mesh>./meshes/boots3_elfm.cmf</mesh>
		</boots>
		<boots group="boots4">
			<mesh>./meshes/boots4_elfm.cmf</mesh>
		</boots>		
		<shield group="quiver1">
			<mesh>./meshes/quiver1_elfm.cmf</mesh>
			<glow>none</glow>
		</shield>
		<shield group="quiver2">
			<mesh>./meshes/quiver2_elfm.cmf</mesh>
		</shield>
		<neck group="1">
			<mesh>./meshes/medallion01.cmf</mesh>
		</neck>
		<neck group="2">
			<mesh>./meshes/medallion02.cmf</mesh>
		</neck>	
		<neck group="3">
			<mesh>./meshes/medallion03.cmf</mesh>
		</neck>
		<neck group="4">
			<mesh>./meshes/medallion04.cmf</mesh>
		</neck>			
	</defaults>
		
	&standard_players;

	<head number="1">
		<mesh>./meshes/head1_gnomem.cmf</mesh>
		<skin></skin>
		<glow>none</glow>
	</head>
	<head number="2">
		<mesh>./meshes/head2_gnomem.cmf</mesh>
		<skin></skin>
		<glow>none</glow>
	</head>
	<head number="3">
		<mesh>./meshes/head3_gnomem.cmf</mesh>
		<skin></skin>
		<glow>none</glow>
	</head>
	<head number="4">
		<mesh>./meshes/head4_gnomem.cmf</mesh>
		<skin></skin>
		<glow>none</glow>
	</head>
	<head number="5">
		<mesh>./meshes/head1_gnomem.cmf</mesh>
		<skin></skin>
		<glow>none</glow>
	</head>	

		

	<hskin color="brown">
		<hands>./meshes/hands_brown.dds</hands>
		<head>./meshes/head_gnomembrown.dds</head>
		<arms>./meshes/arms_skingm_brown.dds</arms>
		<torso>./meshes/torso_skingm_brown.dds</torso>		
	</hskin>
	<hskin color="normal">
		<hands>./meshes/hands_peach.dds</hands>
		<head>./meshes/head_gnomempeach.dds</head>
		<arms>./meshes/arms_skingm_peach.dds</arms>
		<torso>./meshes/torso_skingm_peach.dds</torso>		
	</hskin>
	<hskin color="pale">
		<hands>./meshes/hands_pale.dds</hands>
		<head>./meshes/head_gnomempale.dds</head>
		<arms>./meshes/arms_skingm_pale.dds</arms>
		<torso>./meshes/torso_skingm_pale.dds</torso>		
	</hskin>
	<hskin color="tan">
		<hands>./meshes/hands_tan.dds</hands>
		<head>./meshes/head_gnomemtan.dds</head>
		<arms>./meshes/arms_skingm_tan.dds</arms>
		<torso>./meshes/torso_skingm_tan.dds</torso>		
	</hskin>
	<sounds>
		<battlecry>Battlecry Male1</battlecry>
		<walk scale="0.2"></walk> 
		<pain1>Pain Male</pain1>
		<die1>Die Male</die1>
		<die2>Die Male</die2>		
	</sounds>
</actor>
