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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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#ifndef PSFOUNDATION_PSINLINEARRAY_H
#define PSFOUNDATION_PSINLINEARRAY_H

#include "PsArray.h"
#include "PsInlineAllocator.h"

namespace physx
{
namespace shdfnd
{

// array that pre-allocates for N elements
template <typename T, uint32_t N, typename Alloc = typename AllocatorTraits<T>::Type>
class InlineArray : public Array<T, InlineAllocator<N * sizeof(T), Alloc> >
{
	typedef InlineAllocator<N * sizeof(T), Alloc> Allocator;

  public:
	InlineArray(const PxEMPTY v) : Array<T, Allocator>(v)
	{
		if(isInlined())
			this->mData = reinterpret_cast<T*>(Array<T, Allocator>::getInlineBuffer());
	}

	PX_INLINE bool isInlined() const
	{
		return Allocator::isBufferUsed();
	}

	PX_INLINE explicit InlineArray(const Alloc& alloc = Alloc()) : Array<T, Allocator>(alloc)
	{
		this->mData = this->allocate(N);
		this->mCapacity = N;
	}
};
} // namespace shdfnd
} // namespace physx

#endif // #ifndef PSFOUNDATION_PSINLINEARRAY_H
