// Copyright (C) 2020 The Qt Company Ltd
// Copyright (C) 2012 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Stephen Kelly <stephen.kelly@kdab.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \page cmake-manual.html
    \target CMake Manual
    \title Build with CMake
    \brief Describes how to use CMake in your development projects.

    \c{CMake} is a tool to simplify the build process for development projects across different
    platforms. \c CMake automatically generates build systems, such as Makefiles and Ninja
    files.

    \c{CMake} is a third-party tool with its own \l{CMake Documentation}{documentation}.
    This manual focuses on how to use \c{CMake} to build Qt applications and libraries.


    \section1 Table of Contents

    \list
        \li \l{Getting started with CMake}
        \li \l {Building a QML application}
        \li \l {Building a reusable QML module}
        \li \l{Building projects on the command line}
        \li \l{Deployment}
        \li \l{Supported CMake versions}
        \li \l{Making Qt available in CMake projects}
        \li \l{Imported targets}
        \li \l{Qt CMake policies}
        \li \l{Qt 5 and Qt 6 compatibility}
        \li \l{CMake Command Reference}
        \li \l{CMake Variable Reference}
        \li \l{CMake Property Reference}
    \endlist
*/

/*!
    \page cmake-get-started.html
    \title Getting started with CMake

    \c{CMake} is a group of tools that allow to build, test, and package
    applications. Just like Qt, it is available on all major development
    platforms. It is also supported by various IDE's, including
    \l{\QC Documentation}{\QC}.

    In this section we will show the most basic way to use Qt in a CMake
    project. First, we create a basic console application. Then, we extend the
    project into a GUI application that uses \l{Qt Widgets}.

    If you want to know how to build an existing CMake project with Qt, see the
    documentation on \l{Building projects on the command line}{how to build
    projects with CMake on the command line}.

    To learn the basics of getting started with CMake, take the
    \l {https://www.qt.io/academy/course-catalog#building-with-cmake:-getting-started-with-cmake-and-qt}
    {Building with Cmake: Getting Started with CMake and Qt} course in Qt Academy.

    \section2 Building a C++ console application

    A \c{CMake} project is defined by files written in the CMake language.
    The main file is called \c{CMakeLists.txt}, and is usually placed in the
    same directory as the actual program sources.

    Here is a typical \c{CMakeLists.txt} file for a console application written
    in C++ using Qt:

    \quotefromfile snippets/cmake/helloworld_qtcore.cmake
    \skipto cmake_minimum_required
    \printuntil

    Let's go through the content.

    \quotefromfile snippets/cmake/helloworld_qtcore.cmake
    \skipto cmake_minimum_required
    \printuntil cmake_minimum_required

    \c cmake_minimum_required() specifies the minimum CMake version that is
    required to successfully configure the project. See \l {Supported CMake
    versions} for the minimum version required by Qt.

    \printuntil project(

    \c project() sets a project name and the default project version. The
    \c{LANGUAGES} argument tells CMake that the program is written in C++.

    \printuntil CMAKE_CXX_STANDARD_REQUIRED

    Qt 6 requires a compiler supporting C++ version 17 or newer.
    Enforcing this by setting the \c{CMAKE_CXX_STANDARD},
    \c{CMAKE_CXX_STANDARD_REQUIRED} variables will let CMake print an error if
    the compiler is too old.

    \printuntil find_package(

    This tells CMake to look up Qt 6 and make the \c Core module available.
    There is no point in continuing if \c{CMake} cannot locate the module, so we
    do set the \c{REQUIRED} flag to let CMake abort in this case. For more
    information, see \l{Making Qt available in CMake projects}.

    If successful, the module will set some CMake variables documented in
    \l{Module variables}. It furthermore imports the \c{Qt6::Core} target
    that we use below.

    \printuntil qt_standard_project_setup(

    The \l{qt6_standard_project_setup}{qt_standard_project_setup} command sets
    project-wide defaults for a typical Qt application.

    Among other things, this command sets the \c{CMAKE_AUTOMOC} variable to
    \c{ON}, which instructs CMake to automatically set up rules so that Qt's
    \l{Using the Meta-Object Compiler (moc)}{Meta-Object Compiler (moc)} is
    called transparently, when required.

    See \l{qt6_standard_project_setup}{qt_standard_project_setup}'s reference
    for details.

    \printuntil )

    \l{qt6_add_executable}{qt_add_executable()} tells CMake that we want to
    build an executable (so not a library) called \c{helloworld} as a target.
    It is a  wrapper around the built-in \c add_executable() command, and
    provides additional logic to automatically handle things like linking of
    Qt plugins in static Qt builds, platform-specific customization of library
    names, and so on.

    The target should be built from the C++ source file \c{main.cpp}.

    Typically, you do not list header files here. This is different
    from \l{qmake}, where header files need to be explicitly listed so that
    they are processed by the
    \l{Using the Meta-Object Compiler (moc)} {Meta-Object Compiler (moc)}.

    For creating libraries, see \l{qt6_add_library}{qt_add_library}.

    \printuntil

    Finally, \c{target_link_libraries} tells CMake that the \c{helloworld}
    executable makes use of \l{Qt Core} by referencing the \c{Qt6::Core}
    target imported by the \c{find_package()} call above. This will not only add
    the right arguments to the linker, but also makes sure that the right
    include directories, compiler definitions are passed to the C++ compiler.
    The \c{PRIVATE} keyword is not strictly necessary for an executable target,
    but it is good practice to specify it. If \c{helloworld} was a library
    rather than an executable, then either \c{PRIVATE} or \c{PUBLIC} should be
    specified (\c{PUBLIC} if the library mentions anything from \c{Qt6::Core}
    in its headers, \c{PRIVATE} otherwise).

    \section2 Building a C++ GUI application
    \target cmake-widgets-application-walkthrough

    In the \l{Building a C++ console application}{last section} we showed the
    CMakeLists.txt file for a simple console application. We will now create a
    GUI application that uses the \l{Qt Widgets} module.

    This is the full project file:

    \quotefromfile snippets/cmake/helloworld_qtwidgets.cmake
    \skipto cmake_minimum_required
    \printuntil

    Let's walk through the changes we have made.

    \quotefromfile snippets/cmake/helloworld_qtwidgets.cmake
    \skipto find_package(
    \printuntil find_package(

    In the \c{find_package} call, we replace \c{Core} with \c{Widgets}. This
    will locate the \c{Qt6Widgets} module and provide the \c{Qt6::Widgets}
    targets we later link against.

    \printuntil qt_standard_project_setup(

    In addition to \c{CMAKE_AUTOMOC},
    \l{qt6_standard_project_setup}{qt_standard_project_setup} sets the
    \c{CMAKE_AUTOUIC} variable to \c{ON}. This will automatically create rules
    to invoke Qt's \l{User Interface Compiler (uic)} on \c{.ui} source files.

    \printuntil )

    We add a \l{Qt Widgets Designer} file (\c{mainwindow.ui}) and its corresponding C++
    source file (\c{mainwindow.cpp}) to the application target's sources.

    \note Another way to add \c{.ui} files to your project is to use the command
    \l{qt6_add_ui}{qt_add_ui} instead of \c AUTOUIC.

    \printuntil target_link_libraries

    In the \c{target_link_libraries} command, we link against \c{Qt6::Widgets}
    instead of \c{Qt6::Core}. Note that the application will still link against
    \c{Qt6::Core}, because \c{Qt6::Widgets} depends on it.

    \printuntil

    Finally, we set properties on our application target with the following
    effects:

    \list
        \li Prevent the creation of a console window on Windows.
        \li Create an application bundle on macOS.
    \endlist

    See the \l{CMake Documentation} for more information about these target
    properties.

    \section2 Structuring projects

    Projects that contain more than just one target will benefit from a clear
    project file structure. We will use CMake's
    \l{add_subdirectory()}{subdirectory feature}.

    As we plan to extend the project with more targets, we move the source files
    of the application into a subdirectory and create a new \c{CMakeLists.txt}
    in there.

    \badcode
    <project root>
    ├── CMakeLists.txt
    └── src
        └── app
            ├── CMakeLists.txt
            ├── main.cpp
            ├── mainwindow.cpp
            ├── mainwindow.h
            └── mainwindow.ui
    \endcode

    The top-level \c{CMakeLists.txt} contains the overall project setup,
    \c{find_package} and \c{add_subdirectory} calls:

    \code
    cmake_minimum_required(VERSION 3.16)

    project(helloworld VERSION 1.0.0 LANGUAGES CXX)

    set(CMAKE_CXX_STANDARD 17)
    set(CMAKE_CXX_STANDARD_REQUIRED ON)

    find_package(Qt6 REQUIRED COMPONENTS Widgets)
    qt_standard_project_setup()

    add_subdirectory(src/app)
    \endcode

    Variables that are set in this file are visible in subdirectory project
    files.

    The application's project file \c{src/app/CMakeLists.txt} contains the
    executable target:

    \code
    qt_add_executable(helloworld
        mainwindow.ui
        mainwindow.cpp
        main.cpp
    )

    target_link_libraries(helloworld PRIVATE Qt6::Widgets)

    set_target_properties(helloworld PROPERTIES
        WIN32_EXECUTABLE ON
        MACOSX_BUNDLE ON
    )
    \endcode

    Such a structure will make it easy to add more targets to the project such
    as libraries or unit tests.

    \note Add your project build directory to the list of excluded directories
     of any anti-virus application that runs on your system.

    \section2 Building libraries

    As the project grows, you may want to turn parts of your application code
    into a library that is used by the application and possibly unit tests. This
    section shows how to create such a library.

    Our application currently contains business logic directly in \c{main.cpp}.
    We extract the code into a new static library called \c{businesslogic} in
    the subdirectory \c{"src/businesslogic"} as explained in the \l{Structuring
    projects}{previous section}.

    For the sake of simplicity, the library consists of just one C++ source file
    and its corresponding header file that is included by the application's
    \c{main.cpp}:

    \badcode
    <project root>
    ├── CMakeLists.txt
    └── src
        ├── app
        │   ├── ...
        │   └── main.cpp
        └── businesslogic
            ├── CMakeLists.txt
            ├── businesslogic.cpp
            └── businesslogic.h
    \endcode

    Let's have a look at the library's project file (\c{src/businesslogic/CMakeLists.txt}).

    \quotefromfile snippets/cmake/helloworld_src_businesslogic.cmake
    \skipto add_library
    \printuntil

    Let's go through the content.

    \quotefromfile snippets/cmake/helloworld_src_businesslogic.cmake
    \skipto add_library
    \printto target_link_libraries

    The
    \l{https://cmake.org/cmake/help/latest/command/add_library.html}{add_library}
    command creates the library \c{businesslogic}. Later, we will let the
    application link against this target.

    The \c STATIC keyword denotes a static library. If we wanted to create a
    shared or dynamic library, we would use the \c SHARED keyword.

    \printuntil target_link_libraries

    We have a static library and don't actually have to link other libraries.
    But as our library uses classes from \c{QtCore}, we add a link dependency to
    \c{Qt6::Core}. This pulls in the necessary \c QtCore include paths and
    preprocessor defines.

    \printuntil target_include_directories

    The library API is defined in the header file
    \c{businesslogic/businesslogic.h}. By calling \l{CMake
    target_include_directories documentation}{target_include_directories}, we
    make sure that the absolute path to the \c businesslogic directory is
    automatically added as an include path to all targets using our library.

    This frees us in \c{main.cpp} from using relative paths to locate
    \c{businesslogic.h}. Instead, we can just write

    \badcode
    #include <businesslogic.h>
    \endcode

    Last, we must add the library's subdirectory to the top-level project file:

    \code
    add_subdirectory(src/app)
    add_subdirectory(src/businesslogic)
    \endcode

    \section2 Using libraries

    To use the library we created in the \l{Building libraries}{previous
    section}, we instruct CMake to link against it:

    \code
    target_link_libraries(helloworld PRIVATE
        businesslogic
        Qt6::Widgets
    )
    \endcode

    This ensures that \c{businesslogic.h} is found when main.cpp is compiled.
    Furthermore, the businesslogic static library will become a part of the \c
    helloworld executable.

    In CMake terms, the library \c businesslogic specifies \e{usage
    requirements} (the include path) that every consumer of our library (the
    application) has to satisfy. The \c{target_link_libraries} command takes
    care of that.

    \section2 Adding resources

    We want to display some images in our application, so we add them using the
    \l{The Qt Resource System}{Qt Resource System}.

    \code
    qt_add_resources(helloworld imageresources
        PREFIX "/images"
        FILES logo.png splashscreen.png
    )
    \endcode

    The \l{qt_add_resources} command automatically creates a Qt resource
    containing the referenced images. From the C++ source code, you can access
    the images by prepending the specified resource prefix:

    \code
    logoLabel->setPixmap(QPixmap(":/images/logo.png"));
    \endcode

    The \l{qt_add_resources} command takes as the first argument either a
    variable name or a target name. We recommend to use the target-based variant
    of this command as shown in the example above.

    \section2 Adding translations
    \target cmake-getting-started-adding-translations

    Translations of strings in a Qt project are encoded in \c{.ts} files. These
    \c{.ts} files are compiled into binary \c{.qm} files, which are then loaded
    by the Qt application at run time. See \l{Internationalization with Qt} for
    details.

    This section describes how to add a German and French translation to the \c
    helloworld application.

    Specify both languages with
    \l{qt6_standard_project_setup}{qt_standard_project_setup}:
    \code
    qt_standard_project_setup(I18N_TRANSLATED_LANGUAGES de fr)
    \endcode

    Then call \l{qt6_add_translations}{qt_add_translations} on the target that
    shall load the \c{.qm} files:
    \code
    qt_add_translations(helloworld)
    \endcode

    On the first configuration, this command creates the files
    \c{helloworld_de.ts} and \c{helloworld_fr.ts} in the \e{source directory} of
    the project. These files will contain the translated strings and are
    supposed to be put under version control.

    The command also creates build system rules to automatically generate
    \c{.qm} files from the \c{.ts} files. By default, the \c{.qm} files are
    embedded into a resource and are accessible under the \c{"/i18n"} resource
    prefix.

    To update the entries in the \c{.ts} file, build the \c{update_translations}
    target:

    \badcode
    $ cmake --build . --target update_translations
    \endcode

    To trigger the generation of the \c{.qm} files manually, build the
    \c{release_translations} target:

    \badcode
    $ cmake --build . --target release_translations
    \endcode

    For more information about how to influence the handling of \c{.ts} files and
    the embedding into a resource, see the
    \l{qt6_add_translations}{qt_add_translations documentation}.

    The \l{qt6_add_translations}{qt_add_translations} command is a convenience
    wrapper. For more fine-grained control of how \c{.ts} files and \c{.qm}
    files are handled, use the underlying commands
    \l{qt6_add_lupdate}{qt_add_lupdate} and
    \l{qt6_add_lrelease}{qt_add_lrelease}.

    \section2 Further reading

    The official \l{CMake Documentation} is an invaluable source for working
    with CMake.

    The official \l{CMake Tutorial} covers common build system tasks.

    The book \l{Professional CMake: A Practical Guide} provides a great
    introduction to the most relevant CMake features.
*/

/*!
    \page cmake-build-qml-application.html
    \title Building a QML application

    In \l{Building a C++ console application}, we showed the CMakeLists.txt file
    for a simple console application. We will now create a QML application that
    uses the \l{Qt Quick} module.

    Here is the full project file:
    \quotefromfile snippets/cmake/helloworld_qtqml.cmake
    \skipto cmake_minimum_required
    \printuntil

    Let's walk through the changes we have made, compared to the console
    application \c CMakeLists.txt:

    \quotefromfile snippets/cmake/helloworld_qtqml.cmake
    \skipto find_package(
    \dots
    \printline find_package(

    In the \c{find_package()} call, we replace \c{Core} with \c{Quick}. CMake
    will therefore load the \c{Qt6Quick} module and provide the \c{Qt6::Quick}
    targets we later link against. CMake will also automatically load packages
    Quick depends on, like \c Qt6Qml, which defines the \l{qt_add_qml_module}
    {qt_add_qml_module()} command we use below.

    We also require Qt 6.5 or newer.

    \printline qt_standard_project_setup

    The \l{qt_standard_project_setup}{qt_standard_project_setup()} command sets
    project-wide defaults for a typical Qt application. By adding \c {REQUIRES 6.5},
    we enable the policy \l{QTP0001}, which defines a default resource prefix for QML
    modules created by \l{qt_add_qml_module}{qt_add_qml_module()}.

    \skipto qt_add_qml_module(
    \dots
    \printuntil /^\)/

    \l{qt_add_qml_module}{qt_add_qml_module()} adds a QML module named \c hello
    to the executable, consisting of two QML files and one image. Due to \l{QTP0001},
    the module will be available at \c {qrc:/qt/qml/hello} in the resource file system,
    with \c {qrc:/qt/qml/} being one of the QML engine's default
    \l[QtQml]{QML Import Path}{import paths}.

    \l{qt_add_qml_module}{qt_add_qml_module()} also does optimization steps like
    running the \l{QML script compiler}, and defining a \c helloworld_qmllint
    target which you can run to get additional suggestions about the \c .qml files
    from \l qmllint.

    \printline target_link_libraries(
    In the \c{target_link_libraries()} command, we link our executable
    against \c{Qt6::Quick}. This automatically also links against targets
    \c{Qt6::Quick} depends on, including \c{Qt6::Qml} and \c{Qt6::Core}.
*/

/*!
    \page cmake-build-reusable-qml-module.html
    \title Building a reusable QML module

    The example below demonstrates how to create a library which exposes C++ to QML.
    The directory structure for the example looks like this:

    \badcode
    ├── CMakeLists.txt
    └── example
        └── mylib
            ├── CMakeLists.txt
            ├── mytype.cpp
            ├── mytype.h
    \endcode

    The toplevel \c CMakeLists.txt file does some basic setup using
    \l{qt6_standard_project_setup}{qt_standard_project_setup}, and then uses
    \c add_subdirectory to include the one in mylib:

    \code
    cmake_minimum_required(VERSION 3.16)

    project(qmlmodule VERSION 1.0.0 LANGUAGES CXX)

    set(CMAKE_CXX_STANDARD 17)
    set(CMAKE_CXX_STANDARD_REQUIRED ON)

    find_package(Qt6 REQUIRED COMPONENTS Qml)
    qt_standard_project_setup(REQUIRES 6.5)

    add_subdirectory(example/mylib)
    \endcode

    The subdirectories are structured to
    correspond to the QML module’s URI, but with the dots replaced by
    slashes. That’s the same logic the engine uses when it searches for a
    module in the \l{Import Statements}{import paths}. Following this
    subdirectory structure helps tooling.

    \c mytype.h declares a class and uses the
    \l{Registering C++ Types with the QML Type System}{declarative registration macros}
    to expose it to the engine.

    In the subdirectory’s \c CMakeLists.txt we call \l{qt6_add_qml_module}{qt_add_qml_module}.
    Compared to \l {Building a QML application}, the invocation is slightly
    different:

    \code
    qt_add_qml_module(mylib
        URI example.mylib
        VERSION 1.0
        SOURCES
            mytype.h mytype.cpp
        QML_FILES
            MyQmlType.qml
    )
    \endcode

    The target for \c{mylib} has not been created before. When the target passed
    to \c qt6_add_qml_module does not exist, it automatically creates a library
    target. This avoids a separate
    call to \l {qt6_add_library}{qt_add_library}.
    To register QML types defined in C++, add their header and source files
    as arguments to the SOURCES parameter.

    When the project is built, in addition to the library, a QML plugin is also
    built. The plugin's auto-generated class extends from
    \l {QQmlEngineExtensionPlugin}.
    The mylib library itself already contains the code to register the types
    with the engine.  However, that is only useful in cases where we can link
    against the library. To make the module usable in a QML file loaded by \c qml,
    the \l{qml_runtime_tool}{QML Runtime Tool}, a plugin is needed that can be loaded.
    The plugin is then responsible for actually linking against the library, and
    ensuring that the types get registered.

    Note that the automatic plugin generation is only possible if the module
    does not do anything besides registering the types. If it needs to do
    something more advanced like registering an image provider in
    \c initializeEngine, you still need to manually write the plugin.
    \l{qt6_add_qml_module} has support for this with \c NO_GENERATE_PLUGIN_SOURCE.

    Also, following the directory layout convention helps tooling. That layout
    is mirrored in the build directory. Which means that you can pass the path to
    your build directory to the QML tool (via the \c{-I} flag), and it will find the
    plugin.
*/

/*!
    \page cmake-build-on-cmdline.html
    \title Building projects on the command line

    This page explains how to configure and build existing projects. If you want
    to know how to create a Qt-based CMake project, see the documentation on
    \l{Getting started with CMake}{how to get started with CMake}.

    To build a Qt project, CMake needs to know where the Qt installation is
    located. Usually this is done by setting the CMake variable \l{CMake
    CMAKE_PREFIX_PATH documentation}{CMAKE_PREFIX_PATH} to Qt's installation
    prefix. If you are cross-compiling, see \l{Cross-compiling} for details on
    additional variables you will need to set.

    If Qt is installed using \QOI, choose a Qt version within
    the top-level installation directory. For example, the following command
    shows how this is done on Windows:

    \badcode \QtVersion
    cmake -DCMAKE_PREFIX_PATH=C:\Qt\\1\msvc2022_64 -S <source-dir> -B <build-dir>
    \endcode

    The \c{<source-dir>} and \c{<build-dir>} placeholders represent the source
    and build directories of your project.

    \section1 CMake generators

    CMake generates the necessary build system files that enable build tools
    such as GNU Make or Ninja to build your project.

    CMake's default generator depends on the platform and build environment. For
    example on Windows, CMake generates Visual Studio project files if a Visual
    Studio environment is detected.

    For a consistent developer experience on all platforms, use the \c{Ninja} or
    \c{Ninja Multi-Config} generator.

    You can select the CMake generator either by setting the \c{CMAKE_GENERATOR}
    environment variable or using the \c{-G} argument:

    \badcode
    cmake -G Ninja ...
    \endcode

    \section1 qt-cmake

    The \c{qt-cmake} script is a convenient alternative to configure your
    project. It eliminates the need for you to specify the
    \c{CMAKE_PREFIX_PATH}. You can find it located in the \c{bin} directory of
    your Qt installation prefix. The script passes all parameters to CMake, so
    you can use it just like you would use \c{cmake}:

    \badcode \QtVersion
    C:\Qt\\1\msvc2022_64\bin\qt-cmake -G Ninja -S <source-dir> -B <build-dir>
    \endcode

    After the build system files are generated, your project is ready to be
    built:

    \badcode
    cd <build-dir>
    ninja
    \endcode

    You can also use the generator-independent CMake command:

    \badcode
    cmake --build <build-dir>
    \endcode

    \section1 Cross-compiling

    Building your project for a platform that is different from your development
    machine is called cross-compiling. An example is building for Android (the
    target platform) on a Windows machine (the host platform).

    Cross-compiling with CMake requires a \l{CMake CMAKE_TOOLCHAIN_FILE
    documentation}{toolchain file} for most platforms. It also requires a Qt
    version for the development host, in addition to a Qt version for the target
    platform. For example, you need Qt for Windows and Qt for Android installed
    to cross-compile for Android on Windows.

    Use \c qt-cmake from the Qt installation for the target platform, to
    cross-compile your project for that platform:

    \badcode
    <target-qt>/bin/qt-cmake -S <source-dir> -B <build-dir>
    \endcode

    This will configure your project for the target platform. The toolchain file
    is automatically passed, and possibly other platform-specific variables are
    set up.

    \section1 Specifying a custom toolchain file

    The \c{qt-cmake} script passes a Qt-internal \l{CMake CMAKE_TOOLCHAIN_FILE
    documentation}{toolchain file} to CMake. This toolchain file sets several
    variables that are specific to Qt's target platform.

    If you are using a Qt installation that has not been built on your machine,
    \c{qt-cmake} needs to know the location of the CMake toolchain file for the
    target platform.

    In such a case, you can instruct \c{qt-cmake} to chainload a custom
    toolchain file by setting the \c{QT_CHAINLOAD_TOOLCHAIN_FILE} variable:

    \badcode \QtVersion
    ~/Qt/\1/android_armv7/bin/qt-cmake -DQT_CHAINLOAD_TOOLCHAIN_FILE=<file-path> -S <source-dir> -B <build-dir>
    \endcode

    This instructs Qt's internal toolchain file to load your custom toolchain
    file as well.
*/

/*!
    \page cmake-deployment.html
    \title Deployment
    \brief Provides an overview of how to deploy Qt projects.

    Use Qt's CMake deployment API to deploy Qt projects for desktop platforms.
    The API supports various target platforms, which you can find in the
    \l{qt_generate_deploy_app_script}{qt_generate_deploy_app_script()}
    documentation.

    The deployment process depends on whether your project is a Qt Widgets
    application or a Qt Quick application. Even if you are planning to deploy
    only Qt Quick applications, read about deploying Qt Widgets applications
    first to understand the process.

    \section1 Deploying a Qt Widgets application

    This section shows how to deploy a Qt Widgets application with an example of
    a simple C++ Qt project.

    \snippet snippets/cmake/deploy_non_qml.cmake basic setup

    You need to instruct CMake to install the application target into the
    appropriate location. On macOS, bundles are installed directly into
    \c{${CMAKE_INSTALL_PREFIX}}, on other platforms into the \c{"bin"} directory
    underneath.

    \snippet snippets/cmake/deploy_non_qml.cmake installation

    Note that \l{qt_standard_project_setup}{qt_standard_project_setup()} pulls
    in CMake's \c{GNUInstallDirs.cmake}. This is what defines the
    \c{CMAKE_INSTALL_BINDIR} variable.

    You also need to generate a \e{deployment script}. A deployment script is
    CMake code that is executed at installation time. This code takes care of
    collecting runtime dependencies and copies them to the installation
    directory.

    \snippet snippets/cmake/deploy_non_qml.cmake deployment script

    The \l{qt_generate_deploy_app_script}{qt_generate_deploy_app_script()}
    command generates the deployment script in the build directory. The file
    name of the generated script file is stored in the \c{deploy_script}
    variable. The \c{install(SCRIPT)} call instructs CMake to run the script on
    installation.

    The project can be installed with \c{cmake --install .} or \c{ninja install}
    like any other CMake-based project. After installation, the installation
    directory contains the shared libraries and assets that are necessary to run
    the application. In other words, the installation produces a self-contained
    directory, ready to be packaged - for example by \c{cpack}.

    \section1 Deploying a Qt Quick application

    Deploying a Qt Quick project requires a different command to generate the
    deployment script. The rest of the steps are similar to deploying a
    Qt Widgets application.

    First, you create the Qt Quick application.

    \snippet snippets/cmake/deploy_qml.cmake basic setup

    You install the application as before.

    \snippet snippets/cmake/deploy_qml.cmake installation

    To generate the deployment script, you call
    \l{qt_generate_deploy_qml_app_script}{qt_generate_deploy_qml_app_script()}
    instead of
    \l{qt_generate_deploy_app_script}{qt_generate_deploy_app_script()}.

    \snippet snippets/cmake/deploy_qml.cmake deployment script

    On installation, the application binary will be deployed, including the QML
    files and the shared libraries and assets of Qt that are used by the
    project. Again, the resulting directory is self-contained and can be
    packaged by tools like \c{cpack}.
*/

/*!
    \page cmake-supported-cmake-versions.html
    \title Supported CMake versions
    \brief Provides an overview of supported CMake versions.

    \c cmake_minimum_required() specifies the minimum CMake version that is
    required to successfully configure a project. It also updates the
    \l {CMake Policy Settings} of the project, which control various aspects
    of CMake's backwards compatibility behavior.

    Qt projects are required to set version \c 3.16 or newer in the
    \c cmake_minimum_required command to ensure a working set of
    policy behaviors.

    The actual version of CMake that should be used to configure the
    project also depends on the target platform. For most target platforms,
    it is \c 3.22.
*/

/*!
    \page cmake-imported-targets.html
    \title Imported targets
    \brief Provides an overview of the CMake targets imported by Qt.

    Each Qt module that is loaded defines a CMake library target. The target names
    start with \c{Qt6::}, followed by the module name. For example: \c{Qt6::Core}, \c{Qt6::Gui}.
    Pass the name of the library target to \c target_link_libraries to use the respective library.

    \note The targets are also available with a \c{Qt::} prefix:
    \c Qt::Core, \c Qt::Gui, and so on. See also \l{Qt 5 and Qt 6 compatibility}.

    Imported targets are created with the same configurations as when Qt was configured. That is:
    \list
        \li If Qt was configured with the \c -debug switch, an imported target with the DEBUG
            configuration is created.
        \li If Qt was configured with the \c -release switch, an imported target with the RELEASE
            configuration is created.
        \li If Qt was configured with the \c -debug-and-release switch, then imported targets are
            created with both RELEASE and DEBUG configurations.
    \endlist

    If your project has custom \c{CMake} build configurations, you have to map your custom
    configuration to either the debug or the release Qt configuration.

    \snippet snippets/cmake/examples.cmake 2
*/

/*!
    \page qt-cmake-policies.html
    \title Qt CMake policies
    \target qt_cmake_policies
    \brief Provides a list of available Qt CMake policies.

    Qt CMake policies maintain the backward compatibility
    across multiple releases. Every new policy starts by warning you about a
    deprecated feature or behavior; followed by a warning message that briefly
    describes the change. To disable a policy's warning, explicitly
    request the \c NEW or non-backward compatible behavior of a policy
    using the \l{qt_policy}{qt_policy()} command.

    \section1 Policies

    \annotatedlist qt-cmake-policies
*/

/*!
    \page cmake-qt5-and-qt6-compatibility.html
    \title Qt 5 and Qt 6 compatibility

    The semantics of the CMake API in Qt 5 and Qt 6 are largely compatible, though some differences
    exist in the behavior of these commands and additional interfaces only in the latter versions.
    This guide is primarily meant for projects looking into gradual migration from one major release
    to another.

    Up to Qt 5.14, all imported Qt library targets and commands contained the version number as part
    of the name, for example \c{qt5_add_library}. This makes writing CMake code that should work
    with both Qt 5 and Qt 6 somewhat cumbersome. Qt 5.15 therefore introduced \e versionless targets
    and commands, that is \c{qt_add_library}, to enable writing CMake code that is largely agnostic
    to the different Qt versions.

    \section2 Versionless targets

    In addition to the existing imported targets, Qt 5.15 introduced \e versionless targets. That
    is, to link against \l{Qt Core} one can both reference \c Qt6::Core, or \c Qt::Core:

    \snippet snippets/cmake/qt5_qt6_compatible.cmake versionless_targets

    Above snippet first tries to find a Qt 6 installation. If that fails, it tries to find a
    Qt 5.15 package. Independent of whether Qt 6 or Qt 5 is used, we can use the imported
    \c{Qt::Core} target. To skip the Qt 6 check, set
    \l {https://cmake.org/cmake/help/latest/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html}
    {\c {CMAKE_DISABLE_FIND_PACKAGE_Qt6}} before the \c{find_package} call.

    The versionless targets are defined by default. Set \l{QT_NO_CREATE_VERSIONLESS_TARGETS}
    before the first \c{find_package()} call to disable them.

    \section2 Versionless commands

    Since Qt 5.15, the Qt modules also provide versionless variants of their
    \l{CMake Command Reference}{commands}. You can for instance now use \l{qt_add_translation}
    to compile translation files, independent of whether you use Qt 5 or Qt 6.

    Set \l{QT_NO_CREATE_VERSIONLESS_FUNCTIONS} before the first \c{find_package()} call to
    prevent the creation of versionless commands.

    \section2 Mixing Qt 5 and Qt 6

    There might be projects that need to load both Qt 5 and Qt 6 in one CMake context
    (though mixing Qt versions in one library or executable is not supported, so be careful there).

    In such a setup the versionless targets and commands will be implicitly referring to the first
    Qt version that was found via \c{find_package}. Set the \l{QT_DEFAULT_MAJOR_VERSION} CMake
    variable before the first \c{find_package} call to make the version explicit.

    \section2 Supporting Qt 5 versions older than 5.15

    If you need to support also Qt 5 versions older than Qt 5.15, you can do so by storing the
    current version in an CMake variable (\c{QT_VERSION_MAJOR}):

    \snippet snippets/cmake/qt5_qt6_compatible.cmake older_qt_versions

    Compared to the versionless approach, the targets point to \c{Qt${QT_VERSION_MAJOR}::Core},
    which gets resolved to either \c{Qt5::Core} or \c{Qt6::Core} during the call of
    \c{target_link_libraries}.

    \section2 Recommended practices

    Use the versionless variants of the CMake commands where possible.

    Use the versioned targets unless you have to support Qt 5 and Qt 6 in the same project.

    If you have to use versionless targets, be aware of the
    \l{Pitfalls when using versionless targets}.

    Use the versioned versions of the CMake commands and targets if you need to support Qt 5
    versions older than Qt 5.15, or if you cannot control whether your CMake code is
    loaded in a context where \l{QT_NO_CREATE_VERSIONLESS_FUNCTIONS} or
    \l{QT_NO_CREATE_VERSIONLESS_TARGETS} might be defined. In this case you can still simplify
    your code by determining the actual command or target name through a variable.

    \section2 Pitfalls when using versionless targets

    Using the versionless targets has several downsides.

    The versionless targets are usually \c ALIAS targets and you cannot make an \c ALIAS target
    pointing to an \c ALIAS target. Instead, use the
    \l {https://cmake.org/cmake/help/latest/prop_tgt/ALIASED_TARGET.html} {\c ALIASED_TARGET}
    target property.

    For older Qt 6 versions, the imported \c{Qt::Core} target didn't feature all the target
    properties exposed by \c{Qt6::Core}. This is fixed if you link against Qt 6.8 or newer, with
    CMake 3.18 or newer.

    Projects must not export targets that expose the versionless targets. For
    example, a library that is consumed by another project must not export
    targets that link publicly against versionless targets. Otherwise,
    transitive dependencies might be broken, or the user of that library mixes
    Qt5 and Qt6 targets involuntarily.

    \section2 Unicode support in Windows

    In Qt 6, the \c UNICODE and \c{_UNICODE} compiler definitions are set by default for targets that link
    against Qt modules. This is in line with the qmake behavior, but it is a change compared to
    the CMake API behavior in Qt 5.

    Call \l{qt6_disable_unicode_defines}{qt_disable_unicode_defines()} on the target to not set the definitions.

    \snippet snippets/cmake/qt5_qt6_compatible.cmake disable_unicode_defines
*/

/*!
    \page cmake-variable-reference.html
    \title CMake Variable Reference
    \brief Provides a complete reference for CMake variables implemented in Qt.

    \section1 Qt build variables

    When building Qt you can use CMake variables to control the build result.

   \table
        \header
            \li Variable
            \li Description
        \row
            \li \l{cmake-variable-QT_HOST_PATH}{QT_HOST_PATH}
            \li Location of the host Qt installation from which host tools
                may be used during another Qt build, either a regular one
                or a cross-compiling one.
        \row
            \li \c QT_FORCE_BUILD_TOOLS
            \li Forces building tools even if host tools have already been
                found. Useful when cross-compiling Qt to ensure the SDK
                has cross-built tools.
        \row
            \li \c QT_FORCE_FIND_TOOLS
            \li Uses Qt tools from the pre-built Qt in \c QT_HOST_PATH when you
                do not cross-compile. The variable only takes effect if
                \c QT_FORCE_BUILD_TOOLS is set to \c ON. Otherwise
                \c QT_FORCE_FIND_TOOLS does not affect the default
                behavior.
    \endtable

    \section1 Module variables

    Qt modules loaded with \c{find_package} set various variables.

    \note You rarely need to access these variables directly. Common tasks like linking against a
    module should be done through the library targets each module defines.

    For example, \c{find_package(Qt6 COMPONENTS Widgets)}, when successful, makes the following
    variables available:

    \table
        \header
            \li Variable
            \li Description
        \row
            \li \c Qt6Widgets_COMPILE_DEFINITIONS
            \li A list of compile definitions to use when building against the library.
        \row
            \li \c Qt6Widgets_DEFINITIONS
            \li A list of definitions to use when building against the library.
        \row
            \li \c Qt6Widgets_EXECUTABLE_COMPILE_FLAGS
            \li A string of flags to use when building executables against the library.
        \row
            \li \c Qt6Widgets_FOUND
            \li A boolean that describes whether the module was found successfully.
        \row
            \li \c Qt6Widgets_INCLUDE_DIRS
            \li A list of include directories to use when building against the library.
        \row
            \li \c Qt6Widgets_LIBRARIES
            \li The name of the imported target for the module: \c Qt6::Widgets
        \row
            \li \c Qt6Widgets_PRIVATE_INCLUDE_DIRS
            \li A list of private include directories to use when building against the library
                and using private Qt API.
        \row
            \li \c Qt6Widgets_VERSION
            \li A string containing the module's version.
    \endtable

    For all packages found with \c{find_package}, equivalents of these variables are available;
    they are case-sensitive.

    \section1 Installation variables

    Additionally, there are also variables that don't relate to a particular package, but to the
    Qt installation itself.

   \table
        \header
            \li Variable
            \li Description
        \row
            \li \target QT_DEFAULT_MAJOR_VERSION
                \c QT_DEFAULT_MAJOR_VERSION
            \li An integer that controls the Qt version that \c qt_ commands forward to in case of
                mixed Qt 5 and Qt 6 projects. It needs to be set to either \c 5 or \c 6 before the
                respective \c find_package() calls.

                If set to \c 5, commands starting with \c qt_ will call their counterpart starting
                with \c qt5_. If set to \c 6, they will call their counterpart starting with
                \c qt6_.

                If not set, the first \c find_package call defines the default version.
        \row
            \li \c QT_LIBINFIX
            \li A string that holds the infix used in library names, when Qt is configured with
                \c{-libinfix}.
        \row
            \li \target QT_NO_CREATE_VERSIONLESS_FUNCTIONS
                \c QT_NO_CREATE_VERSIONLESS_FUNCTIONS
            \li Hides commands that start with \c{qt_}, leaving only the versioned
                ones starting with \c{qt6_}.
        \row
            \li \target QT_NO_CREATE_VERSIONLESS_TARGETS
                \c QT_NO_CREATE_VERSIONLESS_TARGETS
            \li Hides the imported targets starting with \c{Qt::}. Instead, you need to use the
                targets starting with \c{Qt6::}.
        \row
            \li \c QT_VISIBILITY_AVAILABLE
            \li On Unix, a boolean that describes whether Qt libraries and plugins were compiled
                with \c{-fvisibility=hidden}. This means that only selected symbols are exported.
    \endtable

    \section1 Project variables

    These variables can influence CMake commands provided by Qt. They may be set
    by the project, a toolchain file or other third-party packages.

    \section2 \tt Qt6::Core

    \annotatedlist cmake-variables-qtcore

    \section2 \tt Qt6::InterfaceFramework

    \annotatedlist cmake-variables-qtinterfaceframework

    \section2 \tt Qt6::Multimedia

    \annotatedlist cmake-variables-qtmultimedia

    \section2 \tt Qt6::Qml

    \annotatedlist cmake-variables-qtqml

    \section1 Standard CMake Variables

    \table
        \row
            \li \l{https://cmake.org/cmake/help/latest/variable/CMAKE_AUTOGEN_BETTER_GRAPH_MULTI_CONFIG.html}{CMAKE_AUTOGEN_BETTER_GRAPH_MULTI_CONFIG}
            \li Improves the dependency graph for multi-configuration generators
    \endtable
*/

/*!
    \page cmake-property-reference.html
    \title CMake Property Reference
    \brief Provides a complete reference for CMake properties implemented in Qt.

    \section1 \tt Qt6::Core
    \target cmake-properties-qtcore

    \section2 Target Properties

    \annotatedlist cmake-target-properties-qtcore

    \section2 Source File Properties

    \annotatedlist cmake-source-file-properties-qtcore

    \section2 Global Properties

    \annotatedlist cmake-global-properties-qtcore

    \section1 \tt Qt6::DBus
    \target cmake-properties-qtdbus

    \section2 Source File Properties

    \annotatedlist cmake-source-file-properties-qtdbus

    \section1 \tt Qt6::LinguistTools
    \target cmake-properties-qtlinguisttools

    \section2 Target Properties

    \annotatedlist cmake-target-properties-qtlinguisttools

    \section2 Directory Properties

    \annotatedlist cmake-directory-properties-qtlinguisttools

    \section1 \tt Qt6::Qml
    \target cmake-properties-qtqml

    \section2 Source File Properties

    \annotatedlist cmake-source-file-properties-qtqml

    \section2 Global Properties

    \annotatedlist cmake-global-properties-qtqml

    \section1 Standard CMake Properties

    \annotatedlist cmake-standard-properties
*/

/*!
    \page cmake-command-reference.html
    \title CMake Command Reference
    \brief Provides a complete reference for CMake commands implemented in Qt.

    \section2 \tt Qt6::Core
    \target cmake-commands-qtcore

    \annotatedlist cmake-commands-qtcore

    \section2 \tt Qt6::DBus
    \target cmake-commands-qtdbus

    \annotatedlist cmake-commands-qtdbus

    \section2 \tt Qt6::Grpc
    \target cmake-commands-qtgrpc

    \annotatedlist cmake-commands-qtgrpc

    \section2 \tt Qt6::InterfaceFramework
    \target cmake-commands-qtinterfaceframework

    \annotatedlist cmake-commands-qtinterfaceframework

    \section2 \tt Qt6::LinguistTools
    \target cmake-commands-qtlinguisttools

    \annotatedlist cmake-commands-qtlinguisttools

    \section2 \tt Qt6::LottieTools
    \target cmake-commands-qtlottie

    \annotatedlist cmake-commands-qtlottie

    \target cmake-commands-qtmultimedia
    \section2 \tt Qt6::Multimedia

    \annotatedlist cmake-commands-qtmultimedia

    \section2 \tt Qt6::OpenAPI
    \target cmake-commands-qtopenapi

    \annotatedlist cmake-commands-qtopenapi

    \section2 \tt Qt6::Protobuf
    \target cmake-commands-qtprotobuf

    \annotatedlist cmake-commands-qtprotobuf

    \section2 \tt Qt6::Qml
    \target cmake-commands-qtqml

    \annotatedlist cmake-commands-qtqml

    \section2 \tt Qt6::Quick
    \target cmake-commands-qtquick

    \annotatedlist cmake-commands-qtquick

    \section2 \tt Qt6::Quick3D
    \target cmake-commands-qtquick3d

    \annotatedlist cmake-commands-qtquick3d

    \section2 \tt Qt6::RemoteObjects
    \target cmake-macros-qtremoteobjects

    \annotatedlist cmake-macros-qtremoteobjects

    \section2 \tt Qt6::Scxml
    \target cmake-macros-qtscxml

    \annotatedlist cmake-macros-qtscxml

    \section2 \tt Qt6::ShaderTools
    \target cmake-commands-qtshadertools

    \annotatedlist cmake-commands-qtshadertools

    \section2 \tt Qt6::WaylandClient
    \target cmake-commands-qtwaylandclient

    \annotatedlist cmake-commands-qtwaylandclient

    \section2 \tt Qt6::WaylandCompositor
    \target cmake-commands-qtwaylandcompositor

    \annotatedlist cmake-commands-qtwaylandcompositor

    \target cmake-commands-qtwebenginecore
    \section2 \tt Qt6::WebEngineCore

    \annotatedlist cmake-commands-qtwebenginecore

    \section2 \tt Qt6::Widgets
    \target cmake-macros-qtwidgets

    \annotatedlist cmake-macros-qtwidgets

*/
