<mines>
	<!-- Mine type definitions file
	
	Mines are defined in the following way:
	<mine id="0" type="Small mine">./3dobjects/mine1.e3d</mine>

	The "id" property is the mine type ID sent from the server
	The "type" property is unused (purely descriptive) and optional
	-->
	<mine id="0" type="Small mine">./3dobjects/mine1.e3d</mine>
	<mine id="1" type="Medium mine">./3dobjects/mine2.e3d</mine>
	<mine id="2" type="High explosive mine">./3dobjects/mine3.e3d</mine>
	<mine id="11" type="Remote mine">./3dobjects/mine4.e3d</mine>
	<mine id="3" type="Trap">./3dobjects/snare1.e3d</mine>
	<mine id="4" type="Caltrop 1">./3dobjects/caltrop1.e3d</mine>
	<mine id="5" type="Caltrop 2">./3dobjects/caltrop2.e3d</mine>
	<mine id="6" type="Barricade">./3dobjects/barricade1.e3d</mine>
	<mine id="7" type="Mana drainer">./3dobjects/ward1.e3d</mine>
	<mine id="8" type="Mana burner">./3dobjects/ward2.e3d</mine>
	<mine id="9" type="Uninvisibiliser">./3dobjects/ward3.e3d</mine>
	<mine id="10" type="Magic immunity remover">./3dobjects/ward4.e3d</mine>
</mines>
