<?xml version="1.0" encoding="UTF-8"?>
<root>
   <actors>
      <load>Can't load actor</load>
      <frame>Couldn't find frame</frame>
      <unk_frame>Unknown frame</unk_frame>
      <dup_id>Duplicate actor ID</dup_id>
      <namelen>Bad actor name/length</namelen>
      <addcommand>Unable to add command</addcommand>
      <loadbody>Can't load body part</loadbody>
      <head>head</head>
      <torso>torso</torso>
      <weapon>weapon</weapon>
      <helmet>helmet</helmet>
      <cape>cape</cape>
      <dupnpc>Duplicate actor name</dupnpc>
   </actors>
   <load>
      <obj>Can't load 2d object</obj>
      <file>Can't open file</file>
      <cursors>Can't open cursors file.</cursors>
      <font>Unable to load font</font>
      <fatal>Fatal</fatal>
      <noe3d>Couldn't read e3dlist.txt</noe3d>
      <elini>Couldn't read configuration file el.ini</elini>
      <invmap>%s is an invalid map!</invmap>
      <parsenotes>Unable to parse xml notepad. It will be overwritten.</parsenotes>
      <noteswrong>Document of the wrong type. It will be overwritten.</noteswrong>
      <manynotes>Too many notes - Last nodes were ignored.</manynotes>
      <notenode>Incorrect node type - could not copy.</notenode>
      <savenotes>Unable to write notes to file %s</savenotes>
      <exceednotes>Tried to exceed notepad buffer! Ignored.</exceednotes>
   </load>
   <misc>
      <error>Error</error>
      <objerr>Object error</objerr>
      <nasty>Something nasty happened while trying to process:</nasty>
      <corrupt>Object seems to be corrupted. Skipping the object. Warning: This might cause further problems.</corrupt>
      <badobj>Bad object</badobj>
      <multimat>Two or more materials with the same texture name!</multimat>
      <resync>Resync with the server...</resync>
      <vertex>Vertex Arrays enabled (memory hog on!)...</vertex>
      <compiled>Compiled Vertex Arrays disabled.</compiled>
      <point>Point Particles disabled.</point>
      <particles>Particles completely disabled!</particles>
      <net>Couldn't initialize net</net>
      <timer_fail>Couldn't initialize the timer</timer_fail>
      <resolve>Can't resolve server address.
Perhaps you are not connected to the Internet or your DNS server is down!</resolve>
      <connect>Can't connect to server :(</connect>
      <redefine>You need to update your character, due to the new models!
Go on the New Character screen, type your existing
username and password, update your character, then press
Done. *YOUR STATS AND ITEMS WILL NOT BE AFFECTED*</redefine>
      <noexist>You don't exist!</noexist>
      <latency>Server latency</latency>
      <newver>There is a new version of the client, please update it</newver>
      <notsup>This version is no longer supported, please update!</notsup>
      <packets>Packet overrun...data lost!</packets>
      <disconnect>Disconnected from server!</disconnect>
      <stat>Server sent invalid stat number</stat>
      <ascii>Not ASCII</ascii>
      <timer_lag>The %s timer was lagging severely behind or had stopped, restarted it</timer_lag>
      <nameinuse>Character name is already taken</nameinuse>
      <notabs>You cannot disable tabbed windows with video mode %d, forcing them</notabs>
      <nomap>Unable to switch to map %s!</nomap>
      <emptymap>Using an empty map instead.</emptymap>
      <nonomap>Fatal error: Couldn't load map ./maps/nomap.elm.
Fix your maps.</nonomap>
      <nobmpmap>There is no map for this place.</nobmpmap>
      <book_open>Couldn't open the book: %s!</book_open>
      <noanimation>No animation: %s!
      </noanimation>
      <warning>Warning!</warning>
      <hostname_mismatch>The host name of the selected game server (%s) does not match that of the security certificate sent by the server you connected to (%s). This could be a configuration error in the server, or an attacker may be redirecting you to a fake game server (for example, to steal your password).

Click "%s" to break the connection and restart the game with a different server, or "%s" if you understand and accept the risks and wish to continue anyway.</hostname_mismatch>
      <unverified_certificate>The encryption certificate sent by the server could not be verified. This could mean that someone is intercepting your connection with the game server (for example, to steal your password).

Click "%s" to break the connection and restart the game with a different server, or "%s" if you understand and accept the risks and wish to continue anyway.</unverified_certificate>
      <close_connection>Close connection</close_connection>
      <continue>Continue</continue>
      <encryption_failed>Failed to set up an encrypted connection.</encryption_failed>
      <cert_verification_err>The server certificate could not be verified.</cert_verification_err>
      <send_failed>Failed to send data to the server.</send_failed>
      <invalid_location>Invalid location %d,%d</invalid_location>
      <badnode>There is something wrong with one of a node's fields.</badnode>
      <badroot>The root node in %s was incorrect.</badroot>
      <undefnode>Found an unexpected node type while parsing %s (%s).</undefnode>
      <use_builtin_chans>Could not load a channel list from file. Using a limited built-in set instead.</use_builtin_chans>
      <use_eng_chans>Could not load a channel list for language code %s. Using the english set instead.</use_eng_chans>
   </misc>
   <particles>
      <version>Particle file %s version (%i) doesn't match file reader version (%i)!</version>
      <overrun>Particle file %s tries to define %i particles, when %i is the maximum!</overrun>
      <pos>Particle file %s contained strange position/constraint values. Tried to fix.</pos>
      <sysdump>-- PARTICLE SYSTEM DUMP --</sysdump>
      <disabled>Particles disabled!</disabled>
      <point>Using point sprites</point>
      <quads>Using textured quads</quads>
      <defs>Definitions</defs>
      <system>systems</system>
      <particles>particles</particles>
   </particles>
   <snd>
      <loadwav>Failed to load wav file %s</loadwav>
      <loadfile>Failed to load ogg file</loadfile>
      <loadstream>Failed to load ogg stream</loadstream>
      <buffer>Error creating buffer</buffer>
      <number>Got invalid sound number</number>
      <source>Error creating a source</source>
      <skip>Skip! Speeding up...</skip>
      <tooslow>Sorry, too slow to play music...</tooslow>
      <fail>Failed to stop all sounds.</fail>
      <init>Error initializing sound</init>
      <toomany>Too many sounds.</toomany>
      <read>Read from media.</read>
      <notvorbis>Not Vorbis data.</notvorbis>
      <version>Vorbis version mismatch.</version>
      <header>Invalid Vorbis header.</header>
      <intern>Internal logic fault (bug or heap/stack corruption)</intern>
      <unknown>Unknown Ogg error.</unknown>
      <false>Ogg error media false.</false>
      <hole>Ogg error media hole.</hole>
      <einval>Ogg error media EINVAL.</einval>
      <eof>Ogg error media EOF.</eof>
      <ebadlink>Ogg error media EBADLINK.</ebadlink>
      <enoseek>Ogg error media ENOSEEK.</enoseek>
      <enomusic>This client was built without music support</enomusic>
      <musicstopped>No song is currently playing</musicstopped>
      <musicinfo>Currently playing: "%s" by %s (%d:%02d/%d:%02d)</musicinfo>
      <musicinfonoartist>Currently playing: "%s" (%d:%02d/%d:%02d)</musicinfonoartist>
   </snd>
   <video>
      <nostencil>Video mode %s with a stencil buffer is not available
Trying this mode without a stencil buffer...</nostencil>
      <safemode>Video mode %s without a stencil buffer is not available
Trying the safemode (640x480x32) Full Screen (no stencil)</safemode>
      <nosdl>Couldn't initialize SDL</nosdl>
      <nohwstencil>Couldn't find a hardware accelerated stencil buffer.
Shadows are not available.</nohwstencil>
      <depth>Hint: Try a 32 BPP resolution (if you are under XWindows, set your screen display to 24 or 32 bpp).</depth>
      <glmode>Couldn't set GL mode</glmode>
      <swstencil>Hmm... This mode seems to fall back in software 'acceleration'.
Trying to disable the stencil buffer.</swstencil>
      <last_try>Hmm... No luck without a stencil buffer either...
Let's try one more thing...</last_try>
      <swmode>Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers...</swmode>
      <extfound>%s extension found, using it.</extfound>
      <extnouse>%s extension found, NOT using it...</extnouse>
      <extnotfound>Couldn't find the %s extension, not using it...</extnotfound>
      <multitex>Couldn't find the GL_ARB_multitexture extension, giving up clouds shadows, and texture detail...</multitex>
      <noshadowmapping>Shadowmapping disabled (need newer hardware)</noshadowmapping>
      <toobigshadowmap>Shadow map size not supported! Shadow map size reduced to %d!</toobigshadowmap>
      <invalid>Stop playing with the configuration file and select valid modes!</invalid>
      <noframebuffer>Framebuffer disabled (need newer driver)</noframebuffer>
      <fboattachmenterror>Framebuffer: attachment error</fboattachmenterror>
      <fbomissingattachmenterror>Framebuffer: missing attachment</fbomissingattachmenterror>
      <fboduplicateattachmenterror>Framebuffer: duplicate attachment</fboduplicateattachmenterror>
      <fbodimensionserror>Framebuffer: dimensions error</fbodimensionserror>
      <fboformatserror>Framebuffer: formats error</fboformatserror>
      <fbodrawbuffererror>Framebuffer: draw buffer error</fbodrawbuffererror>
      <fboreadbuffererror>Framebuffer: read buffer error</fboreadbuffererror>
      <fbounknowerror>Framebuffer: unkown error</fbounknowerror></video>
   <rules>
      <proceed>Read the rules and you can play in %d seconds</proceed>
      <ready>Read all rules (scroll to the bottom) and click on "I Accept" to play!</ready>
      <accept>I Accept</accept>
      <read>An error occured while reading the rules</read>
      <parse>An error occored while parsing the rules</parse>
      <notfound>The rules.xml file was not found. You will have to redownload your game.</notfound>
   </rules>
</root>
