<actor type="phantom warrior" id="60">
	<skin>./meshes/phantom_warrior.dds</skin>
	<mesh>./meshes/phantom_warrior.cmf</mesh>
	<skeleton>./skeletons/monster1.csf</skeleton>
	<actor_scale>1.1</actor_scale>
	<frames>
		<CAL_walk sound_scale="0.0">./animations/monster_walk1.caf 0</CAL_walk>
		<CAL_die1 duration="500">./animations/monster_die.caf 1</CAL_die1>
		<CAL_die2 duration="500">./animations/monster_die.caf 1</CAL_die2>
		<CAL_pain1 duration="500">./animations/monster_pain1.caf 1</CAL_pain1>
		<CAL_pain2 duration="500">./animations/monster_pain2.caf 1</CAL_pain2>
		<CAL_idle sound="Phantom Idle">./animations/monster_idle1.caf 0</CAL_idle>
		<CAL_attack_up_1 duration="500" sound="Punch">./animations/monster_attack1.caf 1</CAL_attack_up_1>
		<CAL_attack_up_2 duration="500" sound="Punch">./animations/monster_attack3.caf 1</CAL_attack_up_2>
		<CAL_attack_up_3 duration="500" sound="Punch">./animations/monster_attack5.caf 1</CAL_attack_up_3>
		<CAL_attack_up_4 duration="500" sound="Punch">./animations/monster_attack1.caf 1</CAL_attack_up_4>
		<CAL_attack_up_5 duration="500" sound="Punch">./animations/monster_attack3.caf 1</CAL_attack_up_5>
		<CAL_attack_up_6 duration="500" sound="Punch">./animations/monster_attack5.caf 1</CAL_attack_up_6>
		<CAL_attack_up_7 duration="500" sound="Punch">./animations/monster_attack1.caf 1</CAL_attack_up_7>
		<CAL_attack_up_8 duration="500" sound="Punch">./animations/monster_attack3.caf 1</CAL_attack_up_8>
		<CAL_attack_up_9 duration="500" sound="Punch">./animations/monster_attack5.caf 1</CAL_attack_up_9>
		<CAL_attack_up_10 duration="500" sound="Punch">./animations/monster_attack1.caf 1</CAL_attack_up_10>		
		<CAL_attack_down_1 duration="500" sound="Kick">./animations/monster_attack3.caf 1</CAL_attack_down_1>
		<CAL_attack_down_2 duration="500" sound="Kick">./animations/monster_attack5.caf 1</CAL_attack_down_2>
		<CAL_attack_down_3 duration="500" sound="Kick">./animations/monster_attack1.caf 1</CAL_attack_down_3>
		<CAL_attack_down_4 duration="500" sound="Kick">./animations/monster_attack3.caf 1</CAL_attack_down_4>
		<CAL_attack_down_5 duration="500" sound="Kick">./animations/monster_attack5.caf 1</CAL_attack_down_5>
		<CAL_attack_down_6 duration="500" sound="Kick">./animations/monster_attack1.caf 1</CAL_attack_down_6>
		<CAL_attack_down_7 duration="500" sound="Kick">./animations/monster_attack3.caf 1</CAL_attack_down_7>
		<CAL_attack_down_8 duration="500" sound="Kick">./animations/monster_attack5.caf 1</CAL_attack_down_8>
		<CAL_attack_down_9 duration="500" sound="Kick">./animations/monster_attack1.caf 1</CAL_attack_down_9>
		<CAL_attack_down_10 duration="500" sound="Kick">./animations/monster_attack3.caf 1</CAL_attack_down_10>	
		<CAL_in_combat duration="500">./animations/monster_fight_in.caf 1</CAL_in_combat>
		<CAL_out_combat duration="500">./animations/monster_fight_out.caf 1</CAL_out_combat>
		<CAL_combat_idle duration="500">./animations/monster_fight_idle.caf 0</CAL_combat_idle>

	</frames>
	<ghost>yes</ghost>
	<walk_speed>0.1111111119</walk_speed>
	<run_speed>0.1111111111</run_speed>
	<sounds>
		<battlecry>Phantom Attack</battlecry>
	</sounds>	
</actor>

